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Everything posted by JohnMcClane
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Is it worth buying Dayz standalone yet? [With Developer responses]
JohnMcClane replied to Blade4777980's topic in General Discussion
How could you make up your mind about this game after only 2 hours..? -
where to find blaze, winchesters and huntingscopes in 0.58?
JohnMcClane replied to hemmo's topic in General Discussion
Found 6 leverguns so far. They're all over. -
where to find blaze, winchesters and huntingscopes in 0.58?
JohnMcClane replied to hemmo's topic in General Discussion
Get out and find them! -
Multi-Person Mechanics to discourage KOS
JohnMcClane replied to FlimFlamm's topic in General Discussion
Hey 3PO, nobody cares. It's a video game, one where you can do whatever you want. Get over it. -
Nobody cares.
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Multi-Person Mechanics to discourage KOS
JohnMcClane replied to FlimFlamm's topic in General Discussion
Lol at anyone complaining about the difficulty of an MULTIPLAYER/OPEN WORLD/POST APOCALYPTIC/RULELESS COMPUTER GAME. -
If you were to be shot in the chest with any of the above from effective range, you would die with one shot. Unless you are very very lucky. If anything, weapons are underpowered. I constantly hit guys with 5.45 rounds and 6+ center mass rounds later they fall. Get shot with any gun at all in the real world and unless you're superman you're going to at least stumble.
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How would you feel if 1st person perspective was mandatory?
JohnMcClane replied to FlimFlamm's topic in General Discussion
I enjoy both points of view. I typically travel in third person because obviously I have a higher level of awarness to my surroundings. However the primary reason for using 3P is just so I can enjoy the scenery. First person seems claustraphobic to me for the purposes of traveling. However when I know that combat is imminant, or end up in combat I switch over to first person. -
DayZ definitely runs smoother on a SSD. I even noticed a difference when I went from one SSD to two SSD's in a RAID0.
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Multi-Person Mechanics to discourage KOS
JohnMcClane replied to FlimFlamm's topic in General Discussion
If we get rid of most of the guns, nobody will get shot anymore. That's how we (the US) stopped everyone from doing drugs.. :rolleyes: See how stupid that sounds? This entire thread is a parrot of the real life gun control debate we constantly have in the US. It always boils down to Those with guns have power over those without. Complaining about KoS is pointless, because thankfully the game isn't the way a few of you want it to be. Most of us are very happy with the current balance of power, and enjoy it. There are multiple play styles. The reason I enjoy this game so much is because it is the closest thing I have found in a video game that can recreate the feeling of fear I that crave. Go someplace shitty in the world for some period of time, and you too will understand this feeling - and rush. If you want to run around gunless and naked, have fun. Do whatever you want, it's your game. Arguing opinion is pointless. I'll keep on keeping on, and enjoy my long lived (and very well armed) characters. -
Multi-Person Mechanics to discourage KOS
JohnMcClane replied to FlimFlamm's topic in General Discussion
But neither are rare in the real world.. As of 2007 it was estimated that there were at least 875 million firearms in the world. I somehow doubt that Chernarus (regardless of its status a fictional place) with multiple military bases and camps would only have a handful of guns in it. Not to mention private ownership. Cutting the amount of guns in the game creates two types of players: Those who have and those who have not. Then what? -
Great thread. Hopefully it inspires other to utilize more of the lesser known resources in the game!
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Multi-Person Mechanics to discourage KOS
JohnMcClane replied to FlimFlamm's topic in General Discussion
Your play style isn't the only one. Get over it. -
Multi-Person Mechanics to discourage KOS
JohnMcClane replied to FlimFlamm's topic in General Discussion
You seemed to be latched onto this ego idea. It has nothing to do with ego, it has to do with me killing you and looting your body. Simple as that. -
Multi-Person Mechanics to discourage KOS
JohnMcClane replied to FlimFlamm's topic in General Discussion
No way. If I kill you, and take what I want from your dead body I am clearly the victor. I got what I wanted - something I didn't have before or more of something I need/want. Maybe I needed food, or wanted the backpack you had on, who knows? Regardless, the Final score comes out to Me:1 you:0, until someone comes along and kills me of course. You speak of honor and supremecy like someone who doesn't know what either are. This is a video game, not the real world. -
Tri Tri Tripppleeee posstttt! Nobody is mad at anything?
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Multi-Person Mechanics to discourage KOS
JohnMcClane replied to FlimFlamm's topic in General Discussion
You are competing to survive. If you allow other players to kill you, they will. I typically leave people alone, however if I see them as a threat, are obviously hostile, or I simply feel like it I have no problem killing them and taking their belongings. -
Multi-Person Mechanics to discourage KOS
JohnMcClane replied to FlimFlamm's topic in General Discussion
Am I the only one that feels like cooperation outside of your group of friends is insane in a game that is purely competitive? Because that's what this game is after all. Survival of the fittest, which is competition. -
Multi-Person Mechanics to discourage KOS
JohnMcClane replied to FlimFlamm's topic in General Discussion
We are having a gun control debate on the DayZ forum.. facepalmmmmmm Here's a novel idea for a game mechanic to discourage KoS: Be better than the person trying to kill you. /thread -
The Ammo Box a.k.a 300 round box > only 4 slots inside?
JohnMcClane replied to hemmo's topic in General Discussion
Which is what I said.. -
If that's the case why are you wasting your time on this forum?
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The Ammo Box a.k.a 300 round box > only 4 slots inside?
JohnMcClane replied to hemmo's topic in General Discussion
Keep in mind the item description says that the cannister says something to the effect of "says it holds 300 rounds", not that it is a 300 round storage container. A 7.62x51 can will hold 200 rounds of such, and maybe 500 rounds of 5.56. Different rounds are differently sized obviously. Perhaps this is a mechanic that they plan on implementing with this container. I did notice this myself though. -
Plate Carriers - How to Repair?
JohnMcClane replied to Funkmaster Rick's topic in General Discussion
Do the plate carriers in game provide any level of gunshot protecton yet? -
I had no idea that this was a known issue as I've only experienced it once!
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I have found compasses pretty frequently, though I have found few in Pristine condition. Also, has anyone been having issues with the reliability of compasses? I had a pristine one the other day and after heading due west for a bit my bud and I realized that we had in fact been heading south. I passed it to him because we chalked it up to navigational error, but we had the same luck in his hands.