tehflapjack
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Yeah, I definitely agree with Steak and Potatoes... It would feel very of of place and just generally odd. Silly stuff like that will be on modded servers, when there's modding.
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Maybe yeah, mind if I add in to the post what you've suggested - Giving you credit?
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Yeah, I've seen that on EPOCH servers and thought it would be good in the standalone. However, I think it would make it seem as if it's the start of the apocalypse all the time, as in everyone's panicking trying to sort it out instead of people eventually adapting to what's happening and trying to survive. I don't know, it's just my opinion and I just think it'll make it seem like the apocalypse isn't progressing at all.
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I haven't actually, it's a game I've been intending to play for a while however. And that's along the lines of something else I thought of, that they'd be camps that had been made by other countries having come over to help with the infection. Therefore, having their military's equipment there. Not sure if they'd have set locations or randomly spawned like crash sites. I think it would work well along side this crash site idea.
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So, after my last post on weapon corrections (http://forums.dayzgame.com/index.php?/topic/214562-weapon-corrections/) a few people pointed out that the Austrian military use the UH-60 and Austria is fairly near to where Chernarus supposedly is so it would make decent sense for the AUG A1 to spawn at helicopter crash sites. I started to think after that though that it would make no sense for lets say a M4A1 to spawn along side a AUG A1. This brought me to a idea which personally I think is very good and would be a great solution to adding weapons from other nationalities into DayZ, as I'd like them to be present I just want it to make sense on how I acquired them and this idea does that... I think. They'd be different types of helicopter crash sites for each country (not all obviously, just the ones I thought were relevant and had unique equipment), so I've chosen a transport/cargo helicopter that their military uses to differentiate them. The appropriate equipment would spawn at these crash sites, some countries crash sites are less common but not for better gear necessarily, just what countries I think are most likely going to going to Chernarus to assist with the infection. Here's a list of the types of crash sites I think there should be and I've put a link underneath each one to the list of that country's army equipment so you can see what sort of loot would be there. {Types of Helicopter Crash Sites} Common • UH-60 Black Hawk - United States of America http://en.wikipedia.org/wiki/Equipment_of_the_United_States_Army • W-3 Sokół - Czech Republic http://en.wikipedia.org/wiki/Military_of_the_Czech_Republic • Mi-17 - Russia http://en.wikipedia.org/wiki/List_of_equipment_of_the_Russian_Ground_Forces • Mi-2 - Ukraine http://en.wikipedia.org/wiki/Ukrainian_Ground_Forces Uncommon • Westland Lynx AH9A - United Kingdom http://en.wikipedia.org/wiki/Modern_equipment_of_the_British_Army • UH-1N Huey - Austria http://en.wikipedia.org/wiki/Austrian_Bundesheer • AS532 Cougar - Turkey http://en.wikipedia.org/wiki/Modern_equipment_of_the_Turkish_Land_Forces • NH90 - Germany http://en.wikipedia.org/wiki/List_of_modern_equipment_of_the_German_Army • SW-4 - Poland http://en.wikipedia.org/wiki/List_of_equipment_of_the_Polish_Land_Forces Rare • Harbin Z-9 - China http://en.wikipedia.org/wiki/Modern_equipment_of_the_People's_Liberation_Army_Ground_Force • Vertol 107-II - Sweden http://en.wikipedia.org/wiki/Equipment_of_the_Swedish_Army EDIT: I also think it would be good to have these as dynamic events like in one of the EPOCH plug-ins. Where throughout the server life span (the time between restarts) these helicopters will fly over Chernarus and then it's rotors will fail or some other faulty causing it to crash, these are representing other countries coming over to help the survivors in some way. Credit to Zing Freelancer for this part of the suggestion, I made a few little twists in this but mainly it was their idea. I originally did not think this idea would work but they convinced me otherwise. Now, I know probably not all these countries would realistically go and help with this infection, it's just a somewhat logical excuse to add all this other equipment in. Which would be significantly harder to get hold than Chernarus' military equipment. Please tell me what you guys think, I'm just trying to find a way to make it so non Chernarussian equipment can make it into the game with it making sense.
