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Everything posted by hombrecz
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Ah ok. In that case we can just pretend that those sticks needed for bolts are just thicker and have model of bolts reflect that. We definitely need the ability to craft them though, since without it crossbow is useless.
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Joe is my most favorite type of wh*re!
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Indeed Australian DayZ brother, indeed. Many folks got shot without hearing a thing, me incuded and that is just a tip of the iceberg of what is wrong with audio. On the other hand devs acknowledged that audio is bonkered at this moment and past few status reports, there were notions of audio being reworked as well. So yeah, lets buckle up and ride alpher bus to it's final destination!
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Well written brother, well written! Many of us got bloodied in this rightful struggle and there might be, in the end, a glimmer of hope yet! p.s. That was exactly what I though when reading about AKS74U being added since this baby is not chambered in anything than 5.45x39.
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Yeah I also hope for most of this making it into game. Btw can't wait for sounds to be done properly. Imagine hitting zombie in the head with you axe. If this action had proper sound, it would add so much immersion. Also skinning and butchering deer is so much better with sound, not mentioning sound of campfire and sound of meat being roasted and tons of other....
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Buddy had one...then he sprayed his Mosin and bipod was no longer attachable :-D.
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Come on man! Without any hopes for crossbow bolts/arrows crafting, the crossbow will be next to useless and bow will reign unchalenged! But maybe industrials could spawn some kind of material, that could be used for xbow bolts crafting? Also hope devs will add more rare compound bow. Would make no sense to have only craftable bow right?
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A couple new things from this weeks Status Report
hombrecz replied to Forrelist's topic in General Discussion
So far, devs atleast chosen correct name for specific caliber versions (AK101 = 5.56), no matter that it is export version and having prevalent AK74/M would make a lot more sense. I think only Mosin uses plain wrong bullet, since we do not have 7.62x54R. I mean AKS74U should be in 5.45x39, but it is weird they would not mention incomming 5.45x39 caliber at all. If they wanted just some short AK rifle, they kinda could have some other type that indeed uses 7.62x39. And I hope the shorter version will have more of a kick. Hmm here is me hoping for 5.45 again O_o. EDIT: M4 drum might hopefully mean, that bugged M4 double mag will either be removed, or fixed as not to count as 60rnd mag. -
"Loot: Some guns spawn with ammo now " anyone seen this?
hombrecz replied to Forrelist's topic in General Discussion
CZ527 will be fine rifle when it can attach scope and mag will spawn in civilian buildings.....and when loot is balanced. -
Starting to think I'm too nice of a player.
hombrecz replied to OptimumVision's topic in General Discussion
DayZ is lot about human interaction even though it often ends up in firefight or axe duel. Play the way you deem right, just be more careful in general. I've met a lot of friendly people, they are out there! -
What "End Game Gear" Should Theoretically Be Like At Release
hombrecz replied to hannibaldaplaya's topic in General Discussion
Not biased, I just take them for what they are. Had PS2 for a year, then Xbox 360 for 2 years, ended up selling them and sticking with just PC. 95% of modern FPS are primarily aimed for console crowd so yes, I dare to say, that gaming got easier thanks to consoles. Tell me how many hardcore games you have on consoles? Stuff like Dark Souls and few others, but surely not that many. On the other hand, it is PC where you got some complex simulators, strategies, games like Arma serie....and yes, also Dayz. DayZ most likely could never come up to be, if there were no PC gaming & modding scene. But no, I do not want to end up ranting against next gen consoles. Not sure why I should, when they are often struggling with 60FPS at FullHD and have to resort to aim-assists etc. Everybody is free to play on whatever potato he/she deems fit. -
Indeed Sporter is fun gun! With luck, you can find mags in Office/school but yeah, I wish they were tad more common and spawn also in piano houses and red brick buildings, atleast those 5 and 10 rnd ones.
