ljlee256
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To some extent I agree, although I think a simple /or visual state of an apple tree could be easily done, if there are apples present, show apples in the tree, if not, then don't, they don't have to show the exact number of apples present in the tree itself, just an -or- visual state. You are right, you should actually be able to see if there are apples in a tree. In regards to the hunger system, I like the reduction of available food supply, I think that adds realism to the game, however, the fact that someone can go from "kinda hungry" to literally dying of starvation in 30 odd minutes is not overly realistic, hell it takes me longer to bleed out. Make food extremely scarce, but make death by starvation take a few hours I think. And/or make being "hungry" punishing (makes the character slower and weaker) but have the rate that your status deteriorates from hunger to starving take much longer. In reality a person may get hungry within a few hours of not eating, and within a few more hours start to degrade his ability to focus or perform physical tasks, but the time it would take an otherwise healthy person to actually die of starvation is weeks, if not months, not to mention, long before a person actually dies of starvation they will literally eat grass (I read it in a book, Russian children, they maybe ate every 3-4 days, and they would actually eat grass when they could find it).
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I can get behind this method. Don't get me wrong, I completely disagree with server hopping for purposes of avoiding danger, or finding higher value loot, I think it contravenes the spirit of the game in a big way, the idea/spirit being a survival game, the more restricted someone is the harder the game is, and the harder the game is (to within reason) the more fun it actually is, I would never play a game that is easy, which is why I despise cheaters and hackers. The more elements of reality that are added to the game in terms of how surviving an apocalypse would actually look and feel like, the happier I am. That being said, it comes down to balancing it all so that people in general are happy, I get that, this isn't "LJLEE256's game" this is Dayz by bohemia interactive.
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Yeah, persistence not only doesn't work, but its rendered a good 15% or more of the servers unsafe/unusable due to character data wiping, or completely removed loot from them, it's hilariously sad. Addition: I have found a tent, I have deployed it, I have put stuff in it, and I have had it completely vanish without a trace, was sort of pissed, only sort of because I wasnt expecting it to work tbh :P but still sort of due to how hard it was the find the god damn thing.
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"persistence enabled" servers = new character slot?
ljlee256 replied to Stafftiner's topic in General Discussion
Some of the persistent servers are prone to having issues gathering existing character data from the main hive, meaning it can't connect to it well enough to be able to find your existing character and then defaults you to a fresh spawn, if this happens immediately disconnect from that server and join another one, the sooner the better, playing for too long on a fresh character could result in an overwrite of your existing character on the main hive (if the server does manage to establish a connection to the hive later). The best way to tell is watch the lower left of the screen as you are entering the server, if "Testing 1, 2, 3" pops up, that is a fresh spawn, exit quickly to avoid issues. -
I've made a habit of just getting myself murdered every tuesday night for the last couple weeks in the hopes stable gets updated after I go to sleep... so heres hoping tonight IS a good night to die!
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Looks good to me, especially pleased that there are going to be interchangeable vehicle parts, this lends to the notion that vehicles wont be just "Oh I found a truck, a pristine, working truck in the middle of the apocalyptic wasteland, guess I'll hop in and go on a rampage!" Cause that would be silly and unrealistic.
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Good solution but one little addition: the spawn should be based on average median player count, that way clans don't start using low pop servers to farm loot, and/or you don't go to pick something up, someone exits the server, and it vanishes in front of you. Also the problem I've always had with server hopping penalties is ping, I have a really stable and strong internet connection so my ping is usually at a cool 35~ on most servers, I prefer to play only with people who have similar ping as high ping players tend to create server wide lag. Unfortunately I cant see the players pings that are in the server without joining it so I have to server hop until I find a comfortable ping level, I would be penalized for this using a server hopping penalty.
