Jump to content

didmyworst

Members
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About didmyworst

  • Rank
    On the Coast
  1. didmyworst

    Panicking

    I see what you guys mean, thanks for the constructive comments But is there really a thing like suppression? I mean when you're being shot at does it actually somehow affect your shooting capabilities aside from what you feel yourself? For example long time ago I played BF3 a lot and really liked the way how you could have been suppressed by a constant LMG suppressive fire (blurry screen and increased weapon sway) Yeah, I know, BF3 is not exactly the game I should be comparing DayZ with, but still. I mean just that "suppression". Haven't noticed that yet, since I've recently bought the Standalone though I played DayZ mod itself a lot.
  2. didmyworst

    Panicking

    So there's is suggestion Some sort of "panic" state while being shot at (eg facing more than 1-3 zombies or hearing some noises while being alone in the woods, dunno if that's fine) which results in shaking hands while aiming and some other stuff like heavy breathing. Though panic may be avoided by like drinking some alcohol (eg vodka, which should be kinda common in a post-soviet country) And to make people not to abuse alcohol in order to keep his character unpanicked there should be implemented some consequences of being drunk (eg having a blurry screen and maybe a possible knockout after drinking too much) IMO that would add a little bit of that "realism" to a survival-horror game Some would say "why my character is supposed to be scared if I consider him like a badass cold-blooded bandit?" I'd say there should be implemented something like a general combat (or maybe surviving) experience which is tracked during your survival. So like the more time you've survived the less scared your character will be when facing a group of zombies (the more gunfights you've been in the less panicked he gets while hears shots or being shot at) Cause I consider a typical survivor as a general citizen which is becoming scared of gunshots, zombies, being alone in place which is full of danger as that wasn't a part of his regular life Or maybe later on expand the character creation by being able to choose whom your character was before that zombie thing happened. Like he was a doctor, a mechanic, a bodyguard, a soldier or maybe a hunter (the most typical ones) And all those proffesions would have its pros and cons of course. So what do you guys think? Would really love to read your comments Postscriptum: excuse my English if there are dumb mistakes up here
×