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DocWolf

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Everything posted by DocWolf

  1. DocWolf

    Implications of 100-150 Player Servers

    I'm not sure I'm following you...let's try to look at all the issues Player Super Saturation - As long as the gameplay stay the same you're right: adding more players would over saturate certain areas of the map. Cherno, Elektro, Berezino, the military bases....it could be a nightmare. But at the moment those places are crowded because there are, realistically, only two things to do in the current alpha version of DayZ: killing people and searching for tools to kill people faster. We've already seen some changes in gameplay with the latest patches: respawning zombies and loot scarcity are helping decreasing (not cancelling) the frequency of deathmatch-style gaming sessions. With more stuff added to the gameplay (weight management and stamina for example), things that now are common - like quick marathons to Airfields/Bases and lugging around entire gun shops in backpacks will not be seen anymore... and people will, inevitabily, spread out. TLDR: now having 100 people per server will bring us DayZ: Battlefield Edition. With a more fleshed out gameplay, it could be an extremely interesting idea. Loot and Item Scarcity - As far as I can understand the new loot system can handle multiple players in the same area - and considering what we've already said, that in the future players will not be as clustered as today...IMHO that's not really an issue. The only problem could be for newly spawned players...those will be the only one forcefully crammed in specific zones. There are a lot of possibile solutions, however. Some simple suggestions: * increase spawn rate of basic clothes and low calories food in spawn areas. Strategically place ponds and/or fountains in those areas * let people spawn without hungry/thirsty status, and with a long sleeved shirt instead of a t-shirt * create virtual paths for new players - i.e. slightly increase the spawn rate of low-end good quality gear in certain areas of the map, in order to create "corridors" new spawned players follow more or less consciously to help them relocate inland Those are not, obviously, the only possible solutions...merely some examples. Server Hopping Would Skyrocket - At the moment server hopping works because there are no private servers. It's an alpha, after all. In the future, when DayZ will be in commerce, there will be private servers...and server hopping will not be possible, considering that player avatars will be saved serverside. On a more general note, I agree with you when you propose adding more points of interest...something that is NOT a military base, an airstrip or another city. More rural buildings/areas should be a priority - especially if they really introduce a weight/stamina systems: we need some kind of rest stops if we want to navigate Chernarus with such limitations. More "scenery" should be a priority too: add more (way more) blood in buildings and outside them...more car wrecks, add streets cluttered with gridlocked cars and trucks...add areas where remnants of police and military vehicles imply a bloody battle against the infected. At the moment Chernarus doesn't look like a country devastated by a bloody and futile resistance against hordes of diseased killers - it looks like country-sized version of Chernobyl. It's an abandoned country, not a murdered one. Not sure about spreading spawn points everywhere. IMHO clustering them on the coast helps the developers (and the players) better managing the map zones.
  2. DocWolf

    What clothing set/weapons would you add if you could?

    There are a lot of players that keep asking M14, Marpat BDUs and whatnot. Why should the game have so many western clothes and weapons? Chernarus is supposesd to be an ex-warsaw pact country, and considering what we can see around the playable areas it's supposed to be a poor one, too. I understand that in the backstory there was some kind of western intervention in the Chernarus outbreak (New Zealand military berets, UN gear, M4s and windbreaker jacktes with US flag patches) but having too much western stuff is...well, meh. DayZ setting is an eastern, rural country: probably for the first time in ages we're not playing some bland adaptation of the "urban america overrun by zombies" cliché. Let's try to avoid it, if we can. A final consideration: the very last thing we need is more military stuff. Don't get me wrong, I like it and I understand that in-game it's really useful....but come on, this shouldn't be The Expendables: Fashion School. More civilian clothes and more civilian weapons as a first priority. If we want more military stuff (IF) let it be something like 80% eastern stuff (both modern and ex-soviet), 15% european (modern) and 5% from north america (modern) My two cents DocWolf
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