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Everything posted by daze23
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probably they're usually easy to spot because they're extra brave. they'll run up and start talking to you. or like your situation, they chase an obviously armed player. people that earned their loot don't tend to take risks like that
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Should we remove barbed wire in the next update
daze23 replied to mattlightfoot's topic in Mod Announcements & Info
http://dayzmod.com/forum/index.php?/topic/87636-hotfix-build-1726-rolling-update/ -
Should we remove barbed wire in the next update
daze23 replied to mattlightfoot's topic in Mod Announcements & Info
get up to date. the dead soldiers have been 'fixed' -
Should we remove barbed wire in the next update
daze23 replied to mattlightfoot's topic in Mod Announcements & Info
if people barricade their camp so no one can get in, it begs the question "how do they get in?" that's what I was saying about people claiming they use them to camp in a building. if that's the case, how do you get out without removing it? it just seems like a thing where people try to appeal to a few 'legit' uses, knowing damn well they just use them to farm loot and grief people -
Day of a n00b, You might find this funny ;-)
daze23 replied to willcyd's topic in New Player Discussion
yeah, I died a lot in the beginning. the important part is that you learn from your mistakes -
Should we remove barbed wire in the next update
daze23 replied to mattlightfoot's topic in Mod Announcements & Info
I think the question is clearly "as they are now" -
I don't mind them because I know they're unarmed. although some of the bird/monkey sounds seem kinda hokey
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Should we remove barbed wire in the next update
daze23 replied to mattlightfoot's topic in Mod Announcements & Info
yes they don't stop zombies. they're inconsistent as far as players being able to vault them. they cause artifacts. players have figured out how to put them so they're very difficult/impossible to remove and I'll just say, in so many words, that people use them to server hop and farm loot. if people use them to camp in a building, they should have to remove them when they leave, but for some reason that doesn't happen... -
that's a good point as well. I know people feel like the icons aren't realistic, but honestly it the same for any arbitrary 'visual cue'. IRL when you're hungry or thirsty, you 'feel' it, but I'm not sure how to properly do that in a video game
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it's hard to see if you're playing in first person, and sometimes elusive even in 3rd person
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I'll just point out that is basically an exploit, and I wouldn't expect too much sympathy with that one
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that's what I was thinking. it's probably the barbed wire and tank traps again. those artifacts aren't nearly as bad as the dead soldier artifacts, but yeah...
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Play With Six as well anyway, it's not the promise-land I was promised (mindblow.gif) there are more enterable buildings, but honestly that just seems to make the game more tedious as you search through all the crap loot. it doesn't help that there's so much makarov ammo, and so many items use that same green bag model there's no dead soldiers, so none of those artifacts, but I still get artifacts from barbed wire zombies seem more prone to walk/hit through walls, and get stuck in the floor. a lot of the loot seems to be kinda under the floor as well I have mixed feelings about side chat... the fps seem more inconsistent. on average it's better than Chernarus. probably because on average there's less trees, grass, etc being rendered. but when it drops, it's bad. I have my settings so I never went under 30fps on Chernarus, but on Lingor I dip to the low 20's and even into the teens. it seems to be directly graphics related, since when I look straight at the ground or sky my fps magically returns (unlike AI and server issues that affect fps) ambient sounds that sound like doors opening, someone walking, and distant vehicles :mad: but it is fun exploring a new map :)
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yes, it is difficult to follow a thread that is made up of multiple moved and merged threads I stand by what I said. Lingor Dayz is not Dayz. it uses modified Dayz code and might as well be a completely separate game. but you seem to be more concerned with trying to come up with clever ways to insult me
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Pro's and Con's of Private servers
daze23 replied to flamingtank's topic in Mod Servers & Private Hives
side chat ruins the immersion IMO. it should only be on 'recruit' servers. it honestly makes me wanna kill more people as the cry for someone to bring them a bloodbag, or ask who's shooting -
so did you sign up on the Lingor forums?
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that's all very interesting, but these aren't the Lingor forums. they are here: http://dayzlingor.tk/forum.php
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Day Z commander and Lingor installation
daze23 replied to Michaelvoodoo25's topic in Mod Servers & Private Hives
no, not all. seems there's some kind of Lingor hive, but some are private -
Day Z commander and Lingor installation
daze23 replied to Michaelvoodoo25's topic in Mod Servers & Private Hives
it worked fine when I installed with Play With Six :trollface: -
they shot 2pac
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https://twitter.com/rocket2guns
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I just got my power back after the hurricane I blame rocket >:(
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IGN Live Presents: DayZ with Game Creator Dean Hall
daze23 replied to Holliday (DayZ)'s topic in DayZ Mod General Discussion
yeah, he was a rookie. but it didn't help that hackers kept killing him before he could make any progress -
IGN Live Presents: DayZ with Game Creator Dean Hall
daze23 replied to Holliday (DayZ)'s topic in DayZ Mod General Discussion
lmao -
Rocket Livestream Q & A @ IGN tomorrow
daze23 replied to TheLoneRanger (DayZ)'s topic in DayZ Mod General Discussion
according to his Twitter, rocket's in SF