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I'm not so sure it makes them lazier to be honest, I also play HC, and mostly in the mornings as I work 13 hours per day and can barely keep my eyes open in the evening let alone play a video game. After running around with 1-2 other people on the server for an hour and then suddenly everyone else decides to get their lazy asses out of bed and the server begins to get more full, my heart rate immediately speeds up and I become the most careful guy you'll ever meet. Ultimately though, I don't think server hopping for gear is exactly game breaking, I think it's 2 different play styles mixing together and creating an issue where one doesn't need to exist. Public Servers* with single server hive saving and Public Servers* with multi-server hive saving, is the solution. Give people the choice, and for god sakes make it a filter option, the server list is a nightmare to navigate already.
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DayZ SA Equipment Guide: What Equipment you should be using to survive, and where to find it!
ljlee256 replied to marsmars's topic in New Player Discussion
I'm pretty sure its the helmet to be honest, I've had countless vests ruined and been bleeding after 1-2 hits from a zombie, I tried the ballistic helmet out the other day and got snuck up on by a zombie while I was drinking water, hit me about 4 times before I could complete my action and get my axe out, no damage to me or my gear. Does anyone know the protection stats on the tanker helmet? Anyone had it protect them more than no helmet or just a hat? EDIT: Tanker helmet does not APPEAR to offer any additional protection, 1 hit from a zombie made me bleed enough to ruin my newly acquired TTsKO jacket >.< Perhaps all the helmets are only supposed to protect against head trama? It seems like the ballistics helmets make you impervious to zombie attacks though, havent bled yet wearing one (except getting shot of course). -
The problem with the hummer (or any other real life vehicle for that matter) is rights of usage. You cant just take someone elses model, design, and name and use it for your own commercial purposes, that's how companies get sued into bankruptcy, the guns that are already in game are a great example, the AK model line is usable because Kalashnikov signed away loyalty and duty rights as cheap forms of advertisement, same with the makers of the SKS the 1911 and the M4, however certain guns like the "Blaze 95" are loosely based off a different real life model from companies that wouldn't consent to release of rights for commercial purposes. In the same way almost all auto manufacturers are a real pain in the arse, look at Grand Theft Auto, in order to allow for damage to be dealt to a vehicle they had to loosely base the model designs and names of vehicles off of real world models because almost no auto manufacturer would consent to their vehicles being shown in any commercial way as being half destroyed or even just damaged as they viewed it as bad for the companies image. In regards to games that DO have real world models of vehicles in game that DO take damage, there is a strong likely hood that a large sum of money was paid to the manufacturer for it, or even more likely because those games came from extremely popular game producers like EA (I am mainly referring to need for speed here) so not allowing the producer to use their vehicles would mean a whole bunch of competitors being represented in a popular game series and not them. DayZ is not coming from a company with the resources to do this like Need for Speed did, so doing this would be far too much of a headache. Using Rockstars work around of satirical representations of the vehicles would be far more likely. It's disheartening to read this I know, but there are work around methods, and it will free up company resources to continue working on other aspects of the game.
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My suggestion for vehicles doesn't so much have to do with which vehicles, but how they're found and used. To start I sincerely apologize if we're talking about the Dayz mod here, I KNOW the dayz mod and dayz SA have different driving factors behind them. The mod is more centered around zombie apoc warfare, where as SA is more centered around zombie apoc survival, to that end: I don't want to see tons and tons of vehicles all in perfect working condition ripping around the map with yahoo bandits blaring guns into the air, that sounds like call of duty with a couple of zombies littered around, I think when vehicles are implemented they should be difficult to acquire and difficult to maintain, let me explain: All spawned vehicles should be derelict, supremely derelict, as in few if any salvageable parts on them, and players would have to claim one vehicle as their vehicle (perhaps one land, one sea, and one air vehicle, idk though, leave that up to someone else to decide how to prevent someone from opening "Sal's Post Apoc Shitty Car lot!"). Once the player has found enough working parts to make the vehicle run, they then need fuel, which should be scarce, very scarce, and fuel economies of vehicles will help in tempering peoples use of them. For example, a tank takes lets just say 100 litres of diesel, and on average per spawn perhaps 1 or 2 litres of diesel are spawned per gas station or town (again I'll leave this up to a better man than I to decide how to make this part balanced) making a player have to run around to 100 gas stations and town collecting enough diesel to fill the tanks fuel tank 1 time, now lets say on 100 litres a tank can drive one 32 kilometer trip, which would be from one corner of Chernarus to the other and back again, this kind of heavy taxation on fuel consumption will help prevent some wad of a human just driving around in a tank all day squashing noobs. Now lets example this with a diesel car, a diesel car would run perhaps 4-5 trips from one corner of the map and back (64-86 max) km for 100 litres of diesel, I know these numbers may be a little unrealistic, but there will be a little more car use as a result, but not so much that it's still unfair. In the end I really just do not want to see a game centered around zombie apocalypse survival play into the hands of the COD lets just blow eachother up crowd, the game play needs to be more dynamic and less two dimensional than that, that sounds boring as shit. Forgive the profanity and thanks for reading the wall of text!
