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Everything posted by StarLord (DayZ)
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DONE DONE DONE DONE DONE.
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So you leave his smart ass comment, but delete mine? DONE. Done done done done done done done.
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This is exactly why I can't wait for vehicles. Can you imagine how much fun there is to be had?!
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If you think that tactics are 90% common sense then you obviously have zerrrrroooooooooo experience. The idea in itself sounds like common sense, but as far as specifics go, not so much. Read my guide when I post it. I bet you learn something.
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No you're actually reading my mind. I see what you mean now in regards to direct spawning. I think I'm going you use a mock up mission brief, and then run through the best way to apply military tactics to DayZ in an effective way. Run through the motions, from planning, moving, how to move, how to respond to indirect and direct fire, sectors of fire, setting up a quick perimeter to loot, how to assign roles to team members, best way to clear a building if you have insurgents firing from it (I see a lot of videos where stairs are done SO wrong), and a few more topics. I really enjoy writing so I hope people don't think it's odd that I'm going to go so into detail.
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I'm talking in regards to the SA. As far as I know you can't direct spawn? If that were the case then you're absolutely right. When I say perimeter's I'm speaking on establishing your sectors of fire. I saw a post the other day from someone who was storyboarding their team's mission, and he gave n example photo of their sectors of fire, which were totally screwed up. This is what prompted me to want to make a guide.
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Agreed.
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I think the map is large enough to support upwards of around 150 people, and still get a great experience.
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You're singing to the wrong crowd. Don't get me wrong. I sympathize with the people who are patient and understanding, but I barked up this tree a few days ago and was totally shut down by people wanting to complain their case. How they spent 30 dollars and (get this) verbatim "black mailed into clicking the agreement", and that they deserve the game's unforeseeable and evolving bugs fixed immediately, as if they had a bargaining chip. My only words from here on out to the people who complain constantly.... Go the fuck home and play something else. That is all. EDIT*** Oh, and they'll nit-pick your example into detailed specifics to defend their case, missing the overall message of the OP. It's a frustrating crowd.
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Da' great moments ... of organized group play
StarLord (DayZ) replied to GodOfGrain's topic in General Discussion
Nice story. My only critique would be your sectors of fire, and not having a man posted where karmaterror showed you. You've got men A and B covering conflicting sectors. The problem with that is when they go to check one or the other, they're totally unaware of what's going on, on the other. Secondly, you have gaps in coverage. Particularly to the south. Going off of your drawing all I would have to do is send a man to walk right up the hangar line and I could infiltrate. You've got three guys (D,E,F) covering a sector that one man could almost cover. Just saying, it's pretty shotty. Overlap the pie! lol The idea should be everyone have a designated sector of fire, which overlap about 20-30m, and they never take their eyes off of that slice of the pie. This way you NEVER have the problem of "I didn't see them". But hooah to you're spirit and cool story! -
This week's continuation of The Myth of Jacob. I finished the assignment, awaiting grade, but I figured I'd deviate from the paper itself and have my fun with this. I have a very long story coming together in my mind and didn't want to limit myself to any sort of length. Enjoy! In case you missed it: Chapter One: Awake at Last → http://forums.dayzgame.com/index.php?/topic/212677-the-myth-of-jacob-chapter-1-updated/ The Myth of Jacob - Chapter Two: Jonas the Giant The stranger stood up and stumbled down the steps of the front porch, falling to the ground with a harshness that left him lying still. His breathing was heavy, and panicked, almost like a fish struggling out of water. His vision was blurred, and slowly fading in and out like a pulse. With his last sight of consciousness the stranger made out a set of legs walking towards him, and then all was dark. “Wake the fuck up!” A deep and raspy voice commanded. The words echoed in the strangers ears like a cave. “Get your ass up or ill leave you here to die, boy.” The stranger’s eyelids peeled open slowly to see a giant man standing over top of him. “That’s it, come on now, stand up slowly.” The stranger painfully made his way to his feet, and then fell back; sitting on the steps of the front porch he had just fallen down. “What happened?” The stranger asked in a defeated tone. “Zed’ got wind of ya’. Watched him bust out of the tree line and chase your sorry ass up to this building.” Slowly, the event started to collect in the depths of the stranger’s memory. “A Zed…? I heard a gunshot, was that you?” The man drew his pistol and pointed it at the stranger, “Yes sir, managed to pop old