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doomdude1

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Everything posted by doomdude1

  1. Well, they're a different kind of broken now at least and it is a slight improvement. At least now, I can actually wander around without being instantly spotted from 300m away by a random zombie. However, now the fights themselves are ridiculous. A female office zombie I managed to side-step and dodge pretty well, taking only 20% damage from her attacks. Everyone else just tears me a new one.
  2. doomdude1

    Making the holster viable

    So, as we all know the Chest Holster is a very cool item. It looks good, allows you to store a handgun and makes you draw/store the weapon much more quickly. However, it's not too viable in a long-term survival situation as it can be replaced with a vest which has more inventory space. So, it's a "transition" item, between the naked freshspawn and the grizzled veteran. My suggestion is twofold, one requires more work but a better payoff and the other one is a "quickfix". a) Changing the way the holster works. Currently it's a clothing item with inventory space for handguns. By making it an attachment for clothing you can have two versions, the chest holster (100% of current speed) and the leg holster (50% of current holster speed, still faster than backpack drawing). However, this would require changing the way it basically works and making clothing something that works with attachments. b) Making the holster a visible item with reduced inventory space. So that the holster takes 2 inventory space, but can store a pistol within. Then, you can store it on your pants/coat and have a usable item. However, this would require the "current" method to still be viable. Both of these obviously imply the addition of a standard belt/leg holster model.
  3. doomdude1

    Server list - more details

    Bump and support. The way I see it, it's not a great amount of work to either: - Add the server host after the name of the server, not editable by the user - Add the server host in the server details. In the spirit of Alpha and testing, I think it's greatly beneficial for everyone just keep reporting servers connected to the public hive that have two twelve year old admins who constantly kick anyone trying to connect. I also am too embarrassed to keep sending emails with a list of 15 servers to server providers, because there is no possible way of differentiating between server providers, if the user changes the name.
  4. doomdude1

    Stable Branch - 0.50 Discussion

    You forgot another thing that's missing "having fun".
  5. doomdude1

    [Private Shard] Team Defected DayZ Server

    Well, have to say, it was a load of fun! We had an event in Elektro where I sneakily managed to steal a win and got myself a brand new Evolve! Recommend it to everyone.
  6. doomdude1

    [Private Shard] Team Defected DayZ Server

    Oh, that's grand then! I'd love to both be able to play it safe or to be hunted.
  7. doomdude1

    [Private Shard] Team Defected DayZ Server

    So, I can kill anyone, anywhere, but there will be repercussions?
  8. doomdude1

    [Private Shard] Team Defected DayZ Server

    You can't play it like it's meant to, since you have a "No KoS" rule.
  9. Don't forget an incredibly important line in any communication where you have armed people in a post-apocalyptic setting.
  10. doomdude1

    Experimental Branch: 0.50 Discussion

    Quick question, if I go into Beta mode, am I able to access both exp and stable servers?
  11. I'm the guy who wants to KoS but hesitates and then gets blown to bits.
  12. doomdude1

    Some fishy ping...

    Can't think of anything regarding the ping, except some insane, high-risk way of exploiting to check rooms etc. On a side note, report servers that kick you like that. That's against the ToS of hosting a DayZ SA server and they could lose their hosting for that crap. Write an email to the provider (or if you don't know the provider, to all of them, they don't mind) with information such as: Name of server, IP, Port, abuse. Help us make farming kiddies lose their servers.
  13. doomdude1

    DayZ + Spintires?

    Adding Receiver to DayZ would drop the PvP kill rate by 85% and increase the death by infected rate by 70%.
  14. doomdude1

    Get it off your chest!

