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DocWolf
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Everything posted by DocWolf
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how has the dry wells affected your gameplay
DocWolf replied to kermo50's topic in General Discussion
You should choose your gear and your movement speed more carefully. Unlike previous patches, at the moment you don't require windstoppers (ex. tactical jackets, gorka) or warm clothes (ex. dove jackets, wool coats) to stay warm. A simple long sleeved shirt or a hoodie will suffice...you simply need a raincoat in your backpack, but even that is not really necessary. About you character' speed...I'm bright green healthy/hydrated/energized and sprinting left and right for a long time does not seem to influence those status effects in a significant way. So, the temptation of sprinting around the map is understandably high...try to avoid it: if your speed is too high for too long (especially on uneven terran and with warm clothes on) you will overheat quickly. Some tips to avoid this problem and still run all the time: discard warm clothes and wear normal ones, run in forests (avoid open fields) and in cities pass through buildings and use the streets just as a link from an house to another. Dousing yourself in water does not seem to have a significative effect, considering the environment seems to be hotter than previous patches...instead, remove head and torso gear and avoid sunlight. That seems to work, at least for me the few times I've overheated. -
What Do You Consider To Be "Exploiting" In This Game?
DocWolf replied to cheeseburger8's topic in New Player Discussion
It's easily explained...let me use what happened to me yesterday evening. I logged in an unknown public server, and the greeting message was "Join our TS chat or be kicked"...there was no link to a teamspeak server. After a minute, my baffled character was kicked. First server. I tried another unknow public one, logged in and then after a couple of seconds I was kicked because apparently my character's name contained a long list of dots, round and square brackets...even if I couln't see any of those. Second server. Then I defaulted to a known public server and played for a while before the dreaded "no message received for..." popped up. I logged off and logged back in, but after a few seconds the same message appeared again. Third server. I logged in another known public server, and managed to play for a while before being booted: server restarted, apparently. I say apparently because it didn't appear anymore on my list. Fourth server. Pretty annoyed, I decided to try an unknown server: I logged in, and even if it was a public one I was kicked because it employed whitelisting (even if nothing in the title implied it). Fifth server. I tried another server, played for a while and then it restarted...sixth server. According to your proposal, yesterday I was four server short of bein locked down in the last server I visited. Even if I wasn't ghosting or server hopping. DayZ is not exactly optimized or stable at the moment...longer timers are welcomed, any kind of limit to the number of server you can visit definitely no. -
What Do You Consider To Be "Exploiting" In This Game?
DocWolf replied to cheeseburger8's topic in New Player Discussion
This...even if, in a broader meaning of the term, I consider both cheating (exploiting should be a better term, as Orlok said) I recently logged in an italian server (ah, my ingenious compatriots <_< ) where the welcome message boldly stated "we use this server to find weapons, don't kill each others!". Yeah, sure thing! I resolved to KoS anyone I met, but I was out in the wilderness and the server restarted before finding anyone...so I logged in another one :D -
Is this confirmed? Because a couple of days ago I passed through NEAF just to take a look at the new buildings and I found three or four opend cans of food just lying there in the open. My character was already bright green healthy and stuffed, so I didn't touched them...but now that I think about it I had a very strange feeling about those opened cans. If disinfectant sprayed on opened cans/fruits actually gives chemical poisoning those maybe were traps.
