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Everything posted by BeaverProductions
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so....? (Character reset question)
BeaverProductions replied to killerbyte12's topic in New Player Discussion
...and don't title posts with ambiguous titles please. -
Is Fire useless for Hypothermia?
BeaverProductions replied to Subscriber's topic in General Discussion
Always wise to test things like this out before you get to the point where you will die from it -
Hoodies can also be made into rags. Sewing kit can be used on Exp to stitch up your wounds.
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Locking doors in experimental.
BeaverProductions replied to venkman302's topic in General Discussion
Ha - thats a great idea. We can taunt them from outside the windows :) -
Locking doors in experimental.
BeaverProductions replied to venkman302's topic in General Discussion
Erm You obviously didn't, or did not pay attention :) -
Locking doors in experimental.
BeaverProductions replied to venkman302's topic in General Discussion
Someone didn't have the patience to watch a full 2 mins 30 video :) -
While you all wait for the new patch, here is my new video showing some friendly encounters, some not so friendly and lastly, my first sniper kill. Hope you enjoy.
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Thanks mate Hopefully they are improving every time. Usually trying to get one out each week, either the squad play with The Weegees series or my Solo Journeys.
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Have a look at this feedback. http://feedback.dayzgame.com/view.php?id=17319 This was closed due to inactivity but we all know its still happening. This happens to a lot of us. I see it posted daily on the forums and reddit. How many of you have actually send some feedback to the bug tracker? If you just whine on the forums, nothing will be done and bugs will be ignored as the devs don't think its a big issue. Please complete the form, thats why you are playing the alpha.
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Bug Feedback is VERY important
BeaverProductions replied to BeaverProductions's topic in General Discussion
There are probably other tickets on the same issue, but the devs usually merge them. This one was closed because they think the issue is resolved. I know the tricks to get your character back and to prevent it being lost in the first place, I was just bringing this to everyones attention to make sure you are all reporting this issue , and other issues if it they do happen -
I logged into one of the current stable persistence enabled servers (not an official one) and seen a ruined Improvised Backpack in the middle of a firestation (with a ruined magnum inside). Now I have no idea if the backpack was ruined when it was dropped, but I suspect it was from someone that died in there and all their gear and backpack was ruined. Now I went back onto that server 24-36 hours later and the same items were still there inside the fire station. I believe whats meant to happen is that dropped items will degrade in quality then despawn after a period of time (dont know how long). Backpacks can be dropped and left for a few days before they degrade in quality and despawn (Dont know how long this takes but i think a few days) Tents should keep everything as long as you visit them every few days. We all know there are issues and bugs with persistence.
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There are videos on youtube. I'm hardly letting the cat out of the bag.
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What, that antibiotics dont do anything or the walking/sniping trick? Bug exploits should be for everyone, just just the chosen few :P
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First impressions, 10+ hours later
BeaverProductions replied to hammy55's topic in New Player Discussion
Hehe nice one....and now your ready for revenge :) -
I dont think vitamins and antibiotics do anything at the moment. Forgot about another sniping tip, well its more of a bug actually. If you stand up and scope in on your target and start to walk forward, you will have zero sway.