    SO, LADS AND LASSIES, TIME FOR A YELLING/CONFESSION THREAD (haven't seen one in a while) I'll start: - I hop 3-5 servers to get decent gear before I go and interact with players - I'm contemplating shooting every single person I see to get some good practice with weapons before the beta
  15. doomdude1

    Backpack and inventory bonanza

    So, this is an idea I had (although not a lot of searching went into the posting of this thread) about inventory management in general, somewhat of a long-term goal. So, don't start yelling at me "it's alpher!!!!!!1!!!!one", this would probably be low on the priority list and by my uneducated guess, something for the late Beta. One of the great things about the mod is that you have to crouch to get items and check your backpack. Now, while we can *assume* that our character can remember what he has in his own backpack (in other words, you can browse the menu just like now) I think the following things would make the immersion much greater: - To manipulate items in your backpack, you have to be crouched and still (can work without special animations, though they would be cool) - Placing items in your clothes would be quicker and less risky - Backpacks would serve as they should IRL, for durable storage, but not for quick access - The speed of taking items could vary from the different types of clothing. Surely it would take you longer to drag some bullets out of a tight pocket on your jeans than it would from a combat vest (which is designed for that) - All of this can work with or without animations, which is great for the testing stages of a game The example is this: You're a relatively low-geared player going into a major town. You know, for a fact, there are armed players there but you need food, badly. You quickly navigate the streets and buildings and being smart, you left your coat/pants empty, while storing your other items in your backpack. You manage to quickly grab some smaller food items but are forced to leave the larger ones behind. You make it out safely, due to your speed. The other option is the guy who didn't prepare and was caught with his pants down, trying to store that rice in his backpack. In my (albeit limited) knowledge of how this stuff works, the core mechanics without the animations wouldn't be too hard to implement. This just gives you a whole lot of bang for your buck.
  16. doomdude1

    Backpack and inventory bonanza

    Well, in the mod you don't have an animation where you bring your backpack from your back to the ground in front of you, you just crouch. By "animation" I was referring to an actual animation where your character grabs the bag, drags to the ground and starts fiddling with it (it would be great if it would remain on the ground if you got shot or had to run away). Without the animation you would still crouch.
  17. doomdude1

    Someone please help

    - The lag is most likely on your end. - Zombies are currently broken like that. They have 180 cone vision (in front of them) but no hearing. Try to sneak behind them. If you get chased, just run a lot until they stop. - Kill zombies with any weapon but fists can't kill them, just knock them out. Make a freshspawn, grab some crappy weapon and practice
  18. doomdude1

    Permadeath? This is permadeath!

    Git gud or git scrubbin'!
  19. doomdude1

    Permadeath? This is permadeath!

    Actually, an officialy backed "one life - one week" server could be wonderfully popular. You'd have a separate shard for it and the rules would be simple, you die, you're on cooldown for a week. I think a week is just enough. Not too long to be too daunting or too punishing (it's still a game after all) and yet not short enough for you to not care.
  20. doomdude1

    No Destruction of Certain Objects: Guns, stones

    I'm sure the damage system will be thoroughly tweaked and that they're just having everything damageable to test durability and such. I do agree though, very little damage should happen from the odd zombie attack.
  21. doomdude1

    Get it off your chest!

    Well, since this morning I can officially say I "wish" I was a KoS-er. Met a guy in Elektro, both had our guns at each other ~2m distance but he didn't shoot, so I raised my hand in a greeting. Then he shot me. I'm getting a bit tired of losing characters this way.
  22. doomdude1

    Get it off your chest!

    I'll have to do this sometimes. What's a good place to get started, for a server-hopper-hunter noob? P.S. I used to do this all the time in WarZ.
  23. doomdude1

    Get it off your chest!

    I know what you mean, I use a similar, perhaps more dastardly tactic. If I ever feel endangered (in general) while looting, I'll sabotage anything I can't pick up. If I find clips for weapons I don't have, I'll unload them and hide them in corners. All weapons go in hard to reach places and hidden holes. All food is eaten, all valuable items either taken or hidden. The worst part is that I play alone, so this scorched earth tactic only hurts players. But, nobody said survival was supposed to be fair.
  24. doomdude1

    Get it off your chest!

    Supposed to be DayZ SA related. Here's a funny video to make you feel better:
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