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Everything posted by daze23
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Color degradation from blood loss has to go (loss of visual fidelity)
daze23 replied to alleycat's topic in General Discussion
these are all things they should consider for whatever blood regeneration system they come up with -
bleeding and an injury that involves losing a leg may very well involve unconsciousness I mean, isn't this the same thing people complain about in so many games where you can die from being shot in the foot? what you're asking for is a much more complicated injury system. that would be nice, and hopefully this game goes in that direction, but that has nothing to do with the axe being "OP"
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how do people change their ingame name? I've seen some that I'm pretty sure aren't their Steam names (usually because they're incredibly offensive)
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Color degradation from blood loss has to go (loss of visual fidelity)
daze23 replied to alleycat's topic in General Discussion
"lets take injury out of the game because it might be caused by bugs" you just got done bragging about how you get injured in melee fights with other players and zombies. don't try to blame it on a fence -
Color degradation from blood loss has to go (loss of visual fidelity)
daze23 replied to alleycat's topic in General Discussion
people always want to solve these 'problems' from the wrong end. you should avoid being injured "50% of the time"- 172 replies
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maybe he should try lowering his gamma and brightness :)
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Help with a very strange graphics bug (video link)
daze23 replied to PlutoniumB's topic in General Discussion
you'll probably have to wait for a fix, just like the mod... -
then how/why would you accidently hit alt-tab while playing this game?
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there's actually a number of new military facilities. there's really nothing special about NWAF now since there's barracks all over. although it's still a popular location since people are used to going there
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rocket, please reduce spawn rate of motorcycle helmets (or nerf them)
daze23 replied to pojo2k8's topic in General Discussion
winter hats... winter hats everywhere... I'm sure it will get better when there's more variety of loot -
it's a work in progress and these things can be balanced. if the thirst/hunger needs fixing, you fix that. you don't change the day/night cycle to fit the 'broken' thirst/hunger
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how are servers achieving 24 hours of daylight? I would guess they periodically set the time back (every restart?). maybe they could prevent that by only letting servers set their start time once every 24 hours
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Starting a new character is currently too difficult... or I'm just not getting it
daze23 replied to ace42 (DayZ)'s topic in General Discussion
my first priorities are usually finding a well, or other water source, and something to open cans with. also some gear with more pockets than the pants you start with -
do people actually want a complicated medical system?
daze23 replied to dgeesio's topic in General Discussion
how do you feel about the content (and format) of the comment he replied to? -
if they shorten the nights, but you can only play at a particular time, how is that going to allow you to play both? it seems that would only happen if they shorten the day/night cycle to something ridiculously short like minecraft. or if you the time you have to play conveniently falls between day and night. if the nights are 12, 6, or 3 hours long, it's not gonna matter if the time you have to play everyday is only the 3 hours when it's dark I just don't see why people want to make all these drastic changes to the game, when simple offset servers will solve most of these issues (and they already are)
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do people actually want a complicated medical system?
daze23 replied to dgeesio's topic in General Discussion
I think you may have taken his statement out of context. can't even claim Poe's Law when he put a 'rolleyes' at the end -
I think we all know how this happens. you're holding alt to look around, and then you try to look at your inventory without letting alt go. I do it a lot to myself in some games with Steam's shift-tab overlay
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"fixed"? it's a windows feature
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do people actually want a complicated medical system?
daze23 replied to dgeesio's topic in General Discussion
does this work? -
do people actually want a complicated medical system?
daze23 replied to dgeesio's topic in General Discussion
no amount of knowledge is going to make another player have the blood type you need though -
that's what she said
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this is a bad idea, and I hope rocket would never... oh wait...
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rocket mentioned they were gonna add a blur (similar to Arma 3)
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do people actually want a complicated medical system?
daze23 replied to dgeesio's topic in General Discussion
I don't mind complicated systems, but the current blood bag system just seems like a lottery. I also think there should be realistic options for solo players -
so is a can of beans in real life, but I prefer to heat it up :) (edit: ninja'ed) I've got the gas burner and gas attached, but haven't tried to turn it on (or whatever)