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DocWolf
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Everything posted by DocWolf
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Lead Producer of DayZ says, "1PP is better"
DocWolf replied to rickyriot's topic in General Discussion
Because his friends play on 3rd person servers, and he play in those server too...but only using 1st person. So, people playing on 3rd person server using 3rd person and 1st person have an unfair advantage over people playing on 3rd person server using 1st person only. EDIT: that's what I understood, anyway. Not sure if that's the actual issue or if i misunderstood something -
Lead Producer of DayZ says, "1PP is better"
DocWolf replied to rickyriot's topic in General Discussion
Well, IMHO the problem is not in the (edited) content: as I said, it's in the misleading (and rather trolling) title. The quoted person is not the lead developer of DayZ and he didn't say 1st person view was "better". The flamebait comes directly from there - and that could be easily seen in the thread first answers, where the usual templar defenders of 3rd or 1st person view launch their elitist comments about this or that playstyle. I don't know how (or why) the thread didn't derail like the last one, but I'm happy to see that somehow a lot of people avoided restarting the trolling war. Anyhow, editing the title or not it's your call: I was just suggesting. Cheers DocWolf -
Lead Producer of DayZ says, "1PP is better"
DocWolf replied to rickyriot's topic in General Discussion
Why the title thread wasn't changed by the mods? The quoted guy is not the lead programmer of DayZ and does not say that 1st person view "is better". It's a hell of a misleading (and flamebaiting) title IMHO. -
This is the best one, IMHO. It's very up-to-date and it does not clutter the map with useless (or extremely outdated) info like dayzdb. Hands down the best external tool anyone can use in DayZ.
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Remove torso and head gear; stay still for a few minutes in the shadows (under a tree or in the woods) or inside a building. When overheating disappears, keep your torso and headgear off and walk for a while to avoid overheating-cooling down endless cycle. After a few minutes put back on your gear and run (don't sprint ever). Avoid like hell any warm gear like dove jackets and wool coats - apparently the environment is warmer than 0.50, you don't need them. Long sleeved shirts or normal/windstopper jackets are fine. Hoodies too.
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It already happened: first iteration of experimental 0.50. That...didn't go well, if I remember correctly. Passed the excitement of a new patch, there was very few players online in normally high-peak hours. They later returned with the second iteration of 0.50, whit "survivalism" toned down. Anyway: I like the idea. Some suggestions: 1) mantain current stomach capacity 2) decrease spawn rate of canned food, vegetables and fruits 3) greatly increase calories and water consumption when running and sprinting 4) greatly decrease calories and water consumption when walking 5) let body and environment temperature influence water consumption 6) let ground type and elevation influence water and calories consumption 7) increase water consumption after certain foods are eaten (meat, certain canned food types) 8) let hydratation level influence calories consumption This will decrease the amount of food character need to avoid starvation, promote a better loot economy, push (but not force) people towards hunting/fishing for susteinance and generally help giving players some kind of purpose.
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I voted yes, but we need body persistance on...let's say two real-life hours, then it disappears. Skinned/cannibalized bodies should stay, too...maybe with an extremely bloodied texture.
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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
DocWolf replied to Rags!'s topic in General Discussion
At the moment the cost of death is high only on paper and likely will be even further down development process. What you loose in DayZ when you die? You can't customize your character now; you (probably) will be in the future, but I doubt we're talking about Skyrim-level customization so loosing a poorly customized character shouldn't be a real issue. You don't see any visual progression of your character surviving; talks about ragged clothes, beards and such are stuck to a few concept art images dated before public alpha...no real plan to implement them has been announced. Your character does not even have a name: you log in with your player handle, and even that does not change upon death. No real timers to spawn back in, no penalities or anything...you die, you wait some seconds and you're back in ready to run again in Chernarus. Yes, you loose loot...but I think it's pretty clear to everyone the developers are not going towards the "extreme realism" road when tackling the surival part of the game. So, you loose good equipment but you can still find new stuff. I'm not sure why the developers (and some players) are trumpeting so much the permadeath feature of the game: while I appreciate the idea and the survivalist in me drool in anticipation, I'm realist enough to understand that permadeath cannot be truly implemented in a videogame. I don't know. I doubt the developers are looking only to player-caused deaths when they try to balance their product (even if PvP has been the major protagoinst of the whole development process up to date)...so, even if people use 3rd person view to peek around in certain situations I doubt they classify that as a major exploit or a terrible issue to be worked out of the game ASAP. Let me get this straight: I don't like this feature, but I don't consider it the bane of all living things some people here like to paint when describing the issue. A simple dynamic camera could easily resolve this problem, avoiding so many overreactions we were able to read in this thread. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
DocWolf replied to Rags!'s topic in General Discussion
That's a good solution, IMHO. The only problem (if we really want to call it that) with 3rd person view is indeed "peeking", and moving the camera automatically closer to the shoulder of the character when he's facing an obstacle should prevent any issue. I'm not sure that permanent over-the-shoulder camera could be good...very few games implemented such a close view in a good way. Most of them implement it very, very badly. Dynamic camera could be the answer...if, again, we seriously want to define wall peeking as a problem. With 50-man servers the map hardly becomes a battlefield, the core of the game is not PvP and anyway everyone in 3rd person servers can wall-peek. Yes, it's immersion-breaking and yes, I personally frown upon such practices...but calling it an issue is a little far fetched. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
DocWolf replied to Rags!'s topic in General Discussion
This. Beans for you, and may this debate find its way to the bottom of the last forum page. -
What will your policy against cannibals be like?