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I dislike the idea of a kill counter of any kind, its against the spirit of the game and it will only serve to increase the COD type game play that's already detracting from the underlying concept of the game which should be just to survive. If your kill counter got reset every time you died it MAY serve to further the ideal of "survive first". Ultimately it needs to be harder for experienced and well geared players to survive, I've been running around with a fully decked AKM for a while now, zombies are absolutely no issue. I've even taken to hunting players that camp the spawns looking for more of a challenge, I fear those players have gotten lazy from taking so many easy kills that they themselves are ridiculously easy to kill. The hero bandit system has been previously discussed and the issue there seems to be a consensus on is what makes you a hero or a bandit, running into a town and killing 5 guys who are harassing a new player SOUNDS like a hero tactic, but how is the game going to tell that that is what you've done, the game will count this as "you've just killed 5 people, YOUR A BANDIT!" Hell I killed a guy yesterday for threatening to slit my throat (using a hand gesture) but it was a pretty cold appearing kill, especially since his gear was obviously new, this would also brand me as a bandit. There needs to be no system that is unrealistic, we don't walk around with permanent markings on us denoting whether we are heros or villains, they shouldn't exist in game. Anonymity (no dinstinctive and unremovable markings, clothing or tattoos), lack of control over your environment (no where is truly safe), no digital metering system (you don't know your stats, your word is all you've got), these all serve to make this game the most realistic zombie survival game, I sincerely hope they don't corrupt that idea by adding anything that goes against that, it makes everyone an equal in a face to face confrontation, perhaps the guy with better gear will win, but ultimately we know it's the guy who pulls the trigger first, not the guy with the highest body count, the guy with a reputation to protect, or the guy who found the super awesome special armor.
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Where are all the DAY/NIGHT cycle servers?!?
ljlee256 replied to angel_eyes42's topic in General Discussion
I share your views, I am thinking its impossible or difficult to have a server automatically restart on a schedule without it resetting the time to whatever chosen default the admin picked. I could be wrong on that. Perhaps a server that does 6 hour restarts with the clock starting at 19:00 or 20:00 is some sort of a halfway solution to the problem. There is a couple 24/7 Night servers, for my "Simulated Experience" I am shifting between one server and another to generate my own day/night, but it just isn't the same. Part of the problem might be the nighttime graphics are kinda fubar at the moment... Still... a server without: Hackers Abusive Admins Perma Day or Perma Night Poor connection stability (I'm gettin real tired of you jerks with pings in the 200's who think it's fun to join a server where everyone else's ping is below 90, FIND A SERVER CLOSER TO YOU) The only actual "Legitimate Play" that bothers me at all is the noob killers, I'm not a noob, havent been for a while, but cmon, it cant be THAT entertaining to sit outside a spawn town with a scoped Mosin popping John Hancocks with no flippin gear wearing bright red t-shirts? Wheres your sense of challenge? I digress. I share the OP's view on Day/night, it's literally half the game, we should get to play it like that. -
Had this very same issue, Plopped a tent, put some unimportant items in it (No way I was getting Alpha'd out of my good stuff) Server restarted, Tent gone, Server title said "Persistence: On". and I was logged in for the server restart, standing beside the tent, logged back in a minute or two after server restart, no tent, no players in server, just gone. It's cool since Adv weather is being deployed we're all gonna want shelter from the rain in disappearing tents. :P