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how has the dry wells affected your gameplay
DocWolf replied to kermo50's topic in General Discussion
Bugged water pumps have no effect on my playstyle, and honestly shouldn't have on the playstyle of anyone else...and that, IMHO is a big problem. Pheraphs unknowingly, Bohemia highlighted a major flaw in game mechanics: water-borne disease(s) are not implemented, eating solid food always grants you at least a minimum intake of water and, more important, once you hit any bright green status (like hydrated) it's extremely difficult losing it. That means anyone can ignore thirst by drinking freely from ponds/lakes or eating food (with the exception of few food types, which actually decrease your hydratation level). That's not exactly a good thing, so to speak...and that's an hell of an understatement. -
People seriously should to stop thinking "being friendly" in DayZ means "meeting a total stranger and immediately go around adventuring together". Being "friendly" means simply you talk a little and keep a fair distance.That's all...if something more happens (trade, tips about best loot nearby, team-up offers) it's entirely a bonus - but don't take it for granted. In order to go further than a simple, polite "hello" people need to trust you. And let's be honest there...as I said in another thread, many people either knowingly or unknowingly act aggressively or suspiciously when they encounter another survivor. Sprint towards a guy you just met yelling "friendly"? That's aggressive. Failing to keep a fair distance between you and a guy you don't know? That's aggressive. Talking with a a weapon in your hands? That's suspicious. Running around with a camo'ed mosing with compensator and long range scope, or any kind of assault rifle? You're sending a message, and no one cares if it's knowingly or unknowingly - many people will simply shoot you because they don't want to take any chances. IMHO before crying for friendly behavior and less KoS we should learn how to proper interact with other players.
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Sorry to derail (only temporarily) the thread, but I'm interested too...sadly for some reason you can't receive PMs. Could you send me some details about your community? Cheers DocWolf
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What has been your most terrifying/violent encounter with a bandit?
DocWolf replied to cheeseburger8's topic in New Player Discussion
Sounds like something that should be used for True Detective season 2 :o -
What has been your most terrifying/violent encounter with a bandit?
DocWolf replied to cheeseburger8's topic in New Player Discussion
Well, in a previous thread I reported that some kind of audio bug caused me to hear random "twing!" in forests. In at least one server, that wasn't a bug. It's not a "terryfing" encounter, just a weird/creepy one. Back in experimental 0.50, before it was ported to stable, I was travelling from Dolina to Staroye in the woods. I was just arrived at the edge of the forest, before the northern field of Staroye...I was sorting my backpack near a deer feeding shack when I heard the first TWING! I didn't pay attention - I was sure it was some kind of audio bug like all those phantom noises you experience sometimes (eating or drinking sound, cut off infected snarl etc). At the second one, I was puzzled. With the third in close succession I ran crouched behind a bush, trying to scout the surroundings. Someone on voice chat said, with a genuinely creepy tone: "Ah, now you're paying attention" Dafuq, I thought. I was able to see someone with good camo not too distant, crouching. I had only a sledgehammer...no firearms yet. The guy was sporting a bow in his hands, and probably a rifle on his shoulder, but I wasn't sure. My character was recently spawned, only moderately geared, and I got sloppy with a false sense of security. I didn't even scanned the surroundings before opening my inventory. "Hey. Did you just shoot an arrow at me?" No answer. "Ok, I don't want any trouble. I'm going to Staroye, no need to use weapons" No answer. I was starting to become uncomfortable. "Hey, I'm waiting a friend here. Maybe you should go" I bluffed (badly) "Run piggy. Run" he said, with the same monotone and creepy tone he used before. I ran towards Staroye zigzagging in the fields, while he was laughing and the occasional arrow TWING'ed past my character's ears. I don't know why he didn't kill me (experimental, maybe, almost everyone is merciful over there) or why he didn't handcuff/burlap sack me as per standard procedure...but it was a very entertaining (even if creepy) moment. I've met a genuine psycho and survived...those n00bs force-feeding stuff to players should start acting more pro and actually start messing with people's heads. -
Well, even if the pandemic ran its course just one week before our first log in...there should be something that suggest collapse of society. At the moment Chernarus look a lot like Pripyat - a place hastily evacuated and abandoned. But we're not speaking of a city here, playable Chernarus is supposed to be a country...or at least a significative slice of the in-universe country of Chernarus. You can't evaquate such areas cleanly and quickly. I'm fine with almost empty houses (most things would be looted anyway), but we should have at least some visual clue of what happened. Some examples: there's a Forward Operating Base near Myshkino, and military vehicles on civilian airfields. Those things are not deployed during peacetime, so there was time to declare a state of emergency. Why we don't see police cars blocking (some) streets, miltiary and police (abandoned) checkpoints, posters and billboards speaking (in cyrillic) of the emergency, the plague and such?there's a beached, wrecked cargo ship between two moderately urbanized areas. Unless Rify was beached at the very end of the emergency or after society collapse, there should be something that shows Chernarus emergency services responded to such a disaster. Maybe (ruined) ambulances abandoned on the road, some (empty) tents on the beach, even a couple of (ruined) tv vans aroundeven if there was a very short struggle against the pandemic and the proverbial crap hit the fan in just a few days, even if there wasn't any coordinated answer to the plague both nationally or internationally...where are all the cars fleeing urban areas? Where are all car wrecks? Where are the buses abandoned at the side of the road (hopefully with an ominous, bloody handprint somewhere)? Why there is not at least one (non accessible) passenger train somewhere, with cracked glasses and pools of dried blood outside?there are western military helicopters and military vehicles around Chernarus, even UN blue helmets and berets. This could suggest an international effort to control the pandemic (or maybe not). Where are NATO/UN mobile headquarters, where are western armed forces bases? Even if the visuals of this game is amazing, leaving Chernarus in the current state is such a waste of potential. Even small additions, like graffiti on the walls commemorating/calling for loved ones, makeshift cardboards/signs giving direction to stranded relatives or improvised memorials like the 28 Days Later I've posted here could help A LOT to set the right tone of the environment.