DocWolf replied to yazar8's topic in General Discussion
Source? Can't find any ATM. I have yet to read an official (or semi-official a la Reddit) comment about "Kuru" being renamed "BrainDisease", and someone linking it to cannibalism. Lots of internet talk, but I can't find any official source for now. Do you have a link? -
What will your policy against cannibals be like?
DocWolf replied to yazar8's topic in General Discussion
Cannibals aren't and will not be identifiable at sight. So, having a policy for them is pretty moot...unless they expose themselves offering you some roasted human meat. Personally, I don't trust unknow players: so I consider potentially hostile any new encounter. If someone acts aggressively o suspiciously and/or if he has something my character need I'm going to kill him...regardless of his food habits. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
DocWolf replied to Rags!'s topic in General Discussion
Never called anyone "babbling retard", but hey...since you and many others are mirror climbing I think some sneaky word-bending was to be expected. Anyway, since you apparently don't know that: people far from being the sharpest knife in the drawer can like good things, you know. They're not limited to bad ones. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
DocWolf replied to Rags!'s topic in General Discussion
Mor: you and all the people here advocating a "fix" to 3rd person "exploits" are a small minority inside 1st person players community. Deal with it. And you know why both 3rd and 1st person players look down on this miniority? Because everyone in that group thinks he's special and all others players are poor immature children playing easymode (or people playing hardcore but not raging enough against 3rd person dullards). The only people here trying to suggest the "force people play with someone else" angle are, ironically, people who want a "fix" to 3rd person view. As in, people who candidly admit they don't play and don't like 3rd person view but think it's ok asking to modify it (so 1st person servers are not underpopulated, probably, or maybe because 3rd person view is so easymode that its simple existance is painful). On a more general note: I agree with gibonex. If there's a problem (and that's a very, very big IF), it's simply the ability to bypass walls and corners with creative camera controls. Let the game move automatically the camera closer to the character when facing an obstacle and deal with it - no need for 10+ pages of mouthful, verbose and frankly immature bantering about how much demonically wrong is having a 3rd person view. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
DocWolf replied to Rags!'s topic in General Discussion
No, people play 3rd person because they prefer it. Easy, hard...why people keep using such classification for two different playstyles? People go where they enjoy to go. And even if they enjoy playing easymode, why on hell people who dislike it are so vocal in demanding change for something they don't experience? Are you seriously implying that 3rd person servers "steal" players to 1st person ones and condemn those poor hardcore l33t 1st person heroes to a gameplay full of empty servers? And, even if somehow that happens to be true, are you sure that changing something so many like to satisfy a distinct minority of the playerbase is the right solution? Because a lot of DayZ players are not the sharpest knives in the drawer, and don't know server owners can't modify loot spawn or other game features. They probably think they're playing an updated version of the mod or else. I'm really sorry to be so brutal, but this game community is full of people who does not even understand what kind of produt they bought with their money - an alpha, work in progress version of a future game. Too many players don't read anything about the developing process, don't follow developers updates, don't bother with bug reporting/feature suggestions...I've bee there before. It was the closed beta of a supposedly innovative and ground-breaking MMO, and everything went to hell because players treated the beta like a free playable preview of the game. And again, I'm sorry to be harsh, but all this verbose debates about 1st person vs 3rd person view? Just players telling other players how they should play. It all boils down to a bafflingly immature "I don't like it, change it now". Every time I see a thread about 1st vs 3rd person server I picture more dull knives falling in the heap. I don't care about ArmA. Not because it's a bad product, but because is a different product than the one this forum is dedicated to. Here we don't talk about the mod, about ArmA, about God knows what else. We discuss about DayZ standalone, how it's working and how it could be improved. That's all. Using ArmA as a crutch to help argumenting against 3rd person server is pretty pointless - DayZ SA is not the mod of a tactical FPS. It's a videogame on its own. I'm not sure you really understand why people defend it, and I'm sorry to be harsh - you, as a single videogamer, are not in any position to dicatate what has a rightful place in a game genre and what should be left out. I'm not even commenting on the part about 3rd person view (an explicit feature of the game much like colour instead of black and white, scalable detail level or such) is considered an exploit. Back on topic, people play 3rd person servers because they enjoy it. Pure and simple. They like it, they're customers and they're a lot of people...game designers put 3rd person in. That's all. This is a commercial product, and many people are indirectly telling the manifacturer of this product they like something in it: the manifacturer keep putting that feature in. But here comes a vocal minority of the customers, saying that feature greatly disturb their enjoyment of the product. Change it! Yeah, sure they will. Don't hold your breath waiting, though: unless 1st person gamers who dislike 3rd person view (wich is a very small part of the gaming community who simply play 1st person servers) become the majority of Bohemia customers...things will not change. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
