trtk
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81 GoodAbout trtk
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Helicopter Hunter
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Thoughts on the new eating and drinking system?
trtk replied to battlerhd's topic in General Discussion
You have to be a seriously braindead fanboy to defend this shit someone with 5k posts on this amazingly awful forum fits that bill -
This has nothing to do with testing and everything to do with dev negligence. What exactly are they 'testing' with this shitty system? Are they testing for exactly how long they can screw up even the most basic, easy-to-fix things for 1+ year without losing all of their players? Bohemia's drones seem to have a flow chart of templated responses to every complaint: 'ITS AN ALPHA' or 'ITS JUST TESTING!!!' regardless or what the truth is.
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Seriously. You must drink eight canteens full of water to become hydrated, and during said drinking you have to wait out the long periods of being 'stuffed' with water, meanwhile you become dehydrated at almost the same rate that your 'stuffed' status goes away. On the food side you have to down a buffet of zucchinis and canned goods, and after ten minutes of running better be ready to do all of this again. God forbid you ever get the hot or cold statuses, because then you literally cannot stuff enough food/water into your face to overcome the degeneration - instead you'll become stuffed again and start vomiting everywhere. Please, Bohemia: twenty thousand people are playing your game. We expect better. Alpha is no excuse here - all you have to do is change a handful of numerical values in a text file.
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Just what the title says. Let's compare the M4 with the AKM: - much rarer (heli sites vs any barracks; same with the attachments) - lower damage (damage in standalone is based on the cartridge fired - AK's cartridge much more dmging than 5.56) - same accuracy assuming all attachments optimal There is quite literally no reason to use the M4. It's a much rarer, less damaging AKM with less common ammo and attachments. So... ??? Why is it exclusive to heli crash sites while AKMs can be gotten from military spawns in general?
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- Weapon degradation. - Suppressor degradation. Why? Stupid worrisome mechanics that no one wanted.
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I am not going to argue this point with you any more, and I'm not sure why you're lying so bold-facedly. Maybe you think you will convince some people too lazy to go check for themselves.
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I just used a splint and tested this myself after you mentioned broken arms. It is wrong.
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Play as you want, or "messy" game mechanics ?
trtk replied to Cpanther's topic in General Discussion
I don't understand what you mean. -
No it doesn't. Not even with a bugged breathhold does it do that.
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Personally, I think their biggest mistake was having the first, and likely what will remain the most prevalent sniper, have two scope options that both have zeroing. Zeroing makes sniping too casual. The first sniper, and the most common one, should have been something with mildots. Something that takes a minimum of skill and knowledge to use, and which takes a moment to acquire range, rather than the current easy-peasy solution of pressing pageup until the desired range is reached.
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The important distinction is that I was the last person to rebut your points and put forward some of my own. I am still waiting on them to be countered, while you have returned to plainly shouting that sniping is imbalanced with no argument to support that claim.
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No matter how much you repeat that it isn't fair and that it's imbalanced, it won't become any more true.
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You'll note that I quoted someone in that post, and it wasn't you. Scroll up - I've quoted you now and responded to your post there.