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Everything posted by BeaverProductions
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830 meter bandit sniping with the rangefinder
BeaverProductions replied to BeaverProductions's topic in Gallery
Hey - it was our Friday night boys session and 2 guys were camping on the roof....what else we gonna do but shoot them :) -
830 meter bandit sniping with the rangefinder
BeaverProductions replied to BeaverProductions's topic in Gallery
Yeah, a copyrighted song in Germany, sorry. -
830 meter bandit sniping with the rangefinder
BeaverProductions replied to BeaverProductions's topic in Gallery
I'm afraid its blocked in Germany, not sure if that's your location? -
Try validating your cache?
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I spawned near Elektro and was confronted by 3 inept bandits within minutes. I led them on a merry chase. Didn't work out well for one of them.
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Cheers man, he was to worthless to kill :P
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Nicely done. I think you need to drop Martin from your team, more of a liability than an asset :)
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I dont think you are correct. Persistence used to be "opt-in", but now its "opt-out" by server admins. Played on lots of servers without persistence in 0.50. I'm sure I seen a dev twitter or post explaining this.
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How Persistent is Persistence?
BeaverProductions replied to youngjediknight's topic in General Discussion
I believe its supposed to work like this: Items spawn and degrade over time from Pristine to Ruined. Once they are ruined, they despawn and another item respawns on the map. If you drop an item, its supposed to degrade to ruined and despawn. An item should last <24 hours when dropped. Items in a backpack should last a few days when dropped Items in a tent should last forever. -
Erm I think its always been Bright Green Energised and dark green hydrated to start "healing"
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In response to characters being reset:
BeaverProductions replied to Grimey Rick's topic in General Discussion
The Devs have confirmed that the red message warning you that it couldn't retrieve your character is a bug. -
More interested in functioning walkie talkies to communicate
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Was the same on Experimental too. Novo tower is the best place to pick up firearms when a fresh spawn. I counted 17 in the tower last time I was there (includes 3 Crossbows)
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Items are supposed to degrade over time, but I think there is a bug at the moment where no items are degrading. Items should respawn elsewhere once they degrade to "ruined", but Ive no idea how the code is handling that when nothing is degrading.
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Dead zombies blocking stairways
BeaverProductions replied to Zing Freelancer's topic in General Discussion
Go prone to get through blocking Zeds. I have reported on the bug tracker that you cant "hide" their bodies -
So, are vehicles coming in 0.50 or not?
BeaverProductions replied to haxborn's topic in General Discussion
Because they wanted to make the most complex vehicle to make sure everything was working before developing simpler vehicles -
I found nothing but friendly Germans on Experimental over the last few weeks :) Met and chatted with about 6 of them up north exploring, all individual encounters. I spotted them all first :P
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Quarry sniping. A beautiful way to spend a Sunday afternoon.
BeaverProductions replied to VIDEOSAUR (DayZ)'s topic in Gallery
If you havent seen Mike's Green Mountain video, I can highly recommend them -
What should I keep and what should I drop/trade?
BeaverProductions replied to LucidHills's topic in General Discussion
vs -
So, are vehicles coming in 0.50 or not?
BeaverProductions replied to haxborn's topic in General Discussion
I dont think the weight or size of the truck is of any consequence. A truck is basically an object, like a fireplace kit or a player. Its just that the object can move and is affected by physics. Comparing a functioning truck to dynamic persistence loot spawning is apples vs oranges -
So, are vehicles coming in 0.50 or not?
BeaverProductions replied to haxborn's topic in General Discussion
I know, right? The current experimental testers (you know, us who join experimental to find the new items and test them and feedback the results/issues) wont even be able to join the Exp servers with all the vehicle slags trying to get in. Then once their vehicles are wiped with a new exp update, they will be apoplectic :) -
Repairing items and clothing
BeaverProductions replied to tally2425's topic in New Player Discussion
In the next patch you will be able to repair almost everything with a either a sewing kit, leather repair kit or duct tape -
So, are vehicles coming in 0.50 or not?
BeaverProductions replied to haxborn's topic in General Discussion
There is not a chance they will push the truck directly to stable without experimental testing. They will increase the spawns of essential items to get the trucks working so the small experimental population can test them. -
so....? (Character reset question)
BeaverProductions replied to killerbyte12's topic in New Player Discussion
Thats the Battle eye message that was for the 0.49 update/wipe which still seems to be broadcasting on some servers. We are now waiting for the 0.50 stable patch, so no wipe is coming that we know of. -
Cooking with stove, insta-burnt - Fixed? Plans?
BeaverProductions replied to voxframe's topic in General Discussion
And how many of your "issues" have you reported to the Bug Tracker?