zed there right before he got ya’. Bullet must’a went through and grazed your leg. You fell and slammed your head into the ground right there. Ain’t no way that scrape woulda’ made you faint. I just assumed you were wearing a particularly tight pair of panties today.” The stranger ran his cold and shaking hands through his hair and looked up at the man. He was massive, wearing a military uniform complete with a helmet and bullet proof vest. The vest looked worn, but was riddled with various pieces of gear, equipment, and supplies. He had a long wooden rifle and an axe strapped to a large backpack, which was full of only God knows. In his left hand he held a gas mask. In the right, was the pistol, still brandished and pointed directly at the strangers eyes. To top it all off, he had a large and rugged gray handle bar mustache, complete with stubble. This world normally make someone look foolish, but somehow, it suited him just fine. The man spit out a wad of chewing tobacco and wiped his mouth with his sleeve, “So what the fuck, boy? I save your life and I don’t even get a ‘Thank you Jonas. I appreciate the wasted bullet Jonas. Wanna come watch a fucking movie at my place, Jonas?’” His sarcasm was apparent, but refreshing in a way. At least he knew he wasn’t alone, and this man ‘Jonas’ at least seemed to know what was going on. “Alright, to hell with it, what’s your name sunshine?” Jonas said as he began to get frustrated at the stranger’s silence. “I… don’t know. I don’t even know where I’m at. I don’t know what was chasing me. I don’t know anything.” The stranger said softly. Before Jonas could reply he snapped his head quickly, eyes darting back and forth across the horizon down the road. It was written all over his face, he saw something. His visage went from amusement to concern quickly. “Get up!” Jonas barked as he kicked the stranger hard in the legs. “What’s going on?” The stranger said as a look of confusion grew on his face. “Get up, or good luck. You either follow me, or you can deal on your own boy. I’m not gonna save you twice today. Now follow me or stay here and be bait.” Before the stranger could respond Jonas took off in the direction of the woods, pistol in hand, eyes fixated down the road. The stranger gathered himself and quickly followed suite, running passed the monster that had led him to meet Jonas in the first place. He didn’t have time to stop and inspect, but the “Zed” that was chasing him looked horrifying, as if it had been rotting for months. “What the hell…” The stranger thought at mid sprint. If that didn’t bother Jonas then whatever was headed their way next was something he knew had to be dangerous, but still, the stranger thought, was Jonas dangerous to him?
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how about the servers with 8 times more loot?
StarLord (DayZ) replied to kakysas666's topic in General Discussion
I will say this much. I typically like to play on full vilayer or fragnet servers. The loot is typically very scarce and usually in bad condition. This weekend I played with a friend of mine on a server that's not consistent. I can't remember the exact name but an example would be "Pop's Map". Anyway, so I join up as a fresh spawn at Kamishovo and start looting enough to make it to Berezino. Low and behold I'm finding GREAT loot, all pristine. A backpack, ton's of food, an axe, canteen, a pistol w/ mag and rounds, cargo pants, military top... Almost every single house I went into had some form of food in it. Most had clothing/supplies. It was a server that restarts every two hours, but I didn't see multiples of anything. -
haha :D omg bringing back hilarious childhood memories. That reminds me of this >> watch and I swear you'll die of laughing. "Let's get some shoes!"
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I've never used one. Whenever myself or one of my buds go down we just wait to see if they regain consciousness. If not we take everything off their character so it doesn't despawn with the body.
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Okay, I just had to add my quick two cents into this matter. First and foremost, it's Alpha. Complain ALL you want, but you click an agreement to accept that every single time you play the SA. How fast they fix issues is irrelevant as long as you hit that button. Secondly, and probably most important: How much fun would the game REALLY be if you didn't KNOW your demise was eventually coming? It's part of human nature. Not to be morbid, but everyone reading this thread one day will pass. This doesn't mean you complain about life, right? Imagine a world of fully geared bandits and KoS players that always end up getting the better of you because their character has been around for 4 months, and he's looted everything he needs to win in any situation he gets into. Now take that a step further, you have the perfect character. You're no longer struggling to make your bones in the DayZ world. You know you're set, and you know you're safe. What does your objective become at that point? It's only a matter of time until YOU turn into a bandit or KoS player. This is the same reason they don't make games like WoW open PvP, and give you constant objectives, because if that were the case, the only entertainment value you'd find as a bored player would be demolishing other "less-than" players. They'll find a balance eventually, trust me. They have a lot of time and money invested into making the SA perfect. Just keep in mind you're the one whose still playing.
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For those of you that have lost faith in DayZ...
