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Sikee Atric

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Everything posted by Sikee Atric

  1. Sikee  Atric

    "Vehicle component design"

    The vehicle component system seems like it is intriguing a lot of people. I guess certain things, like Oil filters could be added, since a car will not run without one and since they only fit a limited number of engine block types, they would be vehicle specific. The opposite of the component scale would be parts like air filters, since vehicles can run without them and they can be 'bodged' to fit different engine types. But they would enhance the reliability and life of the engine. In the same way, lead-acid batteries would be universal. but heavy objects to carry around. The other major items engines need, would be fuel, oil (which for scooters, etc, could be specific, like 2-stroke oil, for best results.) and, for larger vehicles, water for cooling. Then, there would be aviation parts for helicopters which would make then very highly desirable.... A shrewd player could be making a lot of profit as a trader in future builds of Day Z, provided they do not get shot....
  2. Sikee  Atric

    Water Plants on map.

    I look around Chenarus and I think that there is something missing ingame. There is room to add the actual remains of water processing, since the factories would require water more than the handpumps would supply and the towns would also require pumped water. So my suggestion is, to add the remains of a water desalinisation works and a sewage works ingame. The desalinisation plant wouldn't have to be too big, but there is room to add it in the far western corner near to Kamenka. That would then have provided work for the area and add a new feature and major industrial equipment spawn to an otherwise quiet corner. As for the sewage works, a few smaller ones could be added around the map for minor towns, but a major one could be added in the far north eastern corner, as a final treatment point, before the water is returned to sea. It would also have provided work for the towns in the north east. To add to this layer, pipeline remains could be added, maybe sections mirroring the railway line, or major roads in the area, to simulate the concept of water being pumped to the major towns and back out to sea. The entire system would now be derelict, but it would suggest some modernisation was underway, before the infection came. This isn't a major overhaul, just an attempt to add a layer of realism to Chenarus and add a suggestion to make people go to quieter corners of the map.
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