

seaweed
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Turning off the black thing in Night Vision ?
seaweed replied to mbelholm's topic in DayZ Mod General Discussion
I used to have a set up exactly like you and used this mod (or a version of it) to play many Arma 2 scenarios in the past. Full Night Vision Goggles with clean lens http://www.armaholic.com/page.php?id=6123 Probex -
A bump for self. I do not want this issue buried, because it is an important one. Moderator: Please change Hoppoing to Hopping in the title for me :-)
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This is a suggestion about how to prevent "server hoppers" from spawning behind people in buildings. Player presence detection algorithm. If possible, it would be a good idea for the server to run a check for any players present, let's say within 50m radius of the spawn location, before the new player is allowed to enter the server. If another player is detected within that distance, than a message stating something like "Your spawn location is currently occupied, please try again in a moment" would display, and a new player would have to wait for the location to free up before being allowed to spawn in, or would have to go to another server. This check would serve the purpose of preventing people from spawning inside the Barracks or Stores, for example, when other players are already occupying the bulding. Many people have been killed by players spawning inside buildings right after those very buildings have been "cleared" of enemy presence. PS. Somebody, please correct the title spelling because apparently I'm not allowed :-)
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Never Trust anyone even if u know them of Team speak or skype.
seaweed replied to cdrummond80@live.co.uk's topic in DayZ Mod General Discussion
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yup, I found 2 pairs by a crash site just north of Stary Sobor.. aamof, I've found 3-4 crash sites up there.. there seems to always be at least one pair there. First thing you should do when you spawn is locate the nearest dear stand.. if possible, hit a few of them along the backroads leading north. Then try to find a drugstore, you will almost always find plenty of food and most of the tools, plus bigger packs.. another good place to find guns is in a church, but churches and drugstores are dangerous.. Finally, if you find a smoke nade, hold onto it.. when you are ready to leave town, they can be invaluable because all of the zombies in the area will run to it when you throw it, allowing you to bolt the other way. Follow those tips, stay away from the coast, and *never* trust another player. You will be fine. If you try to head for Cherno or Elektro right away, be ready to respawn again very soon. :P These crash sites, do they re-spawn their gear or do you have to catch them early right after the server restart?
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+1. As if the game already didnt have problems with enter-able buildings. Those few that remains are either barbed wired' date=' tank trapped and now will be bear trapped. Excellent. [/quote']
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What's with the self-righteous indignation? Is the problem here the fact that I dare to express a dissenting opinion? Do I MUST post bug reports to qualify in order to post an opinion? My opinion is a productive one, because I firmly believe that adding autonomous weapons (eg. Bear Traps) will affect this game in a negative way. It's not a BUG, but I believe that it's a bad idea and the game can be better off without things of this nature. It's not a complaint, it's a warning. Original post: http://dayzmod.com/forum/showthread.php?tid=18575&pid=204165#pid204165
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BEAR TRAPS? Seriously?? Why are we putting in more insidious tools for players to hurt each other rather than dealing with serious bugs and basic functionality first? Aren't there enough problems to be dealt with without adding new unknowns? Why would we want to provide the players with the ability to hurt each without even having to be present on location? Now we are going to see barbed wire mazes (I know it's being dealt with, but there was no need for it in the first place) along with "mine fields" of bear traps. Let's focus our efforts where it counts, not on superfluous counter productive crap like bear-traps, tank-traps, barbed wire, or whatever else comes to mind. How about the ability to wield an axe without having to put the primary weapon in the backpack, and possibly having that weapon eaten in the process, for example?
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+2, or whatever number it happens to be by now. I'm actually for NOT having the zombies inside at all. If they went in and out, it would be different. As is, they just stand inside and it is impossible to get around them unless one kills them. They ALWAYS aggro first too.
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Spawning without a weapon. This really is not an issue. It is extremely easy to make it without the gun UNLESS one insists on entering into hostile areas right away. I think that people have learned to spawn and start a shoot-em-up right away instead of hoofing it away from the coast and finding some stuff first. It seems that there is a specific demographic which wants to spend all of their time in Cherno and Elektro shooting each other. That's fine, BUT now they have to find a gun before they can shoot at everything that moves. In summary. It seems that the primary reason for people wanting a gun is to play the game a certain way they like. Now that the guns are gone, people need to adapt to the new challenge, especially since it is not hard to make it just fine as long as one does not insist on wanting to prowl in hostile terrain from the start. Spawn, get away from the coast, find gun, come back and shoot everyone. Simple. (Too much work? Play a different game because Day-Z is NOT meant to be a noob-fest FPS)
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