or neuroscience, actually. I have been thinking a lot about fight, flight, freeze, and fawn, responses and how hypervigilant I've become when playing. It would be interesting to do research on ppls responses to playing the game. Things like IRL irritability, hpervigilance, stress and/or cortisol levels, that sort of thing. I mean, this is based on rocket's training and his ability to survive training, after all. Most military research these days is how to keep soldiers from developing dibilitating ptsd while they are on the field (never mind if they can survive when they re-enter civilian life). *** It might be interesting if pot (please lets not argue if marijuana is viable right now) or other drugs like mirtazapine, paxil, zoloft, effexor, prozac, etc., became available as a way of steadying the soldier's hand or reaction, or MOOD. If a character was "unreasonably angry", say if they pulled out their gun and at random shot at things (I would LOL and/or perhaps cry if my character went berserk after killing or witnessing killings). The game already has elements such as heavy breathing thing down, temperature symptoms, why not add a character trait of crying or raging or being unable to move: "you are angry". "you are very angry", "you are seeing red" or "you are scared", "you are panicking" "you are frozen" ect.. Pain pills and charcoal can improve a character's overall health, I don't think it is actually unreasonable to think that the previously mentioned suggestion is actually a huge stretch from what is already in place from temperature, eating spoiled or poisoned foods, drinking contaminated water, or having blurred vision from a loss of blood. :unsure: