Richocet
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1.7.2 Opinion thread. All your opinions, good and bad, go here.
Richocet replied to Denuth's topic in DayZ Mod General Discussion
But seriously. What I've seen so far is that the Zombies are no longer Metal Gear Solid One radar tunnel-visioned soldiers, and can actually see you even if you stand perfectly still, which also rules out my previous lore prediction of the infected really being dinosaurs in disguise.. Because this game needs a lot more dinosaurs. Could be wrong here, but its safe to say the 'stability' aspect of the update which Rocket was working for is working, right now the stress is only sticking around because of sheer volume of connection's and downloads, the server I'm on right now I joined in seconds, and have zero FPS issues.. This makes many smiles :DDDDD But I'm sure if we just keep caps locking and recycling the same 'I lost my shit' and 'Dose zombies, they kill me, why they do?' Comments, Rocket's sure to cave in and make a 1.7.2.1 within the next two days even. Now I 'gotta go find my Deku clothes again, because I appreciate this is an alpha, and shit happens. Richocet:. -
Someone doesn't read, nor knows of the small lore in the game. These people are not Zombies, they are not 'dead' They are living infected human beings. They sprint like roadrunners, punch without mercy and are a living entity of rage and hunger. Though this is what I said before, you just chose not to listen. Richocet:.
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You seem to be a little frantic about this, though there are reasons for it. To begin with you have your typical 'Y no start wepon' discussion, its been filtered through probably a good hundred or so threads now, the general response being man up.. along with some relation to a FPS game in the form of an insult. Now everyone has their right to an opinion on this game as a 'consumer' and tester, though I'm sorry to say that no matter what the argument is the situation probably isn't going to change.. There will never be a starting weapon, it's YOUR dilemma, not the games. Now you are right, its only a problem because without one you cannot defend yourself, with your fists at least, which is the suggestion you have used. Once again this isn't the first time this has been brought up, but a lot of people seem to be trying to relate to maybe the slower more popular 'Walking dead' zombies which the cast beat up on a regular occasion to escape. These 'infected' have been driven to primal functions and as far as the current infected state is [Whether this will be changed in the future or not] Is that they have no problems with stamina, nor power. In this currently admittedly buggy stage in the mod these zombies can knock you unconcious with their bare hands, break your legs.. And otherwise butcher you in seconds.. They're stronger, faster and more able than you are, so even if you COULD throw a punch or nudge one away, they could easily overpower you. Of course we can't forget the obvious inability to include close quarters mechanics from scratch, though that response would be too simple and easy~ And that's how it is right now, friend Richocet:.
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DayZ Maintenance ~ Should be functional again
Richocet replied to Vipeax's topic in Mod Announcements & Info
This thread used to be about server problems. Then the community came along. Servers are down and otherwise messin' up eh? The team will fix it up and I'll be playing again in no time~ -
Might as well remove the Zombies and call it DayPVP
Richocet replied to TJBain's topic in New Player Discussion
Zombies 'Dun do 'nuffin, ppl are jerks. 'Totes PvP all over 'dis hurr place. Haet 'dis gaem, nut 'gun play no moar. No weponz plz, me gusta. I'm sorry, but from the mountains of this kind of thread that I have read, this is all I read from anyone before even seeing the persons own personal input to the situation. You are mentioning problems which have already been countlessly addressed across the boards, you are not offering specific problems outside of the generic engine of the game which will never change but only improve with patience. You have claimed the obvious, typed before you thought about it, and have brought the horde of those who take sheer enjoyment out of picking people who do this apart with pointless responses. I, the community, appreciate your opinion on this Alpha Mod. But please, don't post if you have nothing valuable to say. Richocet:. -
Tent city and protection ideas. Please give your opinion
Richocet replied to Thegoon84's topic in DayZ Mod Suggestions
A very good concept, and a discussion which should be more vibrant within the community. for one am a little bored with my groups make-shift horror that is a base though if you wanted to you could actually make this kind of place in-game right now with the right tools. Larger tents and the ability to craft towers would be a great help though, my group has build around a deer stand with a large over-watch, surrounded it with sandbags and shoved tents inside the parameter.. You could call it dangerous though it pulls in some real interesting fire-fights from people hunting with loot-maps. Though the ability to build larger tents and even Deer-stands are the next step in base development, you hit that nail right on the head, and I hope its something rocket considers when he gets to the community improvement within the testing. I'm just dreaming of my own little base now. Richocet:. -
This game is becoming less fun.
Richocet replied to synergies (DayZ)'s topic in DayZ Mod General Discussion
As much as my own friends agree with you OP, I'll have to side with the generic come-back horde on this one. To be polite the game in itself is a large training curve for someone who has just come out of your typical FPS and has approached a detailed MilSim for the first time, when I joined this game from a friends input he gave me some words of wisdom that you should pass onto your own friends. 'Prepare not to have fun, until you realise you're having fun.' People approach this mod with pace in mind, as common game engines are tunnel driven rather than open world it leaves the player to sometimes just stand there and think to themselves: Alright, now what. Theres no arrows, no objectives or for something that is even rarer, allies. You could say this is an alpha, compare his friends who you don't know in the slightest to generic popular games but to a degree everyone can see where he and his friends are coming from. This game is hard, to be blunt its an alpha and therefore it is riddled with bugs on a regular basis, its a hardcore Fallout thrown into the deep end and laughed at as you flail for dear life.. Its only after nine tries and gritted teeth that you find some ATV randomly set down in the middle of your random running path that you scream like a little school girl. The game doesn't find fun for you, and you are not spoon fed either.. It's all about finding your own fun. And always, always expect to die. Richocet:. -
Rocket announced and wrote in stone from day one that, even though earning money from such an apparently new and loved idea, he walked into this intending a response from only the small Arma community but instead got another 10-20 thousand buying the game just for the mod. On assumptions and Guess-timates I'd say the additional sales would be easily into six digits, which is an insane boost. With rumours flying around about how easy it would be to shift over the DayZ concept into the new third engine, along with BI granting their support for the mod, I would think the game will either become an expansion which ships with the game or a stand-alone expansion obviously based on the engine. The engine itself, unlike popular belief, is an amazing piece of moldable work intended for the fantastic MilSim that Arma is. If you were to play the game you purchased for something other than an alpha Zombie game I think you would be surprised with the smoothness in comparison to the mod.. Obviously because Arma itself is a finished game and DayZ is a alpha mod, though people seem to underestimate the sheer awesomeness of the ArmA engine in regards to its fairly easy access and ability to adjust internally. This will no doubt improve with Arma 3, and I wouldn't be surprised if the Alpha remains as such until the third game of the series is released, and then shifted over onto that parallel engine. It really depends how much salt you are willing to take with the speculations. Richocet:.
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Ladies and Gents, I give you the future community of this hopefully block-buster concept that is emotional based apocalyptic survival. On the topic of this thread, it should be locked and moved for the whole community to see. Hell, it should be implemented that this is e-mailed to the users account to read before joining, just to let people know what kind of circle they are merrily skipping into after finding out about the mod. Being a veteran of the Arma franchise and hopping on this bandwagon since pretty much day one, it has been wonderful to fine line that has formed between those who put forward ideas sensibly and maturely, and those who will never contribute once to this game bar their back-pocket cash, useless forum contribution and eventual negative attitude onto its community. Real good job guys, I can just see thousands of people rearing to join this kind of environment. On the topic of the idea; I feel you are trying to put forward something which, to be slightly bland based on the responses is outside of the maturity level of some if not many of the current testers.. Between the lines you are another player who wishes to find means to pull together the community rather than have them pointlessly fight, presuming you've seen your fair share of action in this mod you no doubt know you are not alone in such an endeavour. While you put forward this idea I feel the real question you are asking discussion wise is 'What can we do to make it like the old days.' Those who weren't around a couple of months ago, bandits were actually hunted down, blacklisted and announced on a regular basis leaving them to be constantly hunted by the much larger survivor community at the time. Like the infection we play around people began to get butt-hurt, and turned on one another.. And here we are. But that's for another thread, the idea of reproduction from your perspective derives more towards community within the game, reasons to feel connected to someone so much that you would defend them to in result establish tight-knit groups resulting in hopefully a better experience. Where your idea is a very straight-forward approach to such a concept. From reasons fore-mentioned, current life-spans of a vast percentage of the player base and no real means of providing rewards without instilling aggravation within the tender community.. We simply are not ready for this kind of step, alpha and end-game aside. This kind of idea is needed soon, and for lack of a better expression it needs to be stabbed into the game mechanics as a preferable option over watching Elek from the far fire-station for countless hours just to kill newcomers and clear entire sectors, which admittedly I have been reduced to doing as my friends scramble through the town. I hope by the end of this I should be able to walk into an area and be warned to leave, but to inject humanity into a virtual world is not at all an easy task. Writers 'gonna write, take that inability to read and shove it mister TLDR Richocet:.
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Considering this is presumably your first group up after nine attempts, which I can relate with completely after the trips I've had to do with my brother and friends.. You guys are a good team even there, a good watch~ I also apologise for the first response to your first post on this forum being one of people who keep this community a thin-line between logical communication and total retardation, we're not all like this mascot of stupidity I assure you. Richocet
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Duly noted fellow zombie-slayers, short lived though highly informative for ten minutes of a thread. And its much appreciated for the mod aspect as well as the personal opinions I assure you. To get a little brown on my nose I by no means would ask for the general aspect of this mod to change, I've had a blast with my long-standing character despite the many engine tumbles along the way. This is going to get bigger before it gets smaller, regardless of the vibe some of the community produces upon newcomers. Richocet:.
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Haha, This is what I'm talking about! Apologies in stepping on already covered ground then, friend. It's nice to see that people share the same daydream as I do though. I've also read your thread, not to mash up intentions and mix up where to put what opinion but I think we're very much on the same page with this idea, though I'm being slightly hypocritical in my saying it as an idea over a discussion. It's been on my mind whether I'm playing the game or not, the fear factor of running away from road-runners seems to almost lay one foot behind the oddly humble masses than limp and tumble towards you while you lay with next to no ammo. What better way to reinforce the survival aspect, as I've always wondered how I'd react in a low ammo, many zombie situation.. You could have all the powerful weapons in the game and still not be able to juggle the numbers that the slower kind always produced. True it would cause a problem engine side, connections and FPS speeds may also take a hit with heaps of mobs being thrown around, though one can dream. Richocet:.
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For those a little slow in the noggin' and can't read big things, just look to the bolded parts for the general jist of this thread. I felt the title needed a little bazazz *jazz hands* to really accommodate the discussion which I hope will unfold here. The one amazing pro that comes from a zombie infested mod is that the people who play obviously take a fondness towards our flesh-eating un-dead counterparts. It has been done many a time across the interwebz, and may have even happened here once or twice without me noticing, but I'll get right to the point as this forum seems to take great pride in its community of computer game enthusiasts who can't read without needing a mental rest every three lines. What would you rather have in a mod like this, or what do you personally prefer: The shambling hordes of groaning hungry brain-dead brain-lovers? Or the virus ridden speed freaks more content on beating you to a pulp before maybe taking a nibble. Now before you think a few things to post simply because you may or may not feel like being an asshat today, this is in no way directed at the current state of the mods zombies.. Call it even a question of which you would prefer, if you will. Also I am in no way claiming Capcom invented slow zombies, and Romero invented the bolters, I just thought it had a nice ring to it. Other than whats your own preference speed? What would you do if Rocket turned around and maybe 'fixed' (This being in the eyes of those who feel super fast zombies who can see long distances are not good for this mod) The Zeds into the complete opposite of what they are now.. Hell, even duplicated them into near unbreakable crowds around localised areas. We have been fed a lot of both kind of Zombie, no pun intended, as well as probably seen the many arguments that a fast zombie isn't really a zombie, but a virus ridden half-dead being, but that topic lies elsewhere. Would you enjoy the masses of hunched moanin' and groanin' slowly approaching your barely equipped self over the speedy European country-folk we have now? Have you always had a sweet spot for those idle punching bags that I sure enjoyed messing around with in such games as Dead Rising. And how would it effect the game should Rocket hypothetically choose to do a switch-er-roo? Personally I'd love the slow to dawn the mod, maybe even more so than the fast Zed's which have become popular labels of the term. I look forward to other zombies lovers inputs~ Maybe even Rocket himself! Bless my thread. Richocet:.