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What "End Game Gear" Should Theoretically Be Like At Release
hombrecz replied to hannibaldaplaya's topic in General Discussion
Hmm £3000 PC ? That sounds like typical console player argument against PC, hinting that players have to spend that much to get good FPS. Anyway I was hinting at what is standard of console games, not at their weaker computing power. Namely lots of FPS games have auto-aim assist, auto-regen health and other "streamlining" crutches. Those are exactly what DayZ should never become, atleast not on PC (I do not care about console version obviously). So having said that, console version is where one could logically expect lots of streamlining to avoid "confusion" of "casual" player. So here I am, hoping that console port woun't negatively affect PC version one single tiny bit! edit: this is also reply to Chaingunfighter's above post. -
What "End Game Gear" Should Theoretically Be Like At Release
hombrecz replied to hannibaldaplaya's topic in General Discussion
Things will get tough once getting food becomes problem, (fixed) zombies appear in bigger numbers and become threat, food and ammo become more rare, diseases start decimating players while antibiotics will be rare.... I just hope that confirmed console port will not harm PC version. Hell, caliber streamlining would make so much more sense in console port rather than in PC version. -
What "End Game Gear" Should Theoretically Be Like At Release
hombrecz replied to hannibaldaplaya's topic in General Discussion
Well I guess that for me realism plays big role as well. So weapons, not in their most common calibers, is thumb down from me. More so, when it's needless. Sorry, don't buy that "it would be too complex" argument. But yup, now I am repeating myself once again, so I bid thee good night instead. -
What "End Game Gear" Should Theoretically Be Like At Release
hombrecz replied to hannibaldaplaya's topic in General Discussion
Well yeah I guess. Just don't like needless streamlining, I really do not see anything complex in adding few more calibers and deepening the gameplay overall. I do not want only more calibers, but also stuff like hurt animations (limping, holding your side etc), weapons jamming if you do not clean them, diseases....damn all those possibilities. I just hope devs could capitalize on most of them. -
What "End Game Gear" Should Theoretically Be Like At Release
hombrecz replied to hannibaldaplaya's topic in General Discussion
Guess I still did not accept the way devs think about calibers although it is probably lost cause to argue against it. And I'm not saying I will not enjoy the game anyway, if the other aspects are well finished like client optimalisations for better FPS, loot balanced properly, netcode improved, hacking brought to minimum etc. Still, to me, to needlessly compromise seems as wasted opportunity. I mean we have tons of mediocre games catering to casuals with tons of streamlining to the point of spoon feeding them, that DayZ could be invaluable exception in that regard. -
What "End Game Gear" Should Theoretically Be Like At Release
hombrecz replied to hannibaldaplaya's topic in General Discussion
Just few shorter comments (ok maybe not THAT short), if I might. 1.If Devs wanted, they could improve each caliber added to game to have more attributes and not only damage and bullet drop or what we have now. We can have different penetration, different bleeding effects, shock dmg and possibly others. In light of this more calibers = richer and more variable gameplay. That should be good for everyone no? Plus again, different ammo, can have different rarity. And I'm glad you see benefits of 5.45x39 being added. 2.Regarding 9x18mm or .380 ACP. Why not have 9x18mm for eastern hand guns or SMG's or whatnot and .380 ACP for those western weapons that are commonly in this caliber? Would it be bad if Eastern weapons were more common and so did their ammo? And when finding of something different was more rare occurance, one that would bring sense of acomplishment? 3. Well I simply disagree with few more calibers added making gameplay "over-complicated". Again in what manner would it be "over-complicated"? That you could end up with weapon and ammo that does not fit? I would say it is making gameplay more interesting and forcing players to do hard choices like if they should keep Mosin, but without ammo for it, or ditch it and grab first weapon that they have ammo for, no matter if it's weaker smg or some shotgun or whatever. I think many people use argument of more calibers being "over-complicated" simply because they can not come up with anything reasonable, or because they defend Devs (a little too much in my opinion). This is often followed by mention of "every caliber under the sun" despite nobody ever wanting that. Adding 4-5 more calibers really isn't any of that, so I ask, is it just straw man or simple exaggeration? 4. As for future map based in say USA, it does not make any sense to adjust mechanics to cater for it now. Devs said they plan to support game for years, so why not, logically, tailor everything (calibers, weapon list, rarity and everything) for what we have now, and adjust for anything else later? Don't you think that doing it the other way around will hurt (streamline?) the experince needlessly? Why should the game, situated in fictional Eastern European country, follow the same logic (weapon list, rarity, calibers) as it's future, not officialy confirmed, map situated somewhere else? -
Are ragdolls physics server or client sided?