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Signs of damage (Bruises, Cuts, Bullet wounds)
tehflapjack replied to threedogification's topic in Suggestions
Crippled animations have already been showcased and mentioned in the latest developer blog that they will be in soon. -
Signs of damage (Bruises, Cuts, Bullet wounds)
tehflapjack replied to threedogification's topic in Suggestions
Yeah, they will undoubtedly add this later in development - Still a nice idea though. -
Nah, I didn't think you were being a dick - Quite the opposite, thanks for the information, very interesting.
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Yeah, like the other guy said everyone would just spawn at high loot cities etc. And it would make for example Berezino even more of moronic deathmatch...
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Alright, you've proved me wrong with AUG then fair enough - Thank you. I'll edit the post now updating it a bit. Also, I just want to point out I'm no gun expert however I do know that some of these things are incorrect and the reason I'd like them to be corrected is not because I'm some gun nut I just wish for the game to be authentic and correct. Plus, I know there is no confirmed setting for Chernarus. All I know is that you lanugage used on signs etc. Is Russian, and that Chernarus is an extended version of another map in ArmA II which is based on some where in the Czech Republic.
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Yeah, that'd be really cool actually.
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Yeah, weight especially is something I've been wanting for ages to be taken into account. I also like all the other ideas you said and generally making much more in-depth stats, anything that makes DayZ more complex I'm all in for. You meanting muzzle attachments also reminds me that the likes of Muzzle Breaks and Compensators (I know the Mosin already has one) would be a great addition.
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So, I was thinking about some new accessories/attachments. Here is a list of Russian sights/scopes I'd like to see in DayZ: I suggest you look them up to see what they're each like, most are actually surprisingly unique and different from each other. ---{Russian Sights/Scopes}--- {Day/Night Red Dot Sight/Scopes} • KOBRA - I'd love to see this in fairly soon, it's a very commonly used sight in the Russian military, has four different reticles and sixteen brightness settings to switch between. • PK-AS - This scope is particularly interesting, it uses a standard red dot surrounded by a circle and when it runs low on battery power the reticle turns black. It's considered one of the most advanced optics in the world. If this scope was added in I'd love to see this is action, it would be rather useful once attachments needing battery power is fully implemented. • PK-A • PK1 • NIT-A {Night Vision Sights} • NSPU • NSP-3 • NSPUM {Medium Range Scopes} • 1P29 • 1P78 Kashtan • ZFK • PO 3.5x21P {Long Range Scopes} • PSOP • PKS-07 - I would presume this will be coming into the game once the SVD is added as it's a very common scope to run with it. • POS 13x60 • POS 12x54 I'd love to see some fore grips making it into the game too, changing some gun recoil and accuracy statistics when attached. There's a wooden fore grip that is in-built with a hand guard for AK rifles which would be cool to see, also your standard ergonomic grips and angled grips for hand guards with rails that would work with both American made weapons; the likes of the M4A1 and AK's with the 'AK Rail Handguard' attachment. Also speaking of American weapons/attachments, I'd like to see the EoTech Holographic Sight in the game, spawning at helicopter crash sites of course. I'd also like to see the ACOG sight working to it's full potential, on the top of the sight you'll be able to see some red what looks like wires, what this actually is is a almost solar panel for the sight where it collects power from the sun to power the reticle on the sight - I'd love to see this working in DayZ, it would be really good once the sights actually need battery power. Suppressors for the AK weapons would be great too, I won't complain about them not working properly because so many people already do plus I'm not some to just bitch about stuff. I would like a variety of suppressors which will work for specific calibers/guns instead of just a suppressor that just goes on everything because that'd be ridiculous. Flash Hiders would a great addition too, I think they would come in very handy as well. I know laser sights are already being added in so need to mention those. New butt stocks, hand guards etc. I do not feel are necessary to mention as not only are there plenty already but I'm confident that many more will be added in anyway. I'm going to make another post soon talking about craft able attachments and other ways I think you should be able to customize your weapons, this post was mainly about pre-built military grade stuff. So, please tell me what you think about these being added into the game and maybe add to the list. EDIT: Not sure what's going on with some of the shades of the writing, sorry about that. It's still perfectly readable though.
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Holding/shouldering/wrapping clothes round you
tehflapjack replied to UltimateGentleman's topic in Suggestions
Yeah, personally I'm all up for this idea. Also, they probably would be able to add the psychics effects you're talking about if they do a good job on this new engine. -
Yeah, most people will be. I'm just pedantic like I say, and wish for this game to be as realistic and authentic as possible.