StarLord (DayZ) replied to pabloottawa's topic in General Discussion
I know, and I've done that here >> http://forums.dayzgame.com/index.php?/topic/212457-come-on-man/?hl=starlord#entry2130699 << as a matter of fact you replied to one of my comments on that thread. I stated I'm disappointed, vented my feelings, and then kept on playing. I didn't threaten to quit playing the game or call them out in a degrading manner. -
Til death do us part - Bone effect
StarLord (DayZ) replied to StarLord (DayZ)'s topic in General Discussion
The singular idea of a video game is entertainment. Otherwise it can be packaged and sent to the military as a training aid. When Dean says he wants to incorporate other feelings than just fun I'm interpreting that as emotions. The game shouldn't JUST be fun, it should be difficult, it should be frustrating, it should be nerve wrecking, it should be exciting. Without the value of entertainment the game would NOT sell. I pay money to be entertained. That's doesn't always mean happy. Tying this in to the OP There is value in the bone condition mechanic, but understandably isn't quite there yet. Meaning it's not a yes or no issue. It's a How do we get it right issue. So again, while there's value there, it's broken, but you STILL click that [ACCEPT] button saying I know it's broken, but let's do this. -
For those of you that have lost faith in DayZ...
StarLord (DayZ) replied to pabloottawa's topic in General Discussion
And I'll agree with you, but still... come on... the whining masses who storm off saying " F* this S%#@ is broken I'm done playing why can't they fix their S#$@." Clear, precise, and well thought out statements are totally understandable. Someone who dramatizes their issues.... Well I just can't take them seriously, and never will. Please don't gripe about zombies running through walls if you already know it can happen. Please don't angrily scream at Bohemia to fix it immediately when they couldn't even code an app for an iPhone. -
Til death do us part - Bone effect
StarLord (DayZ) replied to StarLord (DayZ)'s topic in General Discussion
No I don't think so. He's criticizing the entirety of the OP with a vague platitudes. Not to mention saying that DayZ has zero entertainment value. That's someone who has no idea what they're talking about, has never worked in a marketing, production, or business environment. -
For those of you that have lost faith in DayZ...
StarLord (DayZ) replied to pabloottawa's topic in General Discussion
I'm sorry... are you serious right now? Are you genuinely trolling me on other topics right now...? You have no right to criticize DayZ if all you're doing is bitching moaning complaining and groaning about things you literally don't understand, have a desire to add to, or improve upon. SERIOUSLY buddy, stop. It's annoying. You were wrong on the last post, and your ability to manipulate a comment to try and put someone down is horrible. If you don't want to intelligently contribute, then fuck off. -
Til death do us part - Bone effect
StarLord (DayZ) replied to StarLord (DayZ)'s topic in General Discussion
"there is ZERO entertainment value in this game" ... You sir, are the singular embodiment of the problem in this particular community, and someone who doesn't articulate a response before you go off and try to put someone in their place. I've never read more of an idiotic drool that's formulated itself into an opinion. Which is exactly what it is, and exactly why you're not employed by Bohemia. Also, if you had really read the original post, which you made it very obvious that you didn't, you would have taken away that my argument is that there is SOME value to the bone condition, and although it's currently a mechanical issue, it can have a legitimate purpose in the game. Someone please take this thread down. If I feel the need to validate my opinion I'll do so on another thread. I can't take this 1% that's just looking for an argument. -
Til death do us part - Bone effect
StarLord (DayZ) replied to StarLord (DayZ)'s topic in General Discussion
I can get what you're saying, but all of those things don't necessarily ENSURE without a doubt that you'll eventually have to respawn. Not to mention the guys that gear up, hopping from one 1/40 server to the next. I've argued against the limitations set on the bone effect before. I currently think they're set entirely too low, and does need tweeking, but ultimately is a good thing to have. An example would be after breaking your leg 3-4 times you can no longer sprint. After breaking your ribs 5-6 times you die slowly. After breaking you arm 4-5 times you can no longer use two handed weapons, or the bigger backpacks. There's potential and purpose here, that's all I'm saying. If you're whining because it exists at all, well I have to disagree with you. -
For those of you that have lost faith in DayZ...
StarLord (DayZ) replied to pabloottawa's topic in General Discussion
I just got into the community last week. I see that shit and I think to myself.... "but you play the game." Why would you want to change something you log into and CURRENTLY play. My response is always the following "Oh, I'm sorry... Is DayZ not as good at YOUR video game?" -
Til death do us part - Bone effect
StarLord (DayZ) replied to StarLord (DayZ)'s topic in General Discussion
Then you're obviously not seeing all of the posts about people complaining about the bone effect. -
Can't get energized / healthy no matter how much I eat.
StarLord (DayZ) replied to venkman302's topic in General Discussion
You're not alone. This happened to me last night as a matter of fact. I was so frustrated I corralled about 5 zombies in Novo and then let them gang rape my char.