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I know that probably The Walking Dead is DayZ version of Godwin's Law...but honestly, look at the effort the director(s) put in building a semi-believable environment for their post-apocalyptic, post-pandemic world. Graffiti and writings on the walls for missing loved ones ("Brian Heriot we're at home meet us don't go home we love you Brian")Assorted junk, plastic bags and newspapers on the streetsDirty cars, leaves on the pavement, weather-damaged posters/billboardsMakeshift memorials from the very beginning of the pandemicAbandoned police and military check points, ruined emergency services' relief centersMakeshift billboards giving directions for loved ones ("Erin, we tried Stone Mountain")Buildings or areas "reinforced" or walled off by the authorities during pandemicBlood and dirt inside the buildingsRows and rows of cars gridlocked bumper to bumper trying to flee citiesCar crashes involving several vehicles Generally speaking the environment easily show that society collapsed, and collapsed bad. Quarantine and evacuations were implemented and failed. People were fleeing without being able to reunite with their friends or families. There were a lot of violent actions, either by the government or the citizens (or both) trying to keep the infection problem at bay...you know this even if the show don't tell you so because you can see the consequences of this events. Everything is run-down, dilapidated, and convey a distinct sense of depression (except for lawns and gardens, for some reason they're always cured even after a year of post-apocalyptic abandonement). In DayZ the map, gameplay-wise, is really fine as it is. Ok, adding some more cities or towns could be interesting - no need to go postal on that. There's plenty of wilderness around Chernarus. But one of the top priorities for the map team should be starting to work on a proper aesthetic of the apocalypse. They should start adding progressively more stuff that give players the feeling of being in a dead world. Chernarus collapsed months (a year?) ago, and there should be some kind of visual remind of that tragedy. At the moment walking in Chernarus is a beautiful experience (seriously beautiful, considering we're in alpha stage), but everything seems a simple movie prop. You walk in Novo and it seems you're walking in the hollywood prop of an abandoned east-european town; you run down the coast and it seems you're in a tv set depicting a cold war region. Everything is too clean, too empty to actually look as the leftovers of an apocalypse.
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The issue was solved until the penultimate iteration of EXPERIMENTAL 0.50...well, sort of. Almost everything was damaged or badly damaged, then. In the last iteration of EXP 0.50 and now on STABLE 0.50 it popped up again. Especially in last EXP 0.50 everything was pristine, even things that should have been at least worn (like dove jackets soaked in water).
