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Everything posted by BeaverProductions
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You have some serious issues...
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Take your own advice then. If you didnt like his video, "ignore it and STFU". This isnt the "internet". It's the moderated DayZ forums. You are just being rude and agressive, reddit is thataway --->
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Let me put it another way then if you don't like Star Wars. Try not to be a dick. Better?
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Jeeze man. Take it easy. The dark side awaits if you continue down that path.
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After winning a rare battle with Kammy bandits and getting some gear, we escape to the north and stop by Msta for some relaxed looting. We channelled our inner Sherlock Holmes to work out a player was there recently.....very recently.
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My friend did that during the video. I was still giving him the benefit of the doubt (I'm waaay too trusting for my own good). Someone on the channel pointed out that they both had black arm bands on so the burden of proof is pointing towards them being a team together.
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Making your own knife - Could save your life
BeaverProductions replied to GlasgowGamingGuy's topic in New Player Discussion
You need that one perfect rock though made from the right kind of stone to make a crafted knife. I guess that is what they are simuating -
Have a look here for crafting info. http://dayz.gamepedia.com/Crafting
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I've spoken to more than a few people who think that the ruined hunting scope is inaccurate. This video shows the test we performed to prove or disprove the rumour.
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Beav - Hunting Scope - Ruined vs Pristine
BeaverProductions replied to BeaverProductions's topic in Gallery
If you want to frame that into a discussion point, I will happily reply. Why would I bother? Why would I not bother? -
Beav - Hunting Scope - Ruined vs Pristine
BeaverProductions replied to BeaverProductions's topic in Gallery
We were going to test at 500 as it would have been more accurate to hit the aiming spot, but I wanted to test from max range just in case the change was small. -
Beav - Hunting Scope - Ruined vs Pristine
BeaverProductions replied to BeaverProductions's topic in Gallery
I've found lots of bodies (some I may have had something to do with) which had a ruined scope in their pants. The same principle applies for damaged ones too though. Some people think the damaged ones are inaccurate too. It's all in their head -
Is it just me or are the servers empty?
BeaverProductions replied to ToxicHeart's topic in New Player Discussion
I play on about 10-15 private servers and cant get into most of them as they are 50/50 UK/EU servers -
On one of my current characters I have: A scoped Winchester An SVD A UMP An AK74U A CR75 (Silenced) I tend to collect weapons when soloing so I can share quickly with friends when they come online.
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I remember a good few patches ago, it would be hilarious to watch a small squad of infected chasing a cow or chicken around. Sometimes they would battle for a very long time. Do you think we will get back to that at some point with the AI? We will have wolves and bears roaming around. I assume we will be able to watch a pack of wolves hunting some deer, or a bear maul a goat to death, but will a rogue bear who wanders into a city start fights with the infected? I can imagine some superb things happening with that. You are pinned down inside a house. An attacker is close by and stalking you. He fires off a round in your direction and starts to get swarmed by infected. A bear hears the sound and comes to investigate. Infected start to aggro the bear and the bear starts to fight the infected and your attacker. Some wolves also come to investigate and it turns into a 5 way battle for survival. You vs Attacker vs Bear vs Wolves vs Infected.
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Environment vs Environment (EvE) Battles
BeaverProductions replied to BeaverProductions's topic in General Discussion
Why would a bear not attack infected? To the bear its just another source of meat -
Environment vs Environment (EvE) Battles
BeaverProductions replied to BeaverProductions's topic in General Discussion
Awwwe How cute -
Im constanly sneaking around areas, stopping in cover to check my flanks before moving into the open only when sure there is no-one around....and my team mates just running around like a lunatic right up the middle of the street....usually shooting windows with his sporter :/ Forgot to say, I chucked you a subscribe on YT, look forward to seeing more.
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Zombies start moving when players are nearby?!?!
BeaverProductions replied to Luc Tonnerre's topic in General Discussion
You are correct I've done many tests with range finders and maps. You can step in to 499m and they start walking, 501 and they stop (with slight network delay) -
Zombies start moving when players are nearby?!?!
BeaverProductions replied to Luc Tonnerre's topic in General Discussion
Yup, been using that knowledge for a year now -
Your friend wandering around at 2 mins :) I have guys I play with who are like that :) /facepalms all round :)
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Zombies start moving when players are nearby?!?!
BeaverProductions replied to Luc Tonnerre's topic in General Discussion
Since April 2015 at least -
Zombies start moving when players are nearby?!?!
BeaverProductions replied to Luc Tonnerre's topic in General Discussion
100% not true I raised the issue back in April 2015 and this was the reply: Feedback tracker update: Hello Beav and thank you for the report. This has been implemented to generally improve server performance and for that reason we are not planning to change this anytime soon, however we understand that this indeed can be abused and we will look into possible tweaks which could prevent the abuse. Regards, Geez -
Zombies start moving when players are nearby?!?!
BeaverProductions replied to Luc Tonnerre's topic in General Discussion
From April 2015 (at least) its been like this -
DayZ PVP/COMBAT/SURVIVOR Tactics.
BeaverProductions replied to cornflakesx's topic in General Discussion
We have a Gallery section for videos