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trtk

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About trtk

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    Helicopter Hunter
  1. You have to be a seriously braindead fanboy to defend this shit someone with 5k posts on this amazingly awful forum fits that bill
  2. This has nothing to do with testing and everything to do with dev negligence. What exactly are they 'testing' with this shitty system? Are they testing for exactly how long they can screw up even the most basic, easy-to-fix things for 1+ year without losing all of their players? Bohemia's drones seem to have a flow chart of templated responses to every complaint: 'ITS AN ALPHA' or 'ITS JUST TESTING!!!' regardless or what the truth is.
  3. Seriously. You must drink eight canteens full of water to become hydrated, and during said drinking you have to wait out the long periods of being 'stuffed' with water, meanwhile you become dehydrated at almost the same rate that your 'stuffed' status goes away. On the food side you have to down a buffet of zucchinis and canned goods, and after ten minutes of running better be ready to do all of this again. God forbid you ever get the hot or cold statuses, because then you literally cannot stuff enough food/water into your face to overcome the degeneration - instead you'll become stuffed again and start vomiting everywhere. Please, Bohemia: twenty thousand people are playing your game. We expect better. Alpha is no excuse here - all you have to do is change a handful of numerical values in a text file.
  4. Just what the title says. Let's compare the M4 with the AKM: - much rarer (heli sites vs any barracks; same with the attachments) - lower damage (damage in standalone is based on the cartridge fired - AK's cartridge much more dmging than 5.56) - same accuracy assuming all attachments optimal There is quite literally no reason to use the M4. It's a much rarer, less damaging AKM with less common ammo and attachments. So... ??? Why is it exclusive to heli crash sites while AKMs can be gotten from military spawns in general?
  5. trtk

    no suicide?

    click
  6. Just had this happen. I was driving to the NWAF on a low-pop server and got randomly banned, then when I joined another, I was on the coast.
  7. trtk

    The 'war on snipers'

    I am not going to argue this point with you any more, and I'm not sure why you're lying so bold-facedly. Maybe you think you will convince some people too lazy to go check for themselves.
  8. trtk

    The 'war on snipers'

    I just used a splint and tested this myself after you mentioned broken arms. It is wrong.
  9. I don't understand what you mean.
  10. trtk

    The 'war on snipers'

    No it doesn't. Not even with a bugged breathhold does it do that.
  11. trtk

    The 'war on snipers'

    Personally, I think their biggest mistake was having the first, and likely what will remain the most prevalent sniper, have two scope options that both have zeroing. Zeroing makes sniping too casual. The first sniper, and the most common one, should have been something with mildots. Something that takes a minimum of skill and knowledge to use, and which takes a moment to acquire range, rather than the current easy-peasy solution of pressing pageup until the desired range is reached.
  12. trtk

    The 'war on snipers'

    The important distinction is that I was the last person to rebut your points and put forward some of my own. I am still waiting on them to be countered, while you have returned to plainly shouting that sniping is imbalanced with no argument to support that claim.
  13. trtk

    The 'war on snipers'

    No matter how much you repeat that it isn't fair and that it's imbalanced, it won't become any more true.
  14. trtk

    The 'war on snipers'

    You'll note that I quoted someone in that post, and it wasn't you. Scroll up - I've quoted you now and responded to your post there.
  15. trtk

    The 'war on snipers'

    Repeating yourself and stirring in some personal attacks isn't the same thing as making a new argument. Please submit some points I haven't already countered. What's your argument exactly? There's too much sway? Fix your fucking arm, then come back and talk to me. Aside from 7.62 damage being shitty and taking 3-4 body shots to kill a fully geared player, I think sniping is fine. I also agree about making the MOA accurate to real life.. I'd be fine with that. But you don't want to get into an argument with me about weapon sway. I'm sitting in TS with a US Marine at the moment. Sniping is inherently imbalanced. You can't deny it. Stop talking out of your ass. My argument is accessible in the OP if you need to refer back to it. The sway is far too much whether you have perfectly healthy arms or not, and no amount of appeals to authority (your marine friend) will change the fact that long rifles DO NOT behave like that in real life. There is almost zero sway, and truly zero if there is a bipod involved or it is propped up against some mounded earth. The only argument you have any hope of succeeding with is that sniping needs to remain gimped for balance reasons, because realism is absolutely not on your side in this case. And the fact is that sniping was balanced well in the mod. An important point is that in the mod, assault rifles could return fire accurately on snipers and suppress or kill them, while there's no hope of that in the standalone because of the sway and dispersion.
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