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trtk

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Everything posted by trtk

  1. Seriously. You must drink eight canteens full of water to become hydrated, and during said drinking you have to wait out the long periods of being 'stuffed' with water, meanwhile you become dehydrated at almost the same rate that your 'stuffed' status goes away. On the food side you have to down a buffet of zucchinis and canned goods, and after ten minutes of running better be ready to do all of this again. God forbid you ever get the hot or cold statuses, because then you literally cannot stuff enough food/water into your face to overcome the degeneration - instead you'll become stuffed again and start vomiting everywhere. Please, Bohemia: twenty thousand people are playing your game. We expect better. Alpha is no excuse here - all you have to do is change a handful of numerical values in a text file.
  2. You have to be a seriously braindead fanboy to defend this shit someone with 5k posts on this amazingly awful forum fits that bill
  3. This has nothing to do with testing and everything to do with dev negligence. What exactly are they 'testing' with this shitty system? Are they testing for exactly how long they can screw up even the most basic, easy-to-fix things for 1+ year without losing all of their players? Bohemia's drones seem to have a flow chart of templated responses to every complaint: 'ITS AN ALPHA' or 'ITS JUST TESTING!!!' regardless or what the truth is.
  4. Just what the title says. Let's compare the M4 with the AKM: - much rarer (heli sites vs any barracks; same with the attachments) - lower damage (damage in standalone is based on the cartridge fired - AK's cartridge much more dmging than 5.56) - same accuracy assuming all attachments optimal There is quite literally no reason to use the M4. It's a much rarer, less damaging AKM with less common ammo and attachments. So... ??? Why is it exclusive to heli crash sites while AKMs can be gotten from military spawns in general?
  5. Just had this happen. I was driving to the NWAF on a low-pop server and got randomly banned, then when I joined another, I was on the coast.
  6. trtk

    no suicide?

    click
  7. trtk

    Stable Branch - 0.54 Discussion

    - Weapon degradation. - Suppressor degradation. Why? Stupid worrisome mechanics that no one wanted.
  8. The game is slowly becoming more and more unfriendly toward snipers. There is the resting weapon sway introduced in .46, which makes shooting from over 400m a luck-based endeavor. There's also the high dispersion - relative to the weapon's actual accuracy and relative to what's useful as a sniping platform - which places the Mosin's COF at something larger than a player's head at as early as 500M, when in reality the Mosin was mechanically accurate at that level out to 1000m. There are also some miscellaneous factors. The mosin bullet does the same damage as an AK round, layered clothing and helmets can absorb two full mosin shots and protect the wearer, vast reduction of 7.62x51mm spawn rates, etc. All of this is symptomatic of a negative developer attitude towards what has long been a beloved playstyle. Read this developer post where it is plainly stated the developers are trying to make sniping prohibitively difficult: http://forums.dayzgame.com/index.php?/topic/208692-do-you-think-the-lrs-will-be-removed-from-mosin-when/ Why gimp a perfectly legitimate and fun style of combat? They are trying to cater to groups of people who will charge heedless through areas, then complain that sniping is unfair when they are killed for their egregious mistakes in playstyle. This is an attempt to reduce the game's combat to close-range musclebrawls where whoever has more numbers on their side, or the ping/gear advantage, will win. This is an attempt to casualize the game. Close range combat is not fun. 90% of 1v1 CQB encounters end with both players dead because of the terrible netcode, and 90% of group CQB encounters end with the larger group winning. This is not what the players asked for. There were no complaints about how sniping is destroying the game. The design team needs to get out of their heads and listen to what the community wants rather than following their own unwanted and harmful whims. They can start by reverting the terrible weapon sway which occurs even while prone and rested.
  9. trtk

    The 'war on snipers'

    I am not going to argue this point with you any more, and I'm not sure why you're lying so bold-facedly. Maybe you think you will convince some people too lazy to go check for themselves.
  10. trtk

    The 'war on snipers'

    I just used a splint and tested this myself after you mentioned broken arms. It is wrong.
  11. I don't understand what you mean.
  12. trtk

    The 'war on snipers'

    No it doesn't. Not even with a bugged breathhold does it do that.
  13. trtk

    The 'war on snipers'

    Personally, I think their biggest mistake was having the first, and likely what will remain the most prevalent sniper, have two scope options that both have zeroing. Zeroing makes sniping too casual. The first sniper, and the most common one, should have been something with mildots. Something that takes a minimum of skill and knowledge to use, and which takes a moment to acquire range, rather than the current easy-peasy solution of pressing pageup until the desired range is reached.
  14. trtk

    The 'war on snipers'

    The important distinction is that I was the last person to rebut your points and put forward some of my own. I am still waiting on them to be countered, while you have returned to plainly shouting that sniping is imbalanced with no argument to support that claim.
  15. trtk

    The 'war on snipers'