DocWolf replied to Rags!'s topic in General Discussion
Yet is one of the most popular gaming experiences here on DayZ. When 0.50 was experimental, 3rd person servers were full to the brim pretty much 24/24 - 7 days on 7. First person ones were heavily underpopulated...talking about EU area (DE and UK servers), don't know first-hand others even if I was told US servers experienced the same issue. Nothing wrong about taking inspiration from ArmA or other military-oriented sim games, but AFAIK DayZ is not a military game where tactical PvP is the core feature. At the moment experimental 0.51 was launched without 1st person servers, only with 3rd person ones. May I suggest a simple solution? Make peace with yourself and ignore 3rd person view...even if its existence rubs salt over your wounds. People like it, people pay and will pay Bohemia to play DayZ...Bohemia like it. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
DocWolf replied to Rags!'s topic in General Discussion
No, please, discuss in a more articulated way. I'm interested. Guys, you have a talent for complicating simple matters. Seriously. Anyway: assuming I understand what you're trying to say...according to what you think, people use 3rd person view to seek spots/positions where this camera view is most useful, and constantly try to manoeuvre their character in a way to gain maximum benefits from the 3rd person view in a somewhat statical way. You know, that "tactical situational self-immobilization" (sic) stuff Rags wrote some post above. Now, assuming this is really what you're trying to say, let me ask you a question. Are you playing ArmA or DayZ Standalone? Because, you know, what you say has a lot of sense if the videogame we're discussing about is a tactical military simulator. But if we're talking about a zombie apocalypse survival game? No. Not at all. People explore the map, loot cities, hunt wildlife, avoid or fight infected NPCs...they hardly play ArmA in 3rd person. You got me. I was just posing. I'm not an hardcore 1st person guy: I'm just a dirty, easymode tactical situational self-immobilizer that just freeze behind fences and walls waiting for an easy prey to come by. What can I say? Not everyone has the mad skillz to be an hardcore player. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
DocWolf replied to Rags!'s topic in General Discussion
I voted the "no changes" option. And you know why? Because I'm still waiting a convincing explanation about why it should be changed and how. As you already noted, modern games have no means (both artistically and technologically) to provide a truly immersive/realistic sensory output. Even Oculus Rift, in all its innovation, is somehow limited. So, we have to compensate. Third person-view is exactly that: compensation. DayZ is NOT striving toward realism NOR towards authenticity. It's a game that tries (at the moment, in vain) to be difficult and meanwhile to have a realistic look. No real substance, even when it will be a A++ game (and I believe it will be): only appareance. Because eating 45 can of foods in 1 days in order to not starve is not realistic nor authentic, it's just game balancing trying to sound like Bear Grylls. Because while all the tools required to cook hunted venison seem realistic or maybe authentic, in reality it's again game balancing done right. So, having only 1st person view or a more limitative 3rd person view it's just...well, useless: the game is not catered towards a particular demographic of gamers...it's not a mod. It's, like I said in another thread, a legitimate product developed to cater to the whims of a lot of people. The developers are already trying to build game mechanics that make DayZ difficult to play: hunger/thirst, blood loss, fractures, item degradation and such...they're not going to trash a classic 3rd person view for a more limitate just-over-the-shoulder view, for example. It's simple business: in certain kinds of multiplayer games there are certain features. Not always, obviously, but for the most part they're there. I'm sorry, but considering how you describe 3rd person view I'm starting to think you played very few hours on 3rd person servers. Also, DayZ is not about "risk vs rewards" at all - and things like "tactical situational self-immobilization" (a.k.a. "freezing", in a less mouthful way) are something that is done even on 1st person servers. You just lay down and peek around a corner, or simply hear your surroundings. At the moment (and probably in the future) the hazards posed by the environment (infected NPC) are laughably bad at being actual hazards...the real threats come from players. And when other players have the same 3rd person view as you, all those supposed benefits are moot. Yeah, you can scan your surroundings from a safe spot, but the giggling cannibal that is hunting you in Novy Sobor can do the same thing. I play on 1st and 3rd person servers, I find both gaming experiences enjoyable. The only thing I don't like is the (thankfully small) player population posing as hardcore players just because they use only one of the two. Hardcore vs softcore DayZ? True skillz vs casual n00b? Yeah, whatever. -
And how exactly would work "madness" for a player character, considering it can't affect health but perception (coded by the game) and behaviour (controlled by the player)? Besides that, in the unoffical but usually extremely accurate reddit changelog I can't see any reference to different stages of "madness". Only the Kuru name change, and that was reported in one of the comment - not in the changelog list proper. Let's avoid any word-on-the-street that can send the thread spiralling into wishful thinking.
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clan infiltration, sabotage, subterfuge and betrayal
DocWolf replied to beansy's topic in General Discussion
Yeah, well...sociopaths. You're overestimating your condition dude. It's simple trolling, no need to go all psychologistic on that. Also, go and create an account on EVE Online: try some high-profile corporate subversion/espionage...THAT is machiavellianism at its finest, with a nice flavour of social and economic l33t skills. Pulling carebear clans apart here on DayZ? Seriously... -
No, and (for now at least) my character does not have any health issue realted to this choice. The problem with cannibalism, from a gameplay point of view, is that it does not add anything significant and does not answer to any kind of need of the community, just to a preference. Making untreated pond/lake water hazardous, on the other hand, could help the developers shape the map better. Food and loot scarcity, need for medications and safe water confined only to food spawn and water fountains would influence a lot how the players use the map in their travels. And treated/untreated water is just an example, there are many other game mechanics that could help them work on their product way more than cannibalism. Having the ability to go Terminus on other humans in this moment is just an unnecessary add-on, nothing seriously hazardous to the game. I'm not really complaining...I'm just puzzled (again) by the priorities of the developing team. They're professionals, it's strange when they overlook such issues.
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Same for me, except ping and timing. I play quite well on servers with 80 or more ping (up to 130 and sometimes even 180) without any noticeable problem. My first two-three minutes are always laggy as hell, then all of a sudden everything runs smooth. No one of the people I've played with ever complained about my character warping, lagging or causing problems to other players, too. My rig is pretty average and old...is it possible that people playing on servers with 20/30 ping are lagging while I play on servers with ping in their 100s and don't register any problem?
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Allegedly. Kuru being renamed "Brain Disease" could mean you will develop diseases from eating human flesh OR, for example, that infected NPCs can actually infect you with the disease that wiped out 9/10 of Chernarus. We don't know what "brain disease" is in-game, and the Kuru thing was spotted in 0.49 (or even earlier) without it being active in the game. The only thing we know is that they added a (completely unnecessary at the moment) cannibalism option with no consequence whatsoever. Instead of, for example, make pond water causing food poisoning if they're not purified.
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From an immersion point of view: killing and eating a fellow human should be in. Yeah, IRL it's morally wrong and in game it's extremely creepy...but DayZ is marketed as a "realistic" survival game. In real life some people resorted to cannibalism in hard times, especially when there wasn't any other food source around or they weren't able/enough skilled to secure one. From an immersion point of view, let the players hunt themselves and deal with the morals in-game only. From a gameplay point of view: paraphrasing Les Grossman of Tropic Thunder, someone should slap the dev team on the top of the head really f*****g hard. Is this seriously worth coding in the game in this moment? We're still looking at "temporary placeholders" for: loot mechanics, loot spawn/respawn, infected numbers on the map, infected navigation and the King in Yellow knows how many other things. Yeah, different groups work on different things, I know. But still...cannibalism? Now? Please. From a personal point of view: the game is steering slowly but surely on the "kill first" area. IF an effective loot economy will be coded in the game and IF an effective energy/thirst system will be introduced the high amount of firearms and the scarcity of resources will reward people who kill other players. Why trying to cooperate with someone in order to maybe find some loot together when I can simply kill him, loot his possessions and if I don't find anything useful on him at least skin and cook him for food? Mind you, it's not automatically a bad choice by the developers, but it's still a choice. Let's see if that remains true with future patches and development.
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today i was enjoy happy surprise in my camp
DocWolf replied to Shrub Rocketeer ™'s topic in General Discussion
Shrub, you're one of my favourite forum members here. Hope to play with you in Chernarus sooner or later, your attitude is great.