Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

quatermass

Members
  • Content Count

    78
  • Joined

  • Last visited

Everything posted by quatermass

  1. Err no. It's not been like that for quite a while. Try the military camps to the north of NWAF or the big camps. You'll find plenty of guns and ammo...oh and zombies.
  2. Can't seem to get my head around the odd small plastic case we can pick up. What's the point of carrying such a case if it takes up the same number of items in your main backpack as the small case can carry.
  3. The only way to stop 'Shoot on Sight' is to give the potential shooter something to their advantage. Sure let shooters be able to kill players, but if they can choose to wound players, then they could perhaps decide not to kill? I suggest that players can collect skills by performing tasks or finding books. Their benefit is they do the skill faster over time if if they repeat common actions. Like Apple picking or they get less disease if repeatingly drinking pond water, or opening tins with a knife gets easier are but 3 simple examples. These skills would be passed on to the villain if they capture the player alive and have to 'interrogate' them over a period of time. Then the player has to choose to manually pass them on at their convenience in return for their release? Veteran players with high skills would be valued for team work and they could use skills for bartering goods?
  4. quatermass

    Please remove the Gamma option.

    IIRC the gamma setting of a modern monitor can be read via the DDC (Display Data Channel) and EDID (Extended Display Identification Data) data available from the monitor. So any game could simply read the gamma settings of the video card and the monitor and warn if they're being abused?
  5. America adopted the ISO, Celsius and Metric scales decades ago. They just forgot to tell their population. Go figure.
  6. Can't figure out how to join the 0.49 experiment version via Steam. I've always just used the stable version. Any help pretty please?
  7. quatermass

    How to run the Experiment version?

    Should see this:
  8. quatermass

    How to run the Experiment version?

    Thanks Boneboys, I did try a search using "how to play the experimental version" and got a page of results, none of which told me how to to actually do it. :) Your link wasn't in it. The trick is with making topics is to try and use keywords that an average player might use in finding the subject. Thanks.
  9. quatermass

    How to run the Experiment version?

    Thank you very much! :) That is a gem. Many thanks, you're grand!
  10. quatermass

    DayZ can be very frustrating

    So very easy to avoid the Zombies. You just need to develop the knack. The trouble I have with Dayz is other players. No one wants to be friendly, as soon as you find one who says he is, they get bored, then you're dead. With most players you can't see them, nor can you hear them. It might as well be a random dice getting thrown that decides if you get shot or not. Even a Mod add-on with a spider-sense sort of thing would be nice to tell you there may be a person within 500M of you. But no, they could be running only 10M from you over creaky floor in a building and you can't even hear them! Personally I think a version of Dayz with no guns (or only small handguns) would be great. Just me and my Axe, lopping off Zombie heads and finding stuff and generally surviving, finding parts to fix a boat or helicopter to reach a safe ship out to sea? The trouble with most Dayz mods I've tried out is that gear isn't that rare at all. It's far too easy to run from a dozen Zs and duck into a building and out the back. Will we ever get hordes of Zs? Can a Server even provide 50-100 Zs per player instead of only about 20 over a square kilometre? As you can tell I'm like a lot of people, kind of become bored with Dayz as shooting humans just for the fun of it isn't my thing.
  11. quatermass

    DayZ Developer Blog 7th September 2013

    I was wondering much the same. Does the rain make my character wet and cold and does salt water degrade the items?
  12. quatermass

    DayZ Developer Blog 7th September 2013

    Anything for those of us who don't want to use guns? I'm a DayZ Survivor and tend to wander well away from people. So it's scavenging and hunting mainly.
  13. Ok, it's no longer March, when is the next version due out? :)
  14. quatermass

    New Major BattlEye Anti-Cheat Features

    Pretty obvious that the Server Admin is using a script which has the 'addweaponcargo' command on your map. He needs to edit the BEC scripts to avoid kicking players who are not doing anything illegal. Just email him. :)
  15. quatermass

    DayZ Mod 1.7.7.1 Hotfix

    Shame. As it would make the game much more interesting. I see from Map editing there are a number of unused enter-able buildings in the Cher map for example. No one around on this forum who could take one of those buildings and swap it with a building that isn't enter-able? I'm one of those who doesn't use guns, only the Axe, so opening up a new building would increase at a stroke the time spend exploring. Personally I feel the maps are rapidly getting rather stale with nothing new to see. Perhaps you could make garbage cans/containers into loot stash points? That'll make exploring more interesting? Just my penny's worth. :)
  16. quatermass

    DayZ Mod 1.7.7.1 Hotfix

    Players have a limited number of buildings they can enter and explore. Be nice to have more wouldn't it?
  17. quatermass

    DayZ Mod 1.7.7.1 Hotfix

    I'd like to see at least one more building we can enter? Would make exploring the map much more interesting for us oldies... Is this hard to do? :)
  18. quatermass

    DayZ Mod 1.7.7.1 Hotfix

    Yeah what is LOS? No mention of this acroynum.
  19. quatermass

    The 1.7.7 update favorites

    Unbelievable, Perhaps you do not subscribe to the DayZMOD Announcements http://dayzmod.com/forum/index.php?/forum/4-dayz-announcements/
  20. quatermass

    The 1.7.7 update favorites

    Personally the weapon crafting doesn't interest me. I like Dayz for the survival aspect. So let's have at least one new building that we can enter in V1.7.7? Can we have garbage bins that we can leave stuff in? How about making use of all those wardrobes to allow us to store items in them as well? Allow us to collect wood from Wood piles? These additions would make it much more interesting for those of us not hell-bend on killing other players....?
  21. quatermass

    DayZ 1.7.6.1 Bug List

    Other solution - removed all Mi17 from my server.... That worked too... :)
  22. Is this Mod available for private servers like on the Reality Hive? :)
  23. quatermass

    DayZ 1.7.6.1 Bug List

    Sadly I got hit by this same stupid bug myself only yesterday. Getting in was no problem, selecting the get out option put me in the middle of the helly and as soon as I tried to move. I was crushed bones and unconscious. Dead in a few secs.
  24. quatermass

    DayZ 1.7.6.1 Bug List

    Any chance you could place a URL to the bug list when you say this? Makes it much easier for us to keep up-to-date with what's current. :) Ta. P.S. It seems the current bug list isn't the first page of this topic as it doesn't include any of the bugs I and others have reported. Inventory bug - Adding a wheel or any large item to the front pouches doesn't show up or drop items if there isn't enough space free. But it is picked up. Only shows up if you then remove items from the front to the backpack. Had 6 raw beef steaks and 4 raw mutton steaks in backpack. When I transferred them all to a vehicle, they all turned into 10 mutton steaks! Zombies popping up in front of you and then disappearing when the code detects you are too close. This is just careless programming surely? And looks very amateur. :) If you want to add a feature (it's all work, no fun otherwise) - how about a 1:200 chance every 5secs of an infection when you stand over a dead zombie. A 1:100 chance of infection when you stand over dead soldiers or black body bags. Then 1:50 chance when standing close to mass open graves?
  25. quatermass

    DayZ 1.7.6.1 Bug List

    Players on my Server reporting : 40ft in the Air on Spawning. Vehicles not repairing. Parts just disappear. Items disappear if dropped inside buildings upstairs. Zombies keep appearing and then instantly disappearing right in front of players (seen this countless times myself). How about simply getting the script to check *before* the Zombie appears that the player is right there only 2m away! I know you guys are doing voluntary bug fixing on Dayz. But can we see these major bugs fixed, rather than adding extra features, tempting though it may seem to you? :)
×