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Mr_John_Doe

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About Mr_John_Doe

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  1. Mr_John_Doe

    Friendly survivor system (hard-coded 'friendliness')

    Maybe if Rocket implemented a randomly possible "dying breath" period where a murdered person get 2-3 seconds to retaliate on the murderer. That will make it more risky to kill someone at least at close range. Possibly... well, I don't know. :) Another suggestion is more of a psychology thing that may suit Rockets vision better. Make players with high Murder count hear fake footsteps, breathing, heart beats like their mind is playing tricks on them for doing such despicable acts. Maybe also give a murderer an untimely nervous shake when aiming at people? And you can easily build on that idea and add an invisible sanity-meter which gives graver side effect for every murder you commit. Add pills to lessen those effects and side effects to the pills, add vodka with their calming effect and obvious immediate drawbacks. Withdrawal? Smoking for calming nerves too, with drawback of beeing visible at night, involutary coughing etc. Maybe these ideas are a bit of topic, but it is all to disuade people from going on murdering rampages without any apparent drawbacks. And it adds a layer of realism. Who doesn't like realism, eh? ;)
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