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Latesleeper

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About Latesleeper

  • Rank
    Woodland Warrior

Profile Information

  • Gender
    Male
  • Location
    Chicago
  • Interests
    I like long walks through Cherno and getting caught in the rain...
  1. Latesleeper

    Crossbows being ignored?

    I've found most people who aren't familiar with hunting underestimate the power of an arrow. People don't realize that if the arrow doesn't pass through the animal totally and lodges itself in the vital region, any movement from that point causes more damage. The bladed end of that arrow moving around while the animal runs does serious internal damage. Yeah.....lots of blood.
  2. Latesleeper

    Vybor spawns?

    This happened to me after the .49 update. Couple of strange things that I noted. Right off, I noticed I couldn't open any doors. After a quick search, I had read that it was because the server version and my game version weren't the same. Well, that sucks, but I went on to mess around for a few more minutes. Found a pick axe, picked up a track suit (I'm naked, anything will do!) and I can peek into a few places through the windows but I can't open the doors. There's some nice loot in there I can't get to. A shame. Just a bug. So I log out and join another server. Fresh spawn. Okay, now I'm playing the update. I'm cold. I'm getting colder and I start to try and loot the basics of keeping this character alive. I spawned somewhere on the coast and start checking buildings. I'm too late. This place has already been culled. There's nothing left. I started running west inland. The same. Now I'm freezing, starving, dehydrated, and I don't have anything. I run into some Zombies (good time to check out the new melee), I'm landing punches but this isn't the way to do the Zdance. Keep running. I eventually die running my frozen ass off through the woods from three zombies. I log off, feeling a little like the first time I played DayZ. It took three spawns to find any decent loot (but sweet whistling Christ was it exciting to find it!!!) Some days pass and I decide to go once more into the fray. I log into a server.... Track Suite and Pick Axe in Vybor. My first reaction was "crap, I'll have to respawn" but then I was able to open up doors. So I figured what the hell...mess around for an hour or so. And as luck will have it, and hour later I'm totally Gorka'd out, fireaxed, helmeted with visor, Longhorned, energized and hydrated. Now I'm worried, when I log into another server am I just going to be another bambi on the coast? So, I log out (take a bathroom break and mix another drink) and log back in on another server....everything is just as it is. Bottom line: I'll take that spawn.
  3. Latesleeper

    Xbox 360 GlovePIE 0.45 Script

    You keep proving that you haven't bothered reading anything....including the script. By the way...
  4. Latesleeper

    Xbox 360 GlovePIE 0.45 Script

    It's not a big assumption, otherwise you may have realized that: - You can still use the mouse with this script - similar comments had been previously discussed, and generally agreed that this wasn't the point of the thread and this comment specifically leads me to believe you don't understand what the software does (or what your mouse is doing) cross-hairs at the same height? Let me explain. For the most part that little white dot you see (or when you look down the sites) is pointed at the exact same spot (around 960, 600) on the screen. Your mouse movement changes the view (and so do other factors, like recoil), the joystick is doing the same thing the mouse is doing (specifically the right joystick movement is emulating the mouse). The fact that you think it's stupid to read through the script means that you either can't understand what it's doing (understandable, it's complicated), or that it was too much of a bother and easier for you to paste a useless opinion (not an observation) based on a lack of knowledge. I completely expect the (sure to come) follow-up post to contain mostly more trolling wrapped in your narrow view. Here's what I'd be more interested in: your feedback. You have an Xbox controller, download the software, run the script, test it for a few hours and post your feedback. And please post something constructive that I can use. This is stupid or this is hard, not followed by any specific points about why it's stupid or why it's difficult isn't helpful.
  5. Latesleeper

    Xbox 360 GlovePIE 0.45 Script

    Two things: 1. It's highly unlikely that my joystick aim will beat your mouse aim. That's not what the thread is about. 2. I don't think you understand the script, the software and what it's actually doing. Actually, I'm fairly convinced you didn't bother to read anything before you posted. But thanks for taking a minute to post your thoughts, they were very insightful.
  6. Latesleeper

    If you use Xpadder

    Another alternative.
  7. If you'd like a completely free option...
  8. Latesleeper

    Xbox 360 GlovePIE 0.45 Script

    I noticed that I'm only using the Back button in the Left Shoulder Hold state (changing from third/first person view). I think this opens some options up. I may end up moving the Steam Overlay to the Back Button, eliminating a three button press for it currently. It's also cleaner.
  9. Latesleeper

