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Omni (DayZ)

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About Omni (DayZ)

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    On the Coast
  1. Omni (DayZ)

    Tracking others.

    The problem with this idea is, it's somewhat unfair, and it puts more stress on a server that is simulating 50 players and 500-1000 zombies, and spawns. This idea puts something out of your hands as they have a "chance" to appear. You won't know when these tracks spawn, and that you have no control over it. To change this you'd have to have a persistent tracking system, and I'm not exactly sure if the engine and servers could handle it. In my opinion, we also do not need more influence for random acts of murdering as well. I'm not up to date on knowledge of stalking, but the last time I checked, you don't stalk someone to become their friend.
  2. The upstanding corpse is a visual bug. The words you see are shortcuts, just hit space when they show up for them to auto fill in. Hit F to change weapon cycles, such as flares to gun. It also changes firing modes such as semi, burst, full.
  3. Omni (DayZ)

    Well i died of hunger...

    If you were in the debug forest, relogging usually just fixes it. Find a new server and log in, chances are you'll have all your stuff.
  4. Omni (DayZ)

    Way to make Zed more dangerous... easily

    Here's the actual way of making zombies dangerous. Let them run indoors. That is the real reason they aren't dangerous, because you can just kite a horde of 50 zombies into a church and blast them away.
  5. After you've played this game for more than 100 hours, zombies tend to lose their frightening ability and more of an annoyance. They're still terrifying in certain aspects, no matter how long you've played, such as pitch black or at high risk pvp areas such as the airfields and major cities, but what do you fill that time with when it's not pitch black, and you're away from zombies? The thing about sandbox games with no crafting side is that there is always pvp. I won't lie, after being inland for a long time, I enjoy going south and camping the area between elektro and cherno. Deciding who gets to live or die from 500 meters away is a kick in a pants for alot of FPS players, even me. Sure I help players out, and even give ideas to new players in game. This IS a survival game, the deathmatch is included. When you're with your friend, are you shooting each other or surviving? Being a "proper" bandit in this game, conveys between both those lines. You're surviving off the death of someone else. It's the easy road to the top, but like most easy ways to the top, there's long term drop offs. Unless you have friends outside the game playing with you, you're going to be alone. Taking the hard route, you usually end up with a few friends. There is always strength in numbers unless you don't trust each other and play like idiots. Friends can save your life, take your gear and stash it for you if you do die, and it's enjoyable to be with others. You get rewards either road you take, each has its' ups and downs. You're not forced to shoot someone in the face, you can, and you can shoot not to shoot someone in the face. It's a sandbox game, where players actually control the vast majority of what happens in game.
  6. What you have to understand is, this happens. It's a factor that plays into this game and makes it great. You have to be able to decide, is this person going to shoot me in the face and take my beans or can we band up and survive together? You'll end up more immersed with having to make that decision rather than everyone being friendly. Zombies are only challenging in this game if you don't have enough ammo. There is also plenty of reason to group up. Strength in numbers, you can create plans, flank enemies, have vision where you wouldn't normally, and you get morale, a sense of safety, and make friends. If you get sniped by someone, that's tough shit on your part that you didn't use cover properly, such as running in trees. In a real zombie apocalypse, do you think everyone is going to be friendly? Do you think sociopaths wouldn't shoot you for fun? Expect to lose your gear as well. This is a sandbox game, what would you do with full gear? Would you help some random survivor who has a macaroni shooter, which gives you no benefit and has a high chance of getting back stabbed/shot in the face? The game is based around a "social experiment". You don't get any help when you start, you either create/join a society that is into being friendly, join someone you know and trust, or you risk being shot in the face trying to hook up with a random stranger. There are people who just want a death match; that's the fun they get out of this game. Guns work both ways, you can get shot, or you can shoot them. Gear in this game is only a factor. It is only there to help you either survive, or make killing easier. People with a makarov can take on a person with an m16 or can flank a sniper who has an m24/DMR. If you get a bad taste after dying once, you're going to have that taste a lot, especially when you first start. Just shrug it off and have fun. Welcome to DayZ.
  7. Nuking my military items when trying to swap them; I will miss that DMR. Also global chat in general.
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