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AUGmentD

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Everything posted by AUGmentD

  1. Despite a few clipping issues and the obviously the still evolving melee system, I'm loving the new zombie balancing for .49. My most recent session playing on a hardcore server with an Electro spawn was the hardest and most exciting time I've had on Dayz SA so far. There seem to be more zombies for starters which is a great threat multiplier. They seem to be able to attack more quickly, from a greater distance and require more hits to kill. For a survivor with only melee weapons at their disposal the risk of tangling with the Zeds is significant given that they can destroy your bandages etc. After several dangerous attempts to take out the zombies I found my only option was to try and trap them somewhere. I managed to lure the 6 that were tailing me onto the roof of the Electro hospital and lock them there before escaping. Attracting still more aggro while looking for a firearm in Electro I had to leg it to Topolka Dam to lose them in the water. While I still think there are issues with zombies hitting your from around 10 metres away (desync?), hitting you when they're not facing you, jumping and pushing each other through walls and doors, with a little imagination they only add to the desperation of your survival attempt. I only hope that when these issues are tightened up, the current balancing of the zeds isn't watered down to appease the whingers. Kudos to the devs, looking forward to .50.
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