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Honestly, in the middle of all this whining there are very few valid points. * More points of interest. How true! A big amusement park near the big southern cities could be really interesting. Kid playgrounds and/or small public parks around mid-sized towns could be a good idea too; bus/truck deposits should be somewhere. Something less "scenic" but more "atmospheric" could be wrecks and traffic jams on major roads (either fleeing certain towns or trying to enter), areas where the military tried to drive back refugees or contain infection (bombed out buildings, checkpoints, burned out civilian and military vehicles). Much more mass graves around the map, with construction equipment around; much more destruction and car wrecks in towns and cities; abandoned (and semi-destroyed) cars in the middle of nowhere with messages for friends/families pinned on them. Makeshift memorials in big towns dating the start of the infection, with people pinning prayers or "have you seen him?" leaflets on walls. Much, much, much more blood and destruction in urbanized areas. * Too few building models. That's right - even if the model count is quite high, the various towns does not seem authenitc enough. Try changing external textures of already existing buildings: two stories green house could be coloured in many ways, with different textures like chipped paint, bullet-riddled walls, blood or burned stains, faded paint, new paint... * Irrealistic internal layout of buildings. Hell, let's be honest...current buildings, with very few exceptions, are absolutely irrealistic. Revise the internal layout of the most outrageous buildings out there and we'll call it a day and stop complaining about that...not every one of them, just the weirdest/most bugged ones. A free suggestion: if you really want to place a "cosmetic" door (as in, something that cannot be opened and is there just for show) at least change the skin...I don't know, cover it with nailed boards, show signs of welding if it's metallic, put chains/big locks on them. It helps immersion. On a more general note: a couple more cities/towns is not Armageddon. But please, before adding new urban areas, start working on improving what you already have on the map. And for the love of God, start working also on the atmosphere. We need to see and feel there was a total breakout of society in Chernarus. Nowadays the map seems a big, abandoned movie set.
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I was under the impression Chernarus was an ex-USSR country. Racoons are north-american mammals, even if small populations could be find in continental and eastern europe (introduced by accident or by design). Before introducing something so american-centric, why not working on eurasian wolves and/or brown bears? Players encroaching/travelling in the wilderness should have to fear something, too. Urbanized areas have infected NPCs and players: wild areas should have their own predators, too.
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DayZ 0.5 first impression after long break
DocWolf replied to Zing Freelancer's topic in General Discussion
Well, he said he stopped playing before summer...I suppose it's new stuff for him. -
DayZ 0.5 first impression after long break
DocWolf replied to Zing Freelancer's topic in General Discussion
New military bases scattered in the west and south-west of the map. The most interesting one (personal opinion, of course) is the biggest one, between Pavlovo and Kamenka. Following the road between those two towns you'll see a crossroad/fork shortly after leaving the southern outskirts of Pavlovo...take this new road and after a few minutes you'll find a walled compound in the woods. That's Pavlovo Military Base...take care, last time I travelled there (patch 0.49) it was Balota Mk II: lots of server hoppers, everyone is a legitimate target and such. Another interesting one is "tent city" west of Myshkino. If you follow the road (don't, cut through the woods west of the town) you only have to leave the northern outskirts of Myshkino and after a few minutes you'll find a crossroad/fork: take the western road and following it you'll end in an enormous clearing in the woods where you'll find a FOB with lots of military tents, wrecked vehicles and sentry post. That's Myshkino Forward Operative Base (previously at Balota Airfield, now relocated there). North of Severograd there's a new military base...never visited it in person, AFAIK you shouldn't use a ladder that o below ground (there's a bunker of some sort) because it's bugged and kills you. Or, at least, that happened to someone in experimental...don't know if it's really a bug or if he was simply unlucky. -
There are people complaining of a (gameplay-wise) balanced and enjoyable patch. A stable one, too...not too many crashes both server and client side. Learning the hard way there are worse things could be helpful. Or..I was just cracking a joke. Ah, this forum. So refreshing in its "DayZ is serious business" attitude.
