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6 NeutralAbout Borgscan
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I did this today and can confirm what FunkInYourTrunk said about using mined stones. The one (with cooking tripod) I made on a private server wasn't persistant.
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This issue (among others) should be fixed now. I just got this email:
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I just tested it on my ViLayer private master using DaRT and it worked.
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Confirmed, log gets deleted at restart on both of the Vilayer servers I manage (master and slave).
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Any response yet? You'd think they'd notify us by Twitter or Fzcebook, but nothing. Even the network information page at thd bottom of their site resolves to 404.
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My group just got a private shard and even though I knew what things I could change before getting it, that graphic is still so true. Beans for you, sir!
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Are you sure you experienced a bug? If you double tap ALT the camera goes into free-look mode and double tap (as you did) to turn off free-look mode.
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With the map changes I decided to check the relocated Balota tents to see they were updated to spawn gear, as expected they still don't. Other than a few cans of food like before the hotfix.
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Perhaps I'm mistaken but I believe Mr Jizz was referring to the actual ammo box, not a box of ammo.
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Experimental Branch: 0.49 Discussion
Borgscan replied to haknslash's topic in PC Experimental Updates
Perhaps the zombies clipping through doors will be fixed with the implementation of the new door controls when they are in. -
That's exactly the point I was trying to make and that not all programmers on the project work on a feature until it's done. Often it's just one or two programmers per feature because any more than that can be counter productive.
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According to WOBO, in 0.49 if you stand in a fireplace for 45 seconds you'll die. So just make a fireplace and push your restrained victim into the fire.
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If you know how the creative process works then you'd also know that there are different roles in the teams (eg AI programmers, GUI programmers, sound programmers, scripters. The list goes on), each working on different things. If all programmers worked on the same feature it'd most likely be a 'too many cooks' situation. Several months ago there was a live stream where Dean gave an example of this; he said that he did the initial programming for the health/blood regeneration system but then it got passed to another programmer (or more than one) that finished it. That's how it has worked for many of the features that have been implemented. That's probably why there are many unfinished features, but I'm a 3D artist so I don't know much about programming. I think the real cause to the so-called 'slow development' is that the team is very small. I saw a video with a tour of the Prague office and there was only about 30 people. Perhaps there are more now or elsewhere.
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Do you have a reference for that quote? I'd like to re-read what was said. As I recall it was stated that 0.49 was delayed a week for experimental therefore it would be delayed a week for stable too. This is normal for the alpha phase of game development. Think of game development as slides of glass (or layers in Photoshop) with semi-transparent images that when all slides are aligned they form the desired final product. In the case of game dev, each slide could represent a team, each team working on a different part that will be combined to complete the final result. So of course you will see some features and items (like clothing) of the final product before you see some of the more sought-after features (like vehicles and base building). Normally end users don't see this process because early access isn't an option for most games. If it bothers you (and others) so much, play standalone once it's further into development. And yes I am a game developer.
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~Yippie Kiyay~ DayZ LA | Hardcore | 40 players | Daylight
Borgscan replied to fattymcbutterthighs's topic in Servers
My sister and I play with friends from the UK on your server. As I'm in Australia the west coast US servers offer a decent middle-ground (in terms of ping) for us to play as a group. My ping to Yippie Kiyay from the east coast of Australia is about 211ms, which is the lowest I've seen in comparison to the other west coast servers. Once persistence has been enabled for non-official servers I'd like to start a tradition (unless you object) of players adding a tribute to the memorial in Severograd like I did here. I really just wanted to say thank you for providing a first person server for all to enjoy.