    No matter how much you repeat that it isn't fair and that it's imbalanced, it won't become any more true.
  16. trtk

    The 'war on snipers'

    You'll note that I quoted someone in that post, and it wasn't you. Scroll up - I've quoted you now and responded to your post there.
  17. trtk

    The 'war on snipers'

    Repeating yourself and stirring in some personal attacks isn't the same thing as making a new argument. Please submit some points I haven't already countered. What's your argument exactly? There's too much sway? Fix your fucking arm, then come back and talk to me. Aside from 7.62 damage being shitty and taking 3-4 body shots to kill a fully geared player, I think sniping is fine. I also agree about making the MOA accurate to real life.. I'd be fine with that. But you don't want to get into an argument with me about weapon sway. I'm sitting in TS with a US Marine at the moment. Sniping is inherently imbalanced. You can't deny it. Stop talking out of your ass. My argument is accessible in the OP if you need to refer back to it. The sway is far too much whether you have perfectly healthy arms or not, and no amount of appeals to authority (your marine friend) will change the fact that long rifles DO NOT behave like that in real life. There is almost zero sway, and truly zero if there is a bipod involved or it is propped up against some mounded earth. The only argument you have any hope of succeeding with is that sniping needs to remain gimped for balance reasons, because realism is absolutely not on your side in this case. And the fact is that sniping was balanced well in the mod. An important point is that in the mod, assault rifles could return fire accurately on snipers and suppress or kill them, while there's no hope of that in the standalone because of the sway and dispersion.
  18. trtk

    The 'war on snipers'

    The only one avoiding anything here is you. I've submitted an argument, you've refused to rebut it and veered off into this new direction, simply repeating your stance and mixing in some terrible logic about how no one could ever argue for sniping just because they consider it a fun and valuable part of the game with a unique playstyle.
  19. trtk

    The 'war on snipers'

    Your entire argument is based around 'Sniper players can shoot you from outside your weapon's range, therefore sniping is imbalanced'. This is a bad argument. You are allowed to move as a player. It is down to you to put yourself at your weapon's optimal range, just as the sniper has. As for 'shooting someone and instantly killing them from 400 meters, giving them no opportunity to respond or react' - you understand you can do this at any range, right? Should we give M4s and AKs stupidly high dispersion and sway because players can shoot each other in the back surprisingly? And you understand that it's much more difficult to do this with a sniper, especially with the standalone's move speed?
  20. trtk

    The 'war on snipers'

    This is just a wall of dumb. Yes, they made it more realistic by introducing ridiculous sway which occurs even while prone, having players survive multiple 7.62x51mm rounds through plain clothing, and making the mosin about half as accurate as it actually is. No, that is not what realism means. Please do not tout realism as the reason for the war on snipers, because it is not on your side.
  21. trtk

    The 'war on snipers'

    I just explained to you how there is counter play. You saying there's no counter to sniping because you bulldoze through sniper hotspots carring CQB weapons is like me saying there's no counter to CQB because I charge into elektro with a mosin and try to outgun people with AKMs and M4s. You are not playing to your weapon's strengths, yet you blame your deaths on balance. That's just sour grapes. Sniping is a good part of the game and does not deserve the treatment it is being given.
  22. trtk

    The 'war on snipers'

    Pretty sure there's a huge sway regardless of your arm health.
  23. trtk

    The 'war on snipers'

    I understand why you say this, but it's just plain wrong. There is no 'hard counter' in this game, like your example of scopes and ranges - anyone can be outsmarted and killed. You must play to the enemy's weakness. That sniper may seem invincible from 800m, but sneak up behind them and take advantage of their low rate of fire, scoped tunnel vision, and low weapon dexterity. Sniper killing uses a different skillset from CQB stuff. It is cerebral and focused on knowing where they might be, predicting their movements, playing off their expectations, etc. - but because it is more intrigued than 'point makarov at enemy, click repeatedly', new players get frustrated and complain that it is unfair. It is not. You should understand that whenever you die to a sniper, it may feel unfair, but there was a world of things you could've done.
  24. trtk

    The 'war on snipers'

    The weapon sway absolutely is not realistic. I can tell you with sureness that no one without serious neurological disorders is unable to hold a rifle still while prone in real life. It goes all over the place now. It is a shoe-horned in, artificial way to gimp snipers. The rest of your post is just excuses and ambiguous half-gripes - what do you mean it's not 'that rare'? I said that it's vastly more rare than it was, which is a fact. Whether it's 'that rare' is subjective. And you say that your rifle isn't rested on anything while you're prone... what? It's rested on the ground, like you. Even more securely if it's on a bipod.
  25. I think the easy solution to this is to make the 'shock' condition from being hit disable sprinting - rather you can only run or walk. But they've said on multiple occasions that they don't want players killing each other from far away, and want fights to only be close-range. It's shitty design, but their words, not mine.
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