Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

hombrecz

Members
  • Content Count

    1933
  • Joined

  • Last visited

Everything posted by hombrecz

  1. hombrecz

    101 vs AKM

    Can't wait for when the game is ballanced and player will have to simply take what they find instead of going:"AKM? Hell naw, I'll take that export version of AK74M (101) instead.". Anyway I thought it is common knowledge that shorter 7.62x39 has significantly higher bullet drop than lighter and longer 5.56x45. Still have to give cudos to MaxRain for trying hard to make AKM looks like shit. Maybe it's because he wants them all for himself :-D.
  2. hombrecz

    What new Rifles would you guys like to see?

    It seems to me, that no matter what, Devs will have to add more calibers than we have now. And yes, 5.45x39 is one of them ;)
  3. hombrecz

    The West is Wild again

    You lucky bastard! We were, just yesterday, on full Finnish server. We went from Polana, Guglovo, Novy, Kabanino, NWA and Veresnik base AND...we did not see a single soul O_o. Well we saw one freshie legging it north, perhaps to his corpse and both NWA and Veresnik was looted, so somebody was there at some point. Still this whole 2-3 hour trip was sadly bereft of any action. But yeah, I know that DayZ is not ment to be quick fix for action junkies. Still I hope we will see more folks west at some point.
  4. I'd love to have spawns spread more down towards Kamyshovo. I hope that would make players spread over the map more than it is now. Plus once zombies are fixed and made numerous, looting Elektro / Cherno might become a bit more of a challenge because of that. And maybe we will see return of Cherno snipers :-D.
  5. True true, but remove also barracks, not just tents. Hmm the other question, where to place them instead...hard to say. Maybe don't place them at all, there is a lot more barracks than in mod anyway (Pavlovo base, Veresnik base and NWA).
  6. 1. I was trying to high light, that not that much was based on opinion of realism junkies, thats all 2. But I fully agree that once we have more guns, Blaser should be more rare and that is in line with my price dictating rarity opinion, isn't it? Now I know devs most likely do not share this opinion, but we shall see in Beta. Atleast you were not advocating for making Castles to be more "fair" for attackers. That would be funny since the sole purpose of Castles was to make them easy to defend, hard to conquer :-).
  7. Balota was too good anyway. Isn't it almost better than NWA? Well NWA has lots of hangars, 2x camo building. but Balota has 1 more barracks (if I remember well) and both have a lot of tents. So yes, I'm glad if they remove all that military buildings away from Balota and keep it civilian airfield. Btw I believe AK's will spawn less once there is more weapons to be placed around the spawn points. EDIT: I also hope this can mean we will get spawn points changed as not to be only in north east. This could help to spread folks around the map more and lessen the Berezino clusterf*** of deathmatch.
  8. If Devs valued opinion of reality junkies, Mosin woud shoot proper caliber, Magpul attachments would not affect dispersion, only memeber of AK74 family would shoot 5.45x39 and I can continue. So again, you seem to be greatly exaggerating. And price of something can be used as factor of rarity. Something rare is considered as having bigger value hence it is usualy more expensive. Logicaly the best scopes would be rare as opposed to some PU scopes or the like. Again do not see your problem here except that maybe you dislike real things and would prefer everything subjugated to some game purposes (like every building having more entrances because you dislike camping). Regarding Blaser B95, I would rather see cheaper alternative and then having Blaser as something rare. Well maybe that is what will happen since you know we are in alpha and ton of stuff is missing. Really not sure why are you bringing up Blaser anyway? Is it a straw man argument?
  9. hombrecz

    Long coats

    Clipping man, clipping. As much as I would love to have long coats, devs already said that clipping would be a big issue. Oh well, one can always hope.
  10. hombrecz

    The camo building is stupid

    Well said, well said. Some people, I guess, are happy if everything is artificaly bend to suit the game even if it means being detached far away from reality. To expect that DayZ is to be fair game is....naive to say the least.
  11. hombrecz

    Mosin Sniping is broken

    I so hope they patch this along with adjustable FOV making scopes zoom more O_o.
  12. hombrecz

    The camo building is stupid

    100x THIS!!!!!! DayZ is not capture the flag game, you do not have to clear every building. Like it or not, people are free to camp buildings, same as they are free to hide on sniper hills taking off freshies. Unles you cheat, hack or intentionaly glitch, the rest is a fair game EDIT: I'm waiting once somebody brings up the castles again, demanding that main tower, built to be very defensible, should get 10 ladders and other stuff to make it more "fair" for attackers :-D. Come on, DayZ is nothing like fair, everybody should know that already.
  13. What about price of that hunting scope? Isn't it itself a factor, that would warrant higher rarity than that of PU scope? So yea, here comes realism again :-). Expensive things should be A LOT more rare than those that are cheap. I really can't wait for beta to see how rarity will change gameplay. Hopefully you woun't find SKS in every other house, ammo woun't be plentiful and finding high zoom optics should also not be that common occurance. Edit: Funny how Mr.Torchia says how devs are paying attention to "realism junkies" (sounds a bit pejorative to me) and they still added export AK101 in NATO caliber. I mean, if "realism junkies" were held in high regard, this would not happen. If AK101 is the only member of AK74 family to be added, then it is simply wrong from realism point of view. But I am still (secretly) hoping, that AK74M will make it into the game in PROPER 5.45x39 caliber ! Which would disconnect it from western weapons as it should be.
  14. hombrecz

    What new Rifles would you guys like to see?