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DayZ 0.5 first impression after long break
DocWolf replied to Zing Freelancer's topic in General Discussion
Hello, and welcome back. Much has changed in the previous months. For example, what you've listed over there? It's not "basic" equipment...those are necessary items, and in some of the past experimental versions of 0.50 were somehow difficult to obtain. Rain and wind now influence your character's health, a good backpack is necessary to store items and avoid their degradation, food and drinks are even more necessary considering the new smaller size of your character' stomach and his quicker calories/water consumption. It was nerfed a long time ago - and thank God it was. Even now too many people stay on the coastal areas, having a military base so close to the eastern coast was detrimental to proper player dispersion. Last iteration of experimental 0.50 and current stable 0.50 are full of pristine items somehow - previously most of the items were damaged or badly damaged. "Birthday" barns, police or fire stations sometimes happens: it seems those areas sometimes give birth to stacks upon stacks of loot for no reason at all. It's not basic equipment. You can find or craft better items...it's just one of the many items used by the developers to cater to a particular section of the playerbase. There are some people who NEED military clothes, so they put them in. Other people want immersion, so they try to build immersion. Others want PvP, so they increase the number of firearms...and so on. On a more general note: you have to revise your priorities. Military stuff is no longer considered "basic" loot. It's something you need time (helicopter hunting) or balls (braving military installations a.k.a. killzones) or even both to acquire. I don't bother with the airfields and the new southwestern military bases anymore, for example. No need to, there is ton of other stuff just as good as its military equivalent. Gha. Server hopping for weapons? Don't mention it on the public forums. Body temperature management is fine, no need to tweak it...if you run you build up heath and if you sprint you do the same but faster. Clothes influence heavily the cold/hot status - choose the right ones and keep at least a rain jacket in the backpack. This iteration of 0.50 seems to be in summer or spring: overheating is fairly easy...if you don't sprint all time in the sun covered by plastic or covered by kevlar simply stopping in a building/shade and removing head and torso items should help. You would appreciate indeed, many other players undoubtedly no. Having an assault rifle in hand is a big advantage - for sake of game balancing let's avoid piling up too many advantages. -
I was half-hoping they would release the first iteration of 0.50 on stable. You know, the one set in december/winter. Imagine...a stable patch where you have to eat every ten meters just to stay in orange "hungry" status, where shoes degrade 10% every step you make, where a simple drizzle make you hypotermic and where canned food spawn once every three real-world days. No matches anywhere, but deers and boars invading Chernarus, mocking you with their dull eyes and plump venison. Everyone is a n00bspawn forever, prowling the same cities at every log in...scavenging in vain for something - anything! And the few able to reach, by luck or skill, as far as distant Khelm, lost in the fogs of starvation and dehydration? With their purple canvas pants and badly damaged pink hoodies would be kings.
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How do you interact with others in this game?
DocWolf replied to cheeseburger8's topic in New Player Discussion
No need to be in a post-apocalyptic scenario. Try running, all of a sudden, very close to a stranger and see what happens: if he's polite you'll be shooed off very angrily. If he's not...hope you have a strong jaw, because probably something will connect with your face. People in real life react to a various amount of stimuli: yelling "hey I'm friendly" to someone while you run into their personal space is perceived as an aggressive behaviour - regardless of what you're verbally saying. Going around dressed in full camo with your face covered is perceived as a suspect behaviour: certain clothes are associated to certain (unpleasant) things and if, on top of that, you cover your face too you’re just screaming for a defensive reaction – even if you’re not acting suspiciously or aggressively. Displaying certain items also tell something, even if you don’t intend to convey that message: I’ve been in certain countries where showing recognizably American or British clothes were “highly discouraged” regardless of the wearer’s true nationality. I admire all the people who want a decrease in violence in DayZ, and I respect the efforts of many community members…but seriously, first learn how to behave properly in a dangerous environment (real life experiences in this field helps in DayZ too). Then, when you’re not unknowingly acting aggressively or suspiciously, feel free to moan about being killed for “no reason” and demand “more cooperation and less violence”. Just my two cents -
How do you interact with others in this game?
