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2slow4you
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Everything posted by 2slow4you
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http://dayzmap.info/<---- use this, start off looting deer stands to get a good gun and then goto the northern apartments/hospital of cherno, plenty of food and medical supplies.
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1) End Game(ability to place building/build forts) 2) Blood slowly regens 3) Possible ACE integration(certain features-weapon on back????)
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dont put tents down until post 1.7.1.5, if you read the notice in the announcement section it says theyll all disappear.
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When you log out of the game, your character will go to sleep and remain in server.
2slow4you replied to Horr1d's topic in DayZ Mod Suggestions
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Nightime, Moonlight and Visual Adjustment to Darkness
2slow4you replied to MissBehave's topic in DayZ Mod Suggestions
+1 being completely blind by night is unrealistic, while having a moon cycle/cloud cover would be to much to implement imo it would be good to be able to navigate by moonlight with some difficulty -
the base work for implementing this is already in the game, with the real time placement of barracks and such in SP, this would be an amazing addition once dayz really gets moving
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hmm does present a serious problem' date=' a couple of ways around it(may not be feasible): - have it a be gated off with a guarded entrance - have a trigger point a certain distance from the camp that would "remove" the zombies aggro(large possibilitys for exploits for that one i guess) [hr'] i think is a better idea actually http://dayzmod.com/forum/showthread.php?tid=16669 gives the players the decision to make a safe haven for others or have a bandit camp with dire consequences if you venture to close.
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Like the title states I think zombies should have loot. I assume people who are "turned" would have something of value on them, like matches, guns,knives, binoculars,gps. why wouldn't some people have things like these on them after being infected?
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It would be pretty easy to have a group of respawnable(slowly) npcs patrolling a few hundred meters around the camp. institutes a risk for bandits camping like little schemers and adds another factor to wars over the camp.
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why not have one safe zone? possibly patrolled by npcs as well as friendly survivors? let people shoot in the camp but have the repercussion of getting arggoed by all the npc guards, not to mention players. This opens the opportunity to have the camp bandit and survivor controlled. When bandits control it then there is bandit npcs, when survivors control it then its patrolled by a npc "militia".
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don't know why this doesn't get more views, I really like this idea. The one thing i think is that people should be able to attack "into" the camp, it would make people work together to catch whoever was responsible and would invoke a more controlled and fun PvP experience.
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But military bases would have plenty on ammo boxes, why not have a really small chance to spawn a container with a particular ammo. Not really realistic but i keeps balance
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STANAG / STANAG SD - Whats the point?
2slow4you replied to KoKane's topic in DayZ Mod General Discussion
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Today when I was looting in cherno zombies swarmed the building I was in. Had no visibility or noise levels the entire time, no zombies around when i entered. Walking out of the building I was greeted with 30+ zeds strutting up the stairs towards me. Anyone else have this happen?
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thats the funny part, i never fired a shot or used anything, just crouch walked in
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...no, just ruddy annoying lol. Anyone word on is this will be fixed?
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Careful not to RANDOMLY DIE during this "HOTFIX"
2slow4you replied to [email protected]'s topic in DayZ Mod General Discussion
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What Would You Like to Start With?
2slow4you replied to zak757's topic in DayZ Mod General Discussion
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You are listening to the wrong people Rocket.
2slow4you replied to MrBloodworth's topic in DayZ Mod General Discussion