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ruecanonrails
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Everything posted by ruecanonrails
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Zombie AI is completely and utterly broken
ruecanonrails replied to PinkTaco24's topic in DayZ Mod General Discussion
1. Watch your visibility, and the amount of noise your making. you can pretty much crawl between a zombies legs without being noticed under certain circumstances. 2. They aren't skipping, they are staying limber so they can rush and charge anyone they see, smell, or hear. They are essentially scouting the general area looking for food. 3. Of course they do, they are the undead horde! Punching through walls and doors is what they do best (just grab any classic horror monster movie) What is actually bugged is the animation for this, you don't see a hole in the wall or window after the zombie has punched through it, nor do you see the arm reaching around trying to grab something. 4. nah, they don't warp. you must be laggin. Or you happen to be standing around while a respawn cycle happens. Hmmm looks to me like zombies are working fine. nothing is broken here folks. thread can now be closed. -
So...I've acquired 10 Satchel Charges
ruecanonrails replied to zealot644's topic in DayZ Mod General Discussion
Doesn't look to legit to me, and if someone kills you they will think the same of you as you think of the person you killed.. Anyways I say use them all in an explosion of glory! have fun with them you probably wont see them in that large of quantity again. -
i persoanlly would love to see third person removed entirely
ruecanonrails replied to A.Jones's topic in DayZ Mod General Discussion
I would like to see it go. I enjoy playing on servers that have it disabled because it puts everyone back on the same fair playing field. Of course I use it from time to time if they server has it enabled because I assume EVERYONE is using it there, why should I be at a disadvantage? It's great playing on servers with it disabled, so much more intense when you have to use Q and E to lean around corners to try and get a view. The whole 3rd person view to look around corners, stalk other players etc is to me kind of unfair and does not need to be in this mod. I vote for it's removal... Where is the poll so we can get some votes goin? :) -
Is Dayz using the wrong engine?
ruecanonrails replied to steveba50's topic in DayZ Mod General Discussion
It's a good thing the game is still in it's alpha stage ;) I think this thread is better kept until they have a version they are happy to call full release. The game is just getting a rough mock up of whats to come, a feature here and there, and TONS of bugs and glitches. The bugs and glitches will most likely be fixed in the beta stage. The alpha stage is being used to test ideas and use buggy codes that only "just work" as place holders until they have time to go back and fix it. If they went and fixed every little glitch with this game WHILE in alpha. Add something fix it entirely until it works perfect then move onto the next feature.. The game would NEVER get finished. The problem with coding and creating games is that nearly everything you add a new feature or tweak something it has a good chance at breaking everything. By fixing the major bugs and glitches the development is able to continue and work on the minor bugs and glitches can happen later when most of the features have been added. Of course minor bug fixes will happen all the time during updates but more or less they will be left until further along development -
DCing to avoid death should not be fixed untill zeds are fixed
ruecanonrails replied to Inzight's topic in DayZ Mod General Discussion
This is a VERY LAME excuse to exploit the disconnection aspect. I have been killed MANY times from just being stupid, getting stuck in a building with one way out, a horde of zombies, and not enough ammo to blast through them all. Sure I could have disconnected, logged out and logged back in and walked out. But that would be cheating. Instead I manned up, held them off until my last bullet and then made a run for it towards the exit... I didn't make it. Things like this make the game interesting. The other day I was playing chillin at zub castle and had a zombie break my leg. Instead of disconnecting, suicide, or finding some other cheat. I CRAWLED all the way back to cherno in the evening when it was getting dark, made it to the hospital and found some morphine. This was done on a popular server full of people (mid 30's to low 40's) I didn't even think to find a server with low population to make it easier.. Instead I played the game properly, I waited until dusk when it got harder to see and made my way avoiding zombies and players alike. The whole "zombies are running too fast" whining and complaining is getting ridiculous. The infected in this game are amazing slow walking zombies would just suck. This isnt Romeros style of zombies. These fuckers are more like 28 days/weeks later, return of the living dead, and the dawn of the dead remake. A zombie has one thing on it's mind and that is to eat you. There is no reason a zombie should be slow moving, they should be pushing their body to the limit as they feel no pain and have the ultimate drive to keep going. The only reason I think the zombies should be slowed down is if they have been injured. have a zombie with only one leg crawl, but have him crawl with some intense anger that causes you to pause for a second and think "oh fuck, he just wont stop!" and not "heh, he's stuck crawling, I can save my bullets and ignore that one" At this moment WITH the glitched zombies, I think the game is still too easy. The only thing we have to really fear right now are the bandits, zombies just merely get in our way as a distraction. Another thought, With the glitch of zombies attacking you through walls. I LOVE That I think it should be made a feature and have a special animation or something that goes along with it. I view it as all those classic monster movies where the actor runs into a house, secures the front door then back up and just leans against the wall and watch the front door then next thing you now a fist punches through the wall and a hand starts grabbing at the person. That's what I see when a zombie attacks me from outside... I simply step away from the wall. It's an added danger that is great. -
Died of dehydration... in the rain.
ruecanonrails replied to TheFunkyJesus's topic in DayZ Mod General Discussion
You have a good point. While I do find it unlikely you would be able to simply open the lid on your canteen and fill it from rain water. However if I was dying from dehydration and it was raining I would FIND a way to get that water. Whether that involved licking the ground and sucking up small puddles. Adding in garbage bag to the game (or some other form of poly readily available in normal day to day life) you could use it to collect rain water and fill up water bottles, however it should take ten or so minutes to work and even then only fill the bottle half way. -
Anyone Else Having Trouble Staying Friendly?
ruecanonrails replied to Time Glitch's topic in DayZ Mod General Discussion
Be friendly, Don't be stupid. The way I play is if I see someone at a distant I try to avoid and watch them. If they are close I try to communicate using direct chat while still staying hidden. Only once communication has started and the other player lowers his weapon (looks down and uses alt to look around, or switches to flashlight) and we share a similar goal Then and only then will I reveal my position. The biggest thing you must do in order to remain friendly is NEVER give away your position if you have the drop on someone. Do not shoot them on site, instead watch, analyze their behavior and make an honest choice on what to do next whether you decide to stay quiet and hidden, try to communicate, just avoid them, or if the situation calls for it shoot them. but as in real life, shooting someone during times of an apocalypse should be the last resort. Being friendly does not mean you only shoot at someone when they shoot first. To me, being friendly is giving everyone a chance to walk away in one piece. The common goal of this game is to survive and defend what is yours. As for the possibilities of consequences for killing to much.. I think that needs to be thought out much more and have many different variables. Making someone accidentally discharge his weapon due to having killed 50 people and is going insane is a good idea however it starts to fail when you consider the real world. There are some people that just aren't phased by that sort of mindless killing, they were raised for the battlefield and taking another life does not shake them one bit. I think the players should spawn in and everyone have a set character trait (changes each death, but some system that doesn't allow suicide switching to get a "good" one) Spawn in with a character that has the trait of "Serial killer" that person could be slower, require more food/water than normal and start out with a relatively high stress level which can cause the misfires and hearing things, etc. For the Serial Killer role, in order for him to lower his stress he would have to kill another player Lone wolf, stress increases when in groups of people or even inside of large towns, paranoia sets in (I think of high stress being similar to what's in the game amnesia the dark descent) When the character is out in the wilderness his stress goes down. Lone wolf could get more out of eating and drinking so you can eat and drink less or get more healing from food. I think if we have a system of stress or whatever you want to call it where players have consequences we need to have it rounded out to accommodate EVERY playing style and having different character classes without changing the game and turning it into a rock paper scissors match just simple boosts to each style of play.