DocWolf replied to cheeseburger8's topic in New Player Discussion
Mainly my interactions are: shotgun to the face. Not-so-metaphorically speaking, of course. I feel bad any time I do it but, seriously, the amount of stupidly aggressive behaviour on the servers is staggering, even on the (marginally) more friendly experimental ones. Either half of the people are playing with sound muted, don’t understand universal English words or are not aware that their actions can easily be classified as aggressive even if they mean no harm. Some examples of “interactions” happened to me in the past days: “Stay back, keep your distance” “Hey hello!” *runs closer” “Back off” *keep distance* “Man hey listen” *runs closer* BLAM Or “Don’t pick up your weapon, and stay still” *pointing gun at suspicious sneaky player* “Hey listen I want to trade” *unshoulder weapon* BLAM Or “Stay back, keep your distance” “I’m unarmed, I just spawned” *runs closer* “Back off” *keep distance* “I’m friendly wait!” *runs closer* BLAM WTF, if I’m pointing a gun at you and I’m saying don’t come any closer…don’t come closer. It’s simple. I don’t care if you want to play DayZ: Hugs of The Carebears, don’t act suspiciously or people will kill you. Nonverbal communication, general behaviour and many other things are “communication/interactions” too, you know. Even on DayZ. Example? Assault rifles. If you take time and resources to pick up an assault rifle it means you're going to proactively seek confrontation. That means you're communicating you're a threat. That means other players will communicate with bullets and/or melee weapons with you. -
Playing 0.50 is not exactly "good", believe me. Sometimes it's far from being funny, sometimes it's downright annoying...but it's way better than easymode 0.49, or cheap military sim 0.48. 0.50 is not the solution at the current "ArmA with zombies" problem: it's just a step towards a proper "survival" game, even if the developers overreached with this one and tried too hard to make life in Chernarus miserable. I hope 0.51 and all following versions of the game will be progressively better (and more balanced).
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When 0.50 will roll on stable there will be much weeping, ragequit and gnashing of teeth. People will complain about inclement weather, absurd temperature drops, unrealistic hunger and thirst, senseless item degradation, scarce loot and such. But there will be "survival" in this game, oh yes, there will be. Less "yay I've got two round mags!" and more "oh God please I need a raincoat and a pair of shoes". Brace for impact, the military kiddos are going to throw a tantrum.
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I fear I'm not following you. I'm a very practical person, so let's talk about real examples here - something down to earth. Days ago I was on the woody hills northwest of Novodmitrovsk's industrial area. I was travelling towards Cernaya Polana from Turovo, trying to avoid roads...the last two encounters with other players weren't friendly at all, and in both I ended respawning on the coast. I used my scoped SKS time and time again while I was on that hill: I was decently geared, and I wanted to be pretty sure no-one was around before crossing open ground. So it was scope-zoom-look, wait what was that? Scope-zoom-look, ok nothing to worry no WAIT! Scope-zoom-look again. All my paranoia was rewarded when another player appeared on the main road apparently travelling from Svetlo towards Cernaya Polana. I followed him from distance, watching him looting the northest outskirts of the town I needed to loot myself...and then decided to kill him. Yeah, why not playing the "friendly" card, trying to go "hey dude need help" and whatnot? Sorry, I wasn't confident. Something (him, or my previous experiences) was putting me on edge. I couldn't turn around and loot something else because I needed food badly, and without gas stove or matches hunting was not an option. Svetlo is a spawn point and too small; Turovo and Karmanovka were already looted. Novo, maybe, but I was already in Cernaya Polana... So I followed him, watched him for a while. And then killed him. Bang, he's down. From his point of view it was KoS...a round to the head coming out of the blue. But was it REALLY killing on sight? Actually, no. I had motivation, I had the means, I took some time and actually followed him. Are you trying to tell I wasn't "versus" him? Or that I'm a bad player because I didn't revealed myself first? I seriously can't understand all this debate about KoS. How do you know the guy sniping you is doing so just for teh lulz? How do you know that he just happened to spot you and simply slagged you instead of saying hi? Maybe he need something you have (or something he thinks you could have). Maybe he was stalking you from the previous town you visited. Maybe he's not sure he can survive a trading encounter gone bad, and don't want to look at his shoulders every time he loot a house in the same city you're in.
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Does anyone dislike the "no military stuff" agrument?
DocWolf replied to stielhandgranate's topic in General Discussion
Current 0.50 comes with a brand new shoe degradation system. Yes, footwear gets ruined...if the developers are working on this, weapons very susceptible to wear and tear is just the logic consequence. Manteinance-heavy weapons mean less senseless PvP just for the heck of it and more purposeful PvP.