killerpixel
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Everything posted by killerpixel
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Bad choice. Whenever you attach combat mechanics to some arbitrary value, you take the skill out