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harteman
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Everything posted by harteman
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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
harteman replied to Rags!'s topic in General Discussion
1pp will be my preferred playstyle, once sound is worked out well enough. Right now though, it is a clusterfuck. I need full use of all my in-game senses to properly defend myself. Not being able to hear a guy running nearby kills it for me. I view 3pp as a compromise. I don't have good hearing in-game, but the extra vision enables me to play as if I did. -
9mm, .45 ACP and 7.62x39mm are military... why?
harteman replied to AmazingAussie's topic in General Discussion
I agree. My main complaint is that the SKS takes 7.62x39mm ammo, but by the time you get your hands on that (usually), you are also picking up an AK. Also, the 527 carbine is ridiculous. I have 800 hours and have yet to fire one due to the madness involved in getting that weapon up and running. -
Clarification on "Base Building"
harteman replied to Caboose187 (DayZ)'s topic in General Discussion
As long as I can't just pop up and toss in a grenade and ruin your life AND base. So something more complicated than just boarding up a house, because those will be your own coffins. -
I had the exact same experience in .49 I believe it was. I would set up shop in multiple servers, and each would go down shortly thereafter.
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I've been attacked as well as another driver I was in a vehicle with. Can confirm, not invulnerable.
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Yes, I am always willing to give free lessons on how to play the game better.
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#1 you fell through the floor. 2nd story elevations or higher carry this risk. #2 everyone knows to check the hills around elecktro. Now you do too. #3 never camp for long in an elevated position, people WILL see you and come kill you.
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Cannot find any loot in any of the barracks on any server!
harteman replied to AmazingAussie's topic in General Discussion
L2p with all weapons, so you are useful when you have shitty guns. -
I find something being there better than nothing being there, because it gives all players a reason to go to that area. I see it as balance.
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Crashsites were working on the previous stable persistent iteration. I can confirm that.
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anyone wondering why firefights are shit
harteman replied to bloobarry's topic in General Discussion
Depending on network bubbles and such, that could be meaningless, and could easily give false impressions. -
Crashes are visible again.
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Maybe someone wants to roleplay a guy like that though? I mean, there sure are enough in the real world to make it rather unrealistic if there were none in the game. Plus, without liars and other untrustworthy players it would simplify things perhaps a little too much, and lend itself to predictability.
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Sorry, I just want to see the world and everyone in it burn. I saw infected eat my wife and children, and you expect me to sit at a fire with you and reminisce? I am well past that bub, and I hold no hope for the future. My future is gone, wiped away. I'm gonna take everyone elses future now.
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I wouldn't mind some sort of penalty to my PvP killings. Something to make it harder on me, and scarier for you when you see me, because you'll know what I am about as soon as you see me. As for why I don't play Arma 3? I don't own it. I own DayZ, which btw gives me a rush in combat like no other game I have ever played.
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They are around. I favor that item. Can confirm.
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I am under the assumption that they decided you shouldn't be allowed to see them due them not trusting you.
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My buddy just got banned for game hack #38 yesterday and today, playing in UN/ZaP private shard servers. He is not hacking, I can be confident in that. I think what happened was he was running gedosato+ff13, and battleeye must have seen it as something fishy. Has this happened to anyone else? Also, how do we contact battleeye, or who exactly should we be contacting? We want to continue playing on these servers as we have invested ourselves in doing so. We hopped onto the Zap forum, is there other recourse available to us? I wouldn't care, except he is part of my team, my clan leader to be specific, and we roll together, as a team. Any help or guidance is appreciated.
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You live in a fantasy world.
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Should scopes in dayz have the ability to zero?
harteman replied to Karmaterror's topic in General Discussion
Its basically the same thing. Many fps gamers are used to calculating bullet drop using their sights than dialing in range. Instead of dialing from 300 to 400, you want us to look from this dot to that dot. Really, not much difference. Edit- I am in full favor of removing the range zeroing like we currently have now. Like I said, myself and most fps gamers are already used to compensating via sights, not through dialing in the range. -
Your backpack.
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Since we are on about improvised explosives, why not have fuel oil + fertilizer + any container? These are things already in the game to an extent, the explosion would be meaningful, and scalable.\ Two walkie-talkies and you have yourself a remotely detonated bomb, that also has the danger of potentially being exploded by another player with a walkie-talkie, so we can have some risk to go along with that huge destructive explosion. Edit- to get even more realistic, you should be able to take the bullets from their casings and use them in the explosive, increasing lethality by a huge amount.
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I have a guy like that in my clan. He works wonders. While he is there sweet-talking your group, helping you out, building campfires and playing bullshit songs over in-game comms, he is also directing the nearest sharpshooter to his location so we can brutally murder you and remind you what game it is you are playing. It is great listening to him go to work.
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Raw meat is good to go as long as you eat it right away. You just carved it out of an animal that had an immune system. Unless the animals are infected too, but I haven't seen that yet.