hombrecz replied to Awruk's topic in General Discussion
Ragdoll needs a lot of work, but I believe it's for the greater good to have them. And yes, I would love if unconscious players suffered from ragdoll as well. Also players who leap from high places should ragdoll to provide for some entertaining suicidal jumping! -
We need dragging of bodies, be it unconscious players or corpses. We need "hide bodies" to be removed. btw somebody said it's already removed on experimental?
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I believe those are mobile bee hives, just look at the small "entrances" for bees. And yeah, just today, on experimental, found one Mosin right underneath it.
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What "End Game Gear" Should Theoretically Be Like At Release
hombrecz replied to hannibaldaplaya's topic in General Discussion
Well, to be honest, I haven't seen any attempts to consolidate "movement" for correcting caliber situation. To use your analogy, all I've seen so far was bands fighting themselves inside their own military base. Personaly I would see as a better solution to just have eastern calibers and western ones, for each cathegory be it pistols, smg's or assault rifles. I am not saying to include every single one, but why not the prevalent one, that most weapons use? So 9x18mm for Eastern smg's and .380APC or 9x19mm for the Western ones. Is really adding of few more calibers threatening the game somehow? And again, the whole design choice with caliber streamlining was to avoid confusion...of casual player, who probably never even played the mod! I fail to see how having 4-5 more calibers would hurt the game or create mass confusion...unless players were illiterates dimwits that is. Ammo has description, weapons have description.....HOW is that confusing? Also btw Mosin in 7.62x51 is anything but smart choice the way I see it. EDIT: I guess I could also agree that I should spend less time on forums agruing over stuff. It's just that those imperfections or flaws irks me. I wish that DayZ reaches it's full potential without compromising much or even catering to "casual" players by avoiding "confusion" of adding realistic calibers ingame. It is not just about calibers though, there are more things like stamina system and other, that I hope will be done correctly to provide harsh survival experience. But yeah, I guess we will just have to agree to disagree in the end. -
What "End Game Gear" Should Theoretically Be Like At Release
hombrecz replied to hannibaldaplaya's topic in General Discussion
That's really weird position you and Katana67 are in. You basically support adding 5.45x39 yet you argue with anybody that is voicing it's wish for that to be added. Why don't you provide your own arguments to support the cause, rather than argue to hell with folks wanting the same thing as you? Proper calibers are good for many things as was already said. Ammo diversification, nod to realism, different damage or ballistics. I do not know, I simply do not see any proper reasons not to have guns in their most common calibers. All that devs said, if I remember well, was they do not want to confuse mystical creature called "casual" gamer. Why, on Earth, they would try to aim DayZ for casuals is beyond me as well. Personaly I am against AK's having the same caliber as M4's. And yes, I know about export versions of AK's. If DayZ was situated in USA, I would be totally ok with having Arsenal's version of AK in whatever caliber they prefer. But it's not, Chernarus is not USA right? Again, I know it is fictional country that could be home of unicorns, if devs wished. Still I would be disagreeing with that as much as I could, no matter if it was lost cause or not. As I replied to Chaingunfighter, I do not see any real benefits of providing weapons in calibers that represent minority of production. And I really do not care about "casual" player being unable to read weapon & ammo box description. Hell, Rocket himself said, that he does not want introduce skills to the game, but instead that players should have knowledge affecting their gameplay. Would not knowing what caliber is used by what weapon, be one such case? I almost can not count myself as knowing Dayz guns anymore, since they often are not chambered in what I expect them to be. When we are talking about assault rifles, why are we omitting 7.62x51? Would not Scar-H be considered as assault rifle? Why not do the following instead of what you proposed? 