    Xbox 360 GlovePIE 0.45 Script

    Edited: cleaning thread
  10. Maps most of the Keyboard bindings to the left handed operation of a 360 Controller. There is a full controller script available in this thread. Instructions: Download GlovePIE 0.45 Run GlovePIE, copy and paste the following script: /*Dayz Controller + Mouse layout, some keyboard bindings must be changed in gameNew In Game Keyboard Binding Changes: Under Infantry Movement: Turbo --> B (this has been disabled, seemed wonky) Fast Forward 2xW --> UChange Date 09-01-2014 12:00*/PIE.FrameRate = 120Hz//Left Stick NavigationKey.W = InRange(XInput.Joy1Y, .20,0.80) //walkKey.U = InRange(XInput.Joy1Y, .81,1.00) //run//Key.B = InRange(XInput.Joy1Y, .90,1.0) //Turbo (disabled)Key.S = InRange(XInput1.Joy1Y, -2.0,-.30) //BackKey.A = InRange(XInput.Joy1X, -2.0,-.30) //LeftKey.D = InRange(XInput.Joy1X, 0.30,2.00) //Right// Main ControlsKey.V = XInput.LeftStick //Click LeftStick for stepover or vaultKey.C = XInput.Up //Dpad UP to stand upKey.Z = XInput.Down //Dpad Down for proneKey.X = XInput.Right //Dpad Right to crouchKey.Tab = XInput.Left //Dpad Left for GearKey.Enter = XInput.Back //Toggle First/Third Person ViewKey.Spacebar = XInput.LeftShoulder //Toggle Raised WeaponKey.LeftAlt = XInput.LeftTrigger //Hold for Free Look//toggle Walk or Runif Released (XInput.Start) and (Key.LeftControl = True) then Key.LeftControl = Falseelseif Released (XInput.Start) and (Key.LeftControl = False) then Key.LeftControl = Trueendif//Toggle Steam Overlayif XInput.RightStick then Press Key.Shift Press Key.Tab Wait 50ms Release Key.Tab Release Key.ShiftendifSave the file, click run and start the game. This was a quick conversion based on the other much lengthier script. I understand many people are loathe to give up the superiority of having a mouse. Future versions can implement tap/long press functions on the Dpad for additional function
  11. Latesleeper

    Booby Trap your Gear?

    Hmmm, I like that. It's not so annoying as having to do it every time, but it does require the player to be aware that they're bag is rigged or not rigged. Also, I think it's fair to assume that it doesn't apply to just tabbing into your Gear menu. We're talking about only when you're moving items in and out of slots in your backpack, right? So, items in other slots doesn't apply.
  12. Latesleeper

    Booby Trap your Gear?

    Agree totally on your first condition. You get blasted by some ding dong hiding away, he slinks out to loot your cooling body, opens the pack and realizes it's been rigged. If they have the necessary tools, they have a reasonable amount of time to Use Item X to disarm Trap. Good on you, you're a scum bag, but one prepared well enough for the world you've created for yourself. If not equipped with the right tool....well, you better get a move on..things could get uncomfortable.....or my favorite thought (and the one my character has taken to his grave) is that the guy is getting his just desserts. On condition 2: I don't know. I think we've all assumed that we're talking about a device that spawn rarely, once the backpack is rigged do you penalize the player with some extra movements or something every time you go through the pack? One other thing to note: It has become assumed that a booby trap would be some kind of explosive device. I had mentioned earlier that a loud alarm (one that attracts zombies, and maybe even causes a few extra to spawn) would also be interesting. So, a looter has a few crucial minutes before they'll have to do the axe dance with a dozen willing partners or just give up and get out of there.
  13. Latesleeper

    Booby Trap your Gear?

    Good point on the pliers.
  14. Latesleeper

    Booby Trap your Gear?

    Okay, we're on the same page. There's stuff in the game neither of us would do in real life. That being said, I'm sure there's a way to booby trap your gear in a way that satisfies both of our concerns. Yours: Safe and Reasonable to carry around Mine: Hurts people Side note: you mentioned ammunition baking in the sun. Unless discharged inside of a barrel (providing a tightly enclosed place with only one way to exist) ammunition doesn't do much else. You can heat it to very high temperatures, and while it may go off, without the barrel the casing usually splits and there's really no velocity. Put a 9mm round in a vice and smack the primer, you'll be underwhelmed.
  15. Latesleeper

    Booby Trap your Gear?

    Although, imagine your pleasant surprise when you're trying to run away from a zombie and it just goes to bits. Although, now consider this as a booby trap. It's not an explosive, just an alarm loud enough to attract attention from anything/anyone wandering nearby. Better hurry up looting that gear, friends coming for dinner soon.
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