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Your DayZ Team
Furbz (DayZ)
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Everything posted by Furbz (DayZ)
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Day Z is insulting to vegans (and animals)
Furbz (DayZ) replied to FaxMonkey's topic in DayZ Mod General Discussion
Vegan for years and I think you're a massive idiot with poor trolling skills for posting this, way too look like a complete retard. "Bohemians" dumbass. -
Wont launch. Six = launches game to black screen with mouse Steam= Right click, launch combined ops (with launch opts changed etc) game is not available at this time. Win7 64bit. Steam Version. Was launching fine through 6 until new patch but not syncing with steam.
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6 wont launch, steam wont launch
Furbz (DayZ) replied to Furbz (DayZ)'s topic in DayZ Mod Troubleshooting
Got it 6 to launch without doing anything, I think server issue or something of that nature. Still not syncing with steam. -
Always get shot on sight, always shoot on sight, you play long enough you dont even bother, you just cap or get capped.
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multiple forum names and robbing people all your beans are belong to us
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How will people lose zombies when they become fast indoors?
Furbz (DayZ) replied to amudkipz's topic in DayZ Mod General Discussion
Unless of course they warp up the hill randomly which they have a habit of doing at the moment -
COMING SOON: Six Launcher Replacement
Furbz (DayZ) replied to dotjosh's topic in DayZ Mod General Discussion
looks solid -
Zombies still coming through walls
Furbz (DayZ) replied to Bungles's topic in DayZ Mod Troubleshooting
Zombies are fucked right now They spawn everywhere at once, including open fields and aggro from a mile away, this is fine, can deal... what grinds gears is they spawn in closed buildings / sheds you cant enter and jump out through walls and warp around the map, generally causing you to bleed in one hit, break a bone in two and die from 12k blood in 4-5. They also manage to see you through these closed off buildings, LOS is ok at times, just the random glitchy ones that are stuck inside buildings generally ahve a 6th sense ANZ servers -
generally have to kill around 30+ zombies per barn Small white barns are now called "Dramabarns"
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Riding a bike with a broken leg
Furbz (DayZ) replied to The Poacher's topic in DayZ Mod Troubleshooting
you can also drive with a broken leg.... the passengers hear lots and lots screaming........ -
I KNOW you're an exploiter if you disagree
Furbz (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
I however have no problems killing people in less than 5seconds... although would be good to see the people who gear up by server hopping after DCing buildings they flood with zombies and snatching loot. -
Heyo, Had an alice pack with a camping tent in it, also had an AKM in it with no ammo since the ammo bugged out and disappeared while looting zombies in barn and accidentally dumping it on a corpse to have it disappear. Upon logging out and logging in next day, tent no longer in backpack, AKM in main slot, AKM in backpack, 3 rounds of ammo... This a server issue? ANZ 3
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I envy the guys with SUPER computers who plays this game
Furbz (DayZ) replied to whatever (DayZ)'s topic in DayZ Mod General Discussion
Game looks / feels /plays better on lower settings regardless of your computer AMD phenom II 965 , xfire ati 6700s, 4gig ram, old gigabyte mobo, running at highest res on LCD 40" now running on intel 2011 chipset 3820 and noctua nh-d14, 12gig ram, gtx 670OC, asus p9x79 on a 23" LG colour managed with color munki and plays about the same frame rate wise, i can of course blst settings on this new machine but it looks/plays full retard and the 3d off sets etc make me wanna get car sick -
PVP is Out of Control.
Furbz (DayZ) replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
^^^ this seriously though... if pvp was nerfed it would be such a boring game for those of us who have no trouble clearing zombie after zombie in a single sitting I only ever die due to taking too long to kill waves of zombies and having some poorly geared makarov player come cap me in the face when im not watching then its back to the beach to train zombies onto noobs in search of a hatchet -
It's Impossible to See at Night! - Other threads will be locked/deleted!
Furbz (DayZ) replied to daish's topic in DayZ Mod General Discussion
love playing at night right now, i basically shit myself in any high risk areas and wind up seeing fine unless im in dense forest or indoors, this seems to be working as intended IMO, this is without tweaking gamma and brightness and all that whackness -
Teleporting back to a previous position
Furbz (DayZ) replied to The Manager's topic in DayZ Mod Troubleshooting
So much warping and teleporting in the game now, zombies and players alike... generally ends in death, but yeah, lots of warping, not pc or ping lag, dunno if just server issue. Things like seeing zombie attack another player or self, attacks close, stands still, warps to player when they move away, rinse repeat etc. -
[GUIDE - STEAM] To those spawning invisible / No Debug + Errors / Beta Update
Furbz (DayZ) replied to lvg's topic in DayZ Mod Troubleshooting
fresh machine, fresh install got the "Error creating Direct3D 9 Graphical Engine" Followed all the steps, got "This game is currently unavailable" , verified etc, wound up back at "Error creating Direct3D 9 Graphical Engine" again -
"Wrong CD Key" With Beta Patch.
Furbz (DayZ) replied to Spirit (DayZ)'s topic in DayZ Mod Troubleshooting
4L4N's post helped a bit but yeah getting cockblocked at the steam end of things now built a new machine and copied old files over, seems to going nuts with CD key issues even in arma 2 and OA normal, odds are will prob delete all content and start again -
VEHICLE UPDATE (database side): 2012-06-16
Furbz (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
Feel free to ignore but I noticed when hitting things or bouncing around with 2 people on the one ATV or something, hitting a fence etc would send one person flying in the air and the other having a totally diffferent response. This just lag between players or lag between players and server and the physics of it all? -
Have no problems running ATI xfire HD6700s etc, might wanna list a few more specs in regards to what you're running and what it is doing.
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Infected Detection behavior is not as intended
Furbz (DayZ) replied to rocket's topic in DayZ Mod General Discussion
I'm not a hoarder, till its all fixed im cool with C running till I find a melee weapon and hatcheting players up and down the coast for flashlights. -
KILLED BY WHITE PICKET FENCE. insta death via low white picket fences, either bumping into while crawling or attempting to vault over Also, sounds on concrete less than grass at times, X walking seems to make way too much noise, might as well either run or crawl the whole time ignoring that shift key. Possibly already addressed but didnt see anything in regards to it
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It's Impossible to See at Night! - Other threads will be locked/deleted!
Furbz (DayZ) replied to daish's topic in DayZ Mod General Discussion
night was dope around the lat 1.6 patch with HDr v high and without gamma up , so many night time joy rides into packs of zombies, little too dark now -
Hotfix Build 1.7.1.2 Rolling Update
Furbz (DayZ) replied to rocket's topic in Mod Announcements & Info
Love the smoother frame rate in this and well, I find all the hatchets/crowbars/shotgunammo/47ofeverythingwhenyoulootaknife bugs to be amusing at the moment and no drama if in game or not, I did like the whole hatchet how it worked in the past but it does make sense to have it as a weapon as well, so RIP log piles or RIP players on coast with torches, either way is fine I just wish I could find more beans and less sheds filled with zombies -
Hotfix Build 1.7.1.2 Rolling Update
Furbz (DayZ) replied to rocket's topic in Mod Announcements & Info
Screw guns im gonna run up and down the coast breaking faces with the first melee weapon I see... I mean... i'll be... trying... to survive.. the longest.. and not.. grief all .. day...