5.45x39 less rare round for WP/Eastern assault rifles (also Vepr and few others). Less damage when compared to 7.62x39, but less of bullet drop and less rare. Many eastern armies rearmed to this smaller caliber based on USA adopting 5.56x45 in Vietnam. Funnily enough Kalashnikov himself was strongly against this. Who knows, if things went a bit differently, maybe the Russians could have chosen something like 6.5 or 6.8 instead of smaller 5.45. 7.62x39 a bit more rare round WP/Eastern assault rifles (also CZ527 and others). More dmg compared to 5.45 but bigger bullet drop and recoil. Both above eastern calibers would be noticeably more common then NATO calibers. I think that game would also benefit from introducing of 7.62x54R. That would act as round for both common Mosin and more rare SVD. Here you would probably argue that common ammo for uncommong rifle is not a good thing. Well if they are introducing global economy, I do not think it would be a big of an issue. 5.56x45 should be the uncommon-rare round supplying NATO assault rifles (i.e. M4A1, Steyr AUG, G36, etc.) 7.62x51 should be more rare round for more rare assault rifles like Scar-H and ofc sniper rifles as well. All above would also mean no need to do Mosin in 7.62x51 or having only export version of AK74. NATO calibers would also be neatly disconnected from Eastern ammo table giving devs chance to make Eastern calibers more common then their western counterparts. They could also add caliber properties, like 5.45 maybe causing more bleeding, 5.56 maybe having better penetration. You know characteristics differentiating every caliber more than it is now. It could be easily authentic, nothing crazy like exploding bullets or such. So yeah, that's kinda what I think and what sometimes just makes it's way into the forum post. -
What "End Game Gear" Should Theoretically Be Like At Release
hombrecz replied to hannibaldaplaya's topic in General Discussion
1. Having export AK101 (5.56) is simply not the same as having most common AK74/M in (5.45). They should not have the exact same damage nor recoil or penetration. Not if gunplay should has to have any depth. And yes, "realitards" hate having only export version in 5.56 as it does not make much sense. Also see point 2. 2. How can you make AK101 to have more common ammo than other 5.56 NATO rifles? Also damage is based mostly on caliber right? Again, bye bye differentiation. As for the rest, what would make most sense would be to have Warsaw pact 7.62x54R and 5.45x39 vs NATO 7.62x51 and 5.56x45. So not 1 caliber, not 2, but 4 would be ideal to properly picture both reality and proper ammo rarity (NATO calibers more rare anyone?) as well as their ballistic properties. Providing guns in their more rare calibers, instead of the most common and widespread one, seems as wrong decision to me. That's just how I see it. Nope, 7.62x39 is just ONE of the commonly used calibers in WP weapons. And again no, separating WP and NATO weapons does have effect on the game and it is called ammunition rarity. Plus different calibers should have different attributes. Logicaly, it should be easier to find ammo for WP weapon, since the game is in the country that has prevalent WP armament. But I guess you might not care about anything like setting anyway, so lets mash every weapon there is into the game and to make it more fun, let's not chamber them in their most common calibers. That has to provide the best possible gameplay ever. Will not comment on your feminism analogy, since that is totaly out of place. Btw if Devs introduced 9×18mm, it would not mean only Makarov but some 10 other pistols (Cz 82, Fort 12 etc) of eastern origin. Plus that round could mean Skorpion vz 65, PM 63 RAK, PP-19 Bizon and several other eastern SMG's. Although Skorpion should probably be in 7.65×17mm Browning SR (.32 ACP) so having it's 9x18mm version would be compromise as well. -
What "End Game Gear" Should Theoretically Be Like At Release
hombrecz replied to hannibaldaplaya's topic in General Discussion
That's an interesting though. One that I find just wrong, if it was really the case in game. Hell, there was a distinctive difference between AK74 and AKM, when talking about dayz mod. Plus again, you omitted the fact, that 5.45 would be good from gameplay perspective to disconnect warsaw pact weapons from those of NATO origin, when talking about ammo rarity and even damage. But ok, we simply will never agree on that point. I do not consider anything labeled as "bare minimum" as something optimal or sufficient or something that should be accepted without objections.