I've generated a paper on suggestions I'd like to mail to the developers on penflip (github for writing): https://www.penflip.com/zymoclean/dayz-endgame-research-continuation Take a look, and let me know what you think. Please contribute as I'm trying to work towards a comprehensive design document, and any help would definitely speed things up. The basic ideas are for endgame quests which would involve a lot of scavenging, traveling across Chernarus, and staying alive (all in the spirit of dayZ). Ideally, multiple quests would be active at the same time, and the game would end once one endgame quest is completed. The quests would be tied to the server, so once you manage to fix a generator or cure machine than anybody can stop by with the next required quest part and contribute. Some quests will be easier for loners to acomplish, while others would take a long time and are preferred for groups. The first quest to be completed will list the final participants in a hall of heroes or something.