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First impressions, 10+ hours later
BeaverProductions replied to hammy55's topic in New Player Discussion
I think you would need to be playing in the morning and I would be online at night. Server pings would probably be to incompatible though :( -
First impressions, 10+ hours later
BeaverProductions replied to hammy55's topic in New Player Discussion
Where are you based? Would be good to meet up and have a journey together. I'm in the UK so play most nights for an hour or two after work. -
First impressions, 10+ hours later
BeaverProductions replied to hammy55's topic in New Player Discussion
I hope so. I started off as friendly, then as the assholes started shooting me for no reason at all, the dark side crept in and I was starting to become what I hated the most, a bandit. I'm not saying I will be some sort of saint, but I will try to communicate more with players I spot before I pull the trigger. Some days I might be a killer, other days I might be a hero. I think its probably just because I'm playing Experimental that people are friendlier. Most folks on those servers are there to experience the new stuff, not just murder random people. I am the generally the type of player who collects civilian clothes, makes my own Improvised Backpacks from Boar pelts, hunts for all the Mosin parts and survives outside the main cities. I occasionally take my Mosin and sit on the outskirts of Elektro, Cherno and Novo watching survivors run around. I try and locate bandits on rooftops who are just killing freshspawn and deal a certain kind of justice on them. -
First impressions, 10+ hours later
BeaverProductions replied to hammy55's topic in New Player Discussion
I was on experimental last night testing the new guns. Found the Repeater and the new pump action shotgun. The server restarted and I joined a new one. I was in the construction yard in Severograd and as I zoned in I could hear a zombie aggro someone. I waited for what seemed like an age then moved out on the hunt once I was sure I didn't hear movement near me. My previous few encounters had guided me down the dark path of banditry as when I had previously tried to be friendly to players, they had just killed me on sight. A dead zombie was to the east so I headed that way. Within 10 seconds I seen a dude about 100m away. I lined up a shot. I had a decent shot on him but waited as he was still quite far away and the repeater isn't a terribly strong gun as it takes 0.357 rounds. I tracked him to the jail. I stood behind a wall and watched him loot the jail then leave and head to the Fire station. I could have had 3 or 4 shots at him by this point but he was moving most of the time. I followed him to the fire station and took up position at one of the big main doors and waited. He stopped to loot something and I took my shot and hit him. It wasn't a head shot and he managed to avoid my second shot and leave the fire station by the back door to try and flank me round the back. I went round the other way and it was a stand off like a spaghetti western. Both of us with our guns raised, 30m apart....not shooting. It was weird. He eventually started talking to me and said "Whoa whoa whoa, don't shoot". I actually didn't shoot. We eventually stood down from our stand-off and we started chatting and I let him bandage. I apologized profusely for shooting him and we had a lovely conversation for a few minutes we said good bye and went our own way. That's 3 German guys I had met on Experimental and they have all been really nice and more passive than aggressive. It was a bit of a turning point for me and the banditing thing I had been edging towards in my game play. I'm not sure if i will ever shoot first again if I have the drop on a guy unless the dude has full military gear and AKs/M4s - those guys can die. I will probably shoot if I'm surprised and don't have time to assess a situation and I'm trapped in a building. About 2 minutes later, I spotted another guy running up the main street, bold as brass, gun on his shoulder. As he got near me I started talking to him. I had the opportunity to kill him easily. Strangely, he just kept running in a straight line up the road. I chased him while talking to him all the time. He eventually stopped, looked at me, said something incomprehensible, then ran off again like he didn't give a fuck :) Later, I was having a drink in a bush close to a main road. After I was finished, I popped out the bush and a player was within 10m of my position. Neither of us raised our guns and we greeted each other and had a brief chat. He hadnt seen me at all until I jumped out the bush. I was looking for a Mosin and had both a Long Range Scope and PU scope ready in my bag. The guy had an SKS so I gave him my PU scope and he tried to give me a Long Range Scope he had in his bag, but I already had a pristine one ready for my Mosin. Yet another German dude on Experimental who was totally friendly. About 20 minutes later I was in the jail in Vybor and heard zombie aggro outside. I took up position in one of the jail back rooms and waited to see what would happen. The jail door opened and he ran into my room. Again neither of us shot our guns and I told the guy I heard zombie aggro but he hand not seen any zombies. We worked together inside the jail to see if we could spot who else was outside. Unfortunately the server crashed. Why does it always crash once you meet someone nice :( Experimental is where its at for friendly encounters just now, especially if you are away from the coast. -
This thread has become derailed. The OP was asking for sniper help - not some arguement about if a mosin is a sniper rifle at all.
