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Efiop

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Everything posted by Efiop

  1. Efiop

    Make life valuable

    I think many have wondered about the problems endgame Dayz, or rather lack thereof. Someone may not like and constant death match "kill or be killed." I believe that the root of these and many other problems Dayz (and many modern MMOs in general) is buried in one simple fact. Life character, as such ... priceless. In the sense of "Star Infantry": "You drag yourself to the equipment for a million dollars. And add to that the five cents - what you stand." Mosin with a view - valuable, hung with M4 - valuable antibiotics - is valuable. Die naked? Maybe a little inconvenience from the far unsuccessfully spawn. But things can pick up and comrades. Rocket, like, trying to create a sandbox survival (life-saving) and not death match a zombie Apocalypse. So why is the most important in the whole world for a man thing is valued so low in this game? Life of the character itself is not worth a dime. A huge hole in the design. I do not believe that the punishment for killing players are able to solve the problem. It's like an analgesic to replace antibiotics. The disease to be treated, and not masked. How to solve this problem? A very difficult and interesting question. And I have for you there are several conceptual proposals. I must say that all of them will be based on experience playing ARMA2 and high fashion to her. So, first I propose to introduce a temporary improvement for the character, which would operate until his death. For example, such improvements are found for machines. For humans, this may be an opportunity to take over a top gun, carry on a huge weight, the ability to craft some rare things, disguised as zombies and be their for them, whatever. You can even come up with a lot of cool pieces. The key is that such improvements should be very rare, and that they were discharged after death. Second. Where such improvements can be found? As they should be rare, it will be possible to find them in one single place - on sector B. Yes, should be an analogue of the fashion sector B Origins. Island, heavily guarded by armed bots, with all these improvements as a reward. Third. There must be an auction. That people have the opportunity to sell such improvements, rather than storing them in reserve. For those people that can not go and knock on the improvement of the sector should be able to save enough money to buy them from other players. These proposals related to the value of his own life. Now let's talk about the value of another's life. Here I borax idea of an MMO. I propose to divide all the players into two factions. Each faction has to be your trading city, your auction, their armed guards bots. But belonging to a certain fraction of the player should not be deprived of its ability to kill their. For this you just need to enter the appropriate punishment. What should be the punishment? Player who killed her is denied access to all traders and auction. The player who killed his second - becomes an outcast. His start to attack their bots guards on his head entered award. How to recognize her? There should be no visual differences. The difference should be hidden, something like an implant, read information from which you can remotely special device. Such a device should also be rare. For beginners should intrigue whom they can kill and who not. Perhaps such a device can improve the binoculars or a sniper scope. Well, once we have two factions, then it was quite fun to have to give the players an extra reason to fight each other. For the complete destruction of the enemy city to allow the winning party to rob auction. Naturally with such a reward, protection of cities should be at the level of the protection sector B. As a result, we get at least 3 hot spots. 2 city each fraction and sector B. In addition, you can make a small mission in EPOCH and we get a constant result of the ongoing war. But not everyone against everyone. A two factions each other. And each fraction in sector B. In addition to singles remains able to kill everybody and live as a hermit. Just to survive, and can be great, but only until will not collect all that is needed. After that it becomes boring. Why ARMA2 mod replaced by the following one and the next. Because none of them have endgame. None of that would keep the game after studying her up and down. Standalone awaits the same fate does not make it something special
  2. Efiop

    Make life valuable

    I play Dayz from the outset. Perhaps if I did not have experience playing modes ARMA2, I would agree with you. But now after a few years, I'm not interested in just surviving. The point is not that difficult to get new loot, no. The fact that survival for survival is boring for me now.
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