doomdude1
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48 GoodAbout doomdude1
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Helicopter Hunter
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
doomdude1 replied to SmashT's topic in General Discussion
Well, they're a different kind of broken now at least and it is a slight improvement. At least now, I can actually wander around without being instantly spotted from 300m away by a random zombie. However, now the fights themselves are ridiculous. A female office zombie I managed to side-step and dodge pretty well, taking only 20% damage from her attacks. Everyone else just tears me a new one. -
Bump and support. The way I see it, it's not a great amount of work to either: - Add the server host after the name of the server, not editable by the user - Add the server host in the server details. In the spirit of Alpha and testing, I think it's greatly beneficial for everyone just keep reporting servers connected to the public hive that have two twelve year old admins who constantly kick anyone trying to connect. I also am too embarrassed to keep sending emails with a list of 15 servers to server providers, because there is no possible way of differentiating between server providers, if the user changes the name.
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Human trophy parts like an Ear Necklace, because we are bored.
doomdude1 replied to danceswithzeds's topic in Suggestions
Eh... why not? -
You forgot another thing that's missing "having fun".
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Well, have to say, it was a load of fun! We had an event in Elektro where I sneakily managed to steal a win and got myself a brand new Evolve! Recommend it to everyone.
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Oh, that's grand then! I'd love to both be able to play it safe or to be hunted.
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So, I can kill anyone, anywhere, but there will be repercussions?
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You can't play it like it's meant to, since you have a "No KoS" rule.
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Phrases might come handy when you encounter a non-English speaker.
doomdude1 replied to yazar8's topic in General Discussion
Don't forget an incredibly important line in any communication where you have armed people in a post-apocalyptic setting. -
Quick question, if I go into Beta mode, am I able to access both exp and stable servers?
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A challenge to whom call themselves Bandits, or even Heros
doomdude1 replied to over9000nukez's topic in General Discussion
I'm the guy who wants to KoS but hesitates and then gets blown to bits. -
Can't think of anything regarding the ping, except some insane, high-risk way of exploiting to check rooms etc. On a side note, report servers that kick you like that. That's against the ToS of hosting a DayZ SA server and they could lose their hosting for that crap. Write an email to the provider (or if you don't know the provider, to all of them, they don't mind) with information such as: Name of server, IP, Port, abuse. Help us make farming kiddies lose their servers.
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Adding Receiver to DayZ would drop the PvP kill rate by 85% and increase the death by infected rate by 70%.
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Well, in the mod you don't have an animation where you bring your backpack from your back to the ground in front of you, you just crouch. By "animation" I was referring to an actual animation where your character grabs the bag, drags to the ground and starts fiddling with it (it would be great if it would remain on the ground if you got shot or had to run away). Without the animation you would still crouch.
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So, this is an idea I had (although not a lot of searching went into the posting of this thread) about inventory management in general, somewhat of a long-term goal. So, don't start yelling at me "it's alpher!!!!!!1!!!!one", this would probably be low on the priority list and by my uneducated guess, something for the late Beta. One of the great things about the mod is that you have to crouch to get items and check your backpack. Now, while we can *assume* that our character can remember what he has in his own backpack (in other words, you can browse the menu just like now) I think the following things would make the immersion much greater: - To manipulate items in your backpack, you have to be crouched and still (can work without special animations, though they would be cool) - Placing items in your clothes would be quicker and less risky - Backpacks would serve as they should IRL, for durable storage, but not for quick access - The speed of taking items could vary from the different types of clothing. Surely it would take you longer to drag some bullets out of a tight pocket on your jeans than it would from a combat vest (which is designed for that) - All of this can work with or without animations, which is great for the testing stages of a game The example is this: You're a relatively low-geared player going into a major town. You know, for a fact, there are armed players there but you need food, badly. You quickly navigate the streets and buildings and being smart, you left your coat/pants empty, while storing your other items in your backpack. You manage to quickly grab some smaller food items but are forced to leave the larger ones behind. You make it out safely, due to your speed. The other option is the guy who didn't prepare and was caught with his pants down, trying to store that rice in his backpack. In my (albeit limited) knowledge of how this stuff works, the core mechanics without the animations wouldn't be too hard to implement. This just gives you a whole lot of bang for your buck.