harteman
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Everything posted by harteman
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Stop being so antagonizing. You sound like a broken record. You say the same things, over and over again, expecting to be listened to, when your words are as caustic as battery acid.
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People who play experimental aren't usually the ones you find in PvP DM on the coast.
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Calling B.S. on that one. I've played about 20 hours of experimental and the food situation is dire. In that time I think I found a can of tactical bacon, 4 sodas, no animals, and 3 powdered milks. This was all on the west side of the map, ranging from NWAF to Prison Island, and everything in between. The guys I play with report the same findings. Apples seem to be the only way to guarantee finding something to eat.
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My main question from several hours with the new build is where the hell are all the pants?
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I just thought it was weird that a game dev team would buy 3d models from 3rd parties instead of doing things in house. Is this a new thing among game devs or has this always been the way things are done?
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Why do the majority of players i encounter suck?
harteman replied to drjuanitor's topic in General Discussion
Amen brother. I KoS ANYONE who has a gun. I've played 850 hours of this game, long enough to tell you that friendly players are in the EXTREME minority, and anyone with a gun will kill you if they deem it worthwhile (it's worthwhile if you have gear). -
You're so disrespectful to others.
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This forum is the biggest circle-jerk I ever saw. P.S. this update is garbage, I'm out for now, congrats.
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"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter." -Ernest Hemingway I saw this quote earlier and it struck a chord with me. At least Hemingway has my back on PvP in DayZ.
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kos vs. being a filthy sniper with a fetish for violence
harteman replied to gcriseightysix's topic in General Discussion
You seem like a huge hater. -
dayz runs better at higher render resolution dafuq
harteman replied to JarheadLeeds's topic in General Discussion
Knowing what I know, that doesn't sound possible. Rendering more=more fps? Not in the reality I have been living in... -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
harteman replied to Rags!'s topic in General Discussion
1pp will be my preferred playstyle, once sound is worked out well enough. Right now though, it is a clusterfuck. I need full use of all my in-game senses to properly defend myself. Not being able to hear a guy running nearby kills it for me. I view 3pp as a compromise. I don't have good hearing in-game, but the extra vision enables me to play as if I did. -
9mm, .45 ACP and 7.62x39mm are military... why?
harteman replied to AmazingAussie's topic in General Discussion
I agree. My main complaint is that the SKS takes 7.62x39mm ammo, but by the time you get your hands on that (usually), you are also picking up an AK. Also, the 527 carbine is ridiculous. I have 800 hours and have yet to fire one due to the madness involved in getting that weapon up and running. -
Clarification on "Base Building"
harteman replied to Caboose187 (DayZ)'s topic in General Discussion
As long as I can't just pop up and toss in a grenade and ruin your life AND base. So something more complicated than just boarding up a house, because those will be your own coffins. -
I had the exact same experience in .49 I believe it was. I would set up shop in multiple servers, and each would go down shortly thereafter.
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I've been attacked as well as another driver I was in a vehicle with. Can confirm, not invulnerable.
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Yes, I am always willing to give free lessons on how to play the game better.
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#1 you fell through the floor. 2nd story elevations or higher carry this risk. #2 everyone knows to check the hills around elecktro. Now you do too. #3 never camp for long in an elevated position, people WILL see you and come kill you.
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Cannot find any loot in any of the barracks on any server!
harteman replied to AmazingAussie's topic in General Discussion
L2p with all weapons, so you are useful when you have shitty guns. -
I find something being there better than nothing being there, because it gives all players a reason to go to that area. I see it as balance.
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Crashsites were working on the previous stable persistent iteration. I can confirm that.
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anyone wondering why firefights are shit
harteman replied to bloobarry's topic in General Discussion
Depending on network bubbles and such, that could be meaningless, and could easily give false impressions. -
Crashes are visible again.
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Maybe someone wants to roleplay a guy like that though? I mean, there sure are enough in the real world to make it rather unrealistic if there were none in the game. Plus, without liars and other untrustworthy players it would simplify things perhaps a little too much, and lend itself to predictability.