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Finding it a little bit difficult to decipher your post I'm afraid. I take it English isn't your first language? Thats perfectly fine, but try and say what your specifically having problems with and I will be more than happy to help. I take it your finding it diffcult to survive and cant find water/food/axe/weapon/ammo? Not sure what "no lag maps" means or the last sentence. If you find a pond, stream/river or pool of water, you can drink from those.Some houses on the current stable build do not spawn anything, some houses are goldmines for food. Everyone struggles with the game for the first 5-10 hours. Take this time to learn which houses are the best places to find food.Axes generally spawn in industrial areas. Fireaxes can be found mainly in firestations in larger towns and cities.Jails/Firestations/Police station buildings are good places to find guns. The top floor room of schools and office buildings often have guns too. There are large brick red buildings which are also good for guns. Climb up the outer ladders of firestations onto the roof of the tower - usually pistols there and ammo.Use something like http://dayzdb.com/map/chernarusplus to see where guns and other items spawn the most.Military bases have adnavced guns
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Horrible FPS in cities after recent patches
BeaverProductions replied to Mukaparska's topic in General Discussion
This is the core problem with your prespective on this. Let me be clear. THIS IS NOT A GAME Its is 11 months into a 3 year development cycle to make a "game" When it is released into Beta its almost a game. Its not a "game" until its gone gold and released officially. This is my first Alpha testing experience in a title of this magnitude, but have tested numerious beta development builds on various "games". Many have been buggy messes and been playable or unplayable to various degrees. I can image that COD/Battlefield was a friggin mess at Alpha stages. Thats why most companies dont usually allow early alpha aceess. What you have paid for is called "Early Access". You paid a small amount to test the builds and report problems/issues/bugs. I would ask you, how many bugs have you reported to the bug tracker? Thats what you are supposed to be doing here. It was cheap because of the financing model. We bought "Early Acess" to fund the developement and that means we dont have to buy the full price game when it is finished. -
Oh and one more thing, if you use these tips to snipe me, I will hunt you dont and remove your kidneys (in game I mean) :)
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A few tips I have acquired while learning to snipe: The bipod has been removed from the game (or not spawning at all). As a previous poster said, splint yourself before you settle down to snipe to remove any excessive weapon sway from zombie damage. Hold Breath still does work (kind of). Its just been drastically reduced in its effectiveness, but it does steady your aim slightly just beofe you shoot. You MUST remap hold breath to another key as if your constantly zooming in your scope, you will constantly be out of breath if its mapped to RMB and this will increase sway. Use the + and - keys on your keyboard keypad to zoom and scout areas. I usually only use the RMB zoom when Im ready to fire. Have your FOV set just to the left of the "o" of "Field of View" when ranging your target. If you dont, your ranging will be off. Once you are ranged, you can increade/decrease FOV if you like but remember to put the FOV back to the "o" if you need to re-range if you spot someone further away or closer to you. To range your target, imagine stacking the target on top of each other. If you can only fit 1 player between the centre of the cross hair and the tip of the thick vertical line coming from the bottom, thats 100m away. If you can fit 2 players inbetween these reference points, its 200m etc. It gets harder to estimate the further away you are from the target. You can also guess the range by ranging against doors on houses in the distance if sniping into cities. Players are about 3/4 the hight of a door so you can use that to guess distance. Its not perfect but will be roughly right. Use the measuring tool on the online Dayz maps to calculate exact distances from known locations. I use izurvive.com as we use that for squad positions anyway and has the firestations and police stationsclearly marked on the map. You can also go on low-pop servers and find your favourite sniping spot and take practice shots to work out the distance to, say for example, the hospital building, firestation. police station etc. Write these ranges down and also do this from a couple of locations as you should always move to another spot after taking a few shots to make sure you dont get hunted by sniper killers. If a Target is 650m away, you will either have to aim a bit higher with 600m range or a bit lower with 700m range. Here is a video that helped me loads https://www.youtube.com/watch?v=dRXUsi7B1MQ
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Horrible FPS in cities after recent patches
BeaverProductions replied to Mukaparska's topic in General Discussion
I'm not a fanboy, I'm just a realist and understand what I'm testing/playing.