    Well if we are adding new stuff, why not Bren 805? It is modular weapon system but I guess for SA purposes, it would be chambered 5.56x45. I would also like Sa Vz.58 as well as Polish Beryl although yes, they are similar to what AK looks like. Still atleast vz.58 is bit more distinctive, with different sound and non compatible magazines, which is a good thing, as it could differentiate from AK in this regard as well (so looting AK mag would not mean you got mag for vz.58). Maybe also Zastava M21A would be interesting, looks a bit like Galil.
  15. hombrecz

    What new Rifles would you guys like to see?

    Oh yes, good old Stalker and Call of Pripyat. I finished them both without resorting to using NATO weapons :-). For a long time I used that custom AK74 from Strelok's hideout. In Pripyat, I think I used AN-94 for the last quarter of game. I so wish Stalker games had coop even if for 2 players. Being able to explore all those blood sucker infested bunkers, desolate villages and all that with buddy, that would be something wondrous!
  16. I think that what you say would apply more to western countries, where people are richer and can afford expensive hunting optics and rails and stuff needed to fit that on Mosin. Chernarus looks rather poor hence I think Mosin with just PU would make a lot more sense. Lot more than Mosin with custom bipod, railing and 1000 USD optics.
  17. hombrecz

    Wooden Bows

    Sadly chicken is the unicorn of DayZ hence don't bother with bow atm. Also there is no quiver for arrows, which also makes bow play rather unpleasant. Anyway I look forward when we can craft bolts/arrows, have quiver for them and when this whole bow/xbow business will not be harder than getting mosin/sks and lots of ammo.
  18. Seeing that OP firmly believes, that AKM is shitty weapon, I am not surprised by any other foolishess he indulges in.
  19. hombrecz

    What clothing set/weapons would you add if you could?

    I'm not sure that being against adding "Veyrons" in harsh,gritty post-apo game in piss poor country translates into setting rarity bar insanely low. Also adding such hyper-rare stuff, which I guess should be powerfull, into game requires a lot more work than adding common stuff. I mean to have hyper rare and powerfull gear properly implemented in game would need complex stamina system, a lot better protection against duping, working global loot "economy" system, rare ammo and probably other tweaks. In case this can not be managed, game could be better off them most likely. Don't get me wrong, I want some very rare stuff ingame to provide sense of acomplishment or simply joy of finding extra rare piece. Thing is I am strongly against making this game western weaponry loot extravaganza. We need more western weapons than now, but we surely (imo) do not need every nor majority of those weapons to be in game in order to make game great. Sometimes less is more and if setting is bent too much, it will become too generic, which I believe would be wasted opportunity.
  20. hombrecz

    What clothing set/weapons would you add if you could?

    Yup, Chernarus is fictional and one would have to be blind to not see, that is it very poor country. Hence why expensive tacticool (I just like that expression) gear is nothing you would expect around everycorner. This is also why I was keen on having richer background story from Devs. That would help to manage expectations of what the majority of loot will consist of, what should be present but rare etc. Also I like how you post links like that. I mean yes, there is Barrett dealership in Prague. But does it mean you will find M107 ? No sir, it is illegal for civilians to have them, so IF the game was in Czech republic (I know it isn't), then M107 would be rare to the point of not worth of adding at all (ok army have dozen or two of them). Same as you can buy very expensive cars here, but those extra expensive models are also very rare. So would it really make a huge sense to even put them into DayZ ? I know some folks would be ecstatic if they could drive Bugatti Veyron in DayZ, for me it would seem just wrong. But hey, I came to accept two things. First, we most likely will disagree on most things. Second, Devs will do whatever they want regardless. Still this will not stop me from voicing my concern. Also I'm quite sure that our cultural differences play huge role in what we perceive as normal. Some hope is in fact, that only after SA is in Beta will the actual balancing start. That, I hope, is the real reason why we found most of the stuff in such abundancy and in often weird location. But yes, I still can't stop wishing for SA to provide more gritty and survival experience. Maybe not such a hardcore like the road, but certainly not the happy loot extravaganze we have now. I was shaking head in disbelief when looting Balota tent camp. Like 10 AKM mags, 2 drums, several SKS rifles and that camp was already looted ! Ok, I should not mention this much, since such concerns about balance belongs to beta as we all know. So let's hope, that later, weapons will most often be used just with iron sights and finding optic for your weapon will be something. That we will see more fights where folks have to use pistols, shotguns or other civilian weapons. That finding good military will be not as common sight as now and that ammo will have bigger value due to scarcity. Btw played on experimental yesterday and it was a lot more hardcore experience. Even if you scavenged whole Polana, you get only few pieces of food and some basic clothing. Finding axe and machette made me happy as I could then live off the land and survive. Only problem I saw when on looted server, villages often had absolutely nothing and that was making the game unplayable for me. So maybe respawn mechanics need to be tweaked, but once stuff properly respawns, it should respawn less stuff then now, a lot less. You mentioned rare chance of weapons spawning with attachments of sorts. From reality point of view,this makes perfect sense. From gameplay perspective, if it was a rare occurance, then I guess why not. Most of the attachments need to be more rare anyway.
  21. hombrecz

    What clothing set/weapons would you add if you could?

    I have yet to see serious person mounting say bayonet or flashlight to sniper rifle :-). Oh well, as I previously said, I hope aftermarket parts will be seriously rare given the settings although you can play "but Ukraine!" card now. On a side note, I would still consider "tacticooled" Mosin as needless addition to DayZ.
  22. hombrecz

    What clothing set/weapons would you add if you could?

    You can have good weapon and you can still attach all kind of crazy stuff to it and make it tacticool. For example adding bayonet to sniper rifle would not make that weapon unable to kill people over long ranges, yet it would look most likely ridiculous. So nope, I don't see any contradiction here, just nitpicking. I still think that DayZ does not need to be weapon extravaganza in order to provide harsh survival experience. I hope, that once we are in beta, rails and after market attachments will become rather rare as well.
  23. hombrecz

    101 vs AKM

    Saying that AKM is shitty was really "good" argument lol. Btw all above video is proving is that you have no clue about bullet drop of 7.62x39 because you are not compensating for it. Here, I found your problem with AKM for you!
  24. I fail to see why adding more complex background to DayZ would hurt anything? It just seems devs don't want to bother, that is all.
  25. hombrecz

    What clothing set/weapons would you add if you could?

    Well the thing is, that DayZ SA had/has a chance to become unique game set in harsh post-communistic Eastern country ravaged by zombies. Now when everybody will run around with fully pimped out M4, FN Scar or God forbigs golden Desert Eagles, this game will become something else. Also poor country is not really place where you would expect tons of hi-tech weapons lying everywhere, eastern weapons should be prevalent since if the country is former member of Warsaw pact, it would have appropriate weapon systems, be it AK's or local variations using the same ammo (Beryl, Sa Vz.58, Zastava etc). I see you mentioned Czech republic, place where I lived my whole life. I can tell you that weapon-wise, our republic was not heavily influenced by NATO, certainly not before 1989 where communist reqime was overthrown. Even after that, bulk of armament of our army consisted of Samopal vz.58 in 7.62x39 caliber and LMG vz.59 using 7,62x54R and SVD Dragunovs. Only years after change or regime the army bought few dozens of NATO weapons (M4's, m249, M107) but these are highly non standard and in vast minority. It is not hard to imagine why, such weapons costs a lot of money, which is something that many eastern countries do not have in overabundance. In 2010 Czech army bought around 200 FN minimis in 7,62x51 and in the same year, our arms factory in Uhersky Brod introduced Bren 805 in various calibers (5.56x45 foremost) which is being adopted by army, to replace aging but trusty vz.58 Now we know, from single not very complex reddit post of Scubaman, that there were NATO forces in this area. Ok, this makes M4 and other US Army stuff plausible. Still I think it should be a lot more rare, same for it's ammo. Personally I don't see much of value in adding say Sten or Tommy gun. Yes it looks distinctive, but is the quallity of this game really dependant on having every weapon there is? Also when 3d folks do not have time to introduce existing rifles with duct taped flashlights it most likely mean, they have ton of stuff to do first. Katana67 mentioned, that people should have the right to chose. Hell yes, but only WITHIN the given settings. When I'm playing Battlefield 4, do I need to be given choice to fire medieval crossbow or laser cannon? Is really watering down specific setting od DayZ SA good thing? Do we really need every weapon there is? Is it not better to be pressed to make hard choices, like if I will carry Mosin or CZ527 instead of chosing between carrying golden Desert Eagle with Lapua Magnum sniper rifle or Cheytac M200? There is really enough FPS games offering most of the modern weapons and even some obscure ones. Games which allows you to make your rifle the best tacticool instrument of mass destruction. I simply don't see why DayZ SA should become one of them.... p.s. I don't see harm in having say FN Fal or Garand in game, provided it's not tossed around every corner. Still I do not agree with "let's add everything that shoot" mentality when talking about Standalone.
×