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daze23

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Everything posted by daze23

  1. daze23

    DayZ Devblog 4th February 2013

    yeah, it depends on the woods. where I live now in Louisiana, you pretty much need a machete to get 'off the path'. where I'm from originally in Massachusetts it isn't nearly as bad I imagine in-game you run into issues with how many trees, bushes, etc you have on screen. they should at least make it so walking through a bush greatly slows you down, and/or injurs you
  2. daze23

    DayZ Devblog 4th February 2013

    he opens a gate in the video. it looks like the same system. hopefully it will be easier to find the 'magic' spot
  3. daze23

    DayZ Devblog 4th February 2013

    I'm also curious how people will get to Utes hopefully there will be more boats, and swimming will be better. maybe an option to make makeshift rafts one thing is that swimming through freezing cold water to an island a few hundred meters off shore isn't always the most realistic thing. anyone's that been to Alcatraz can probably appreciate that
  4. daze23

    DayZ Devblog 4th February 2013

    it looked cool, but I was wondering why anyone would go there. no loot, no cover... just looks like a good place to die but yeah, hopefully there's other swamps
  5. daze23

    DayZ Devblog 25 Jan 2013

    I don't think they check for copyright clearance on youporn
  6. daze23

    DayZ Mod 1.7.5.1 Update

    the backpack thing was explained somewhere. it doesn't mean you can carry 6 ak's...
  7. daze23

    DayZ Mod 1.7.5.1 Update

    I'm pretty impressed. good work guys :beans:
  8. daze23

    DayZ Devblog 25 Jan 2013

    if I fly at the speed of light in the same direction the earth rotates, would I get the standalone quicker?
  9. daze23

    DayZ Devblog 25 Jan 2013

    relevant: http://en.wikipedia.org/wiki/Poe's_law
  10. daze23

    DayZ Devblog 25 Jan 2013

    but if the information is all centralized where people can actually find it, how will we be able to send noobs on a wild goose chase by telling them to use the search function?
  11. daze23

    DayZ Devblog 25 Jan 2013

    hold on, I was just about to post a short book on the psychological implications of having child zombies in game
  12. daze23

    DayZ Devblog 25 Jan 2013

    that all got f-ed up with that arma update. the pistols used to be more effective
  13. daze23

    DayZ Devblog 25 Jan 2013

    well it's not so "incredible" by itself. but it lets you know we're gonna see a much greater variety of zombies
  14. screenshots in his faps folder?!?!? :blink:
  15. just cherno at first, but Rocket did say...
  16. Rocket clarified a little here: http://www.reddit.com/r/dayz/comments/172d2q/closed_test_delayed_because_of_zombie_animations/ WhiteZero - "Odd, this tweet says they just started working on pathfinding today. Also, the OP tweet doesn't really mean it's been delayed, just that they are working on pathing and anims specifically during the closed test" rocket2guns - "Yes, this. It's not really fair to say it's delayed, it's more that I wasn't happy with the zombie pathing/anims to the point of saying that it would form part of the closed test."
  17. no doubt. I just wish people had the humility to appreciate that they are very mean and snarky towards some people when they offer their perspective on the 'reality' of the situation, but completely understanding when Rocket basically says the exact same thing
  18. I don't have an issue with the delay. the thing is if a few dayz ago someone said they would prefer Rocket work on the zombies, the RDF would form like voltron and jump all over them, like "Rocket said the closed test wouldn't be fun. maybe you should stick to COD. rah rah rah" but now that Rocket has said that he wants to work on the zombies, the RDF is like "don't worry about these cry babies. take your time Rocket..." <_<
  19. it is frustrating that one minute it's "we haven't worked much on the zombies, but that's something we'll work on later..." and "the closed test will not be fun..." and then "the closed test has been delayed to work on zombies..."
  20. it has been awhile though. I mean, if they keep adding and changing what they're working on, it might never be done
  21. you really think you could "jump" over a waist high wall with an rpg on your back? I understand that it's screwy that the vault system didn't work in that case, but then the problem is with the vault system I just don't think 'jumping' is particularly realistic or useful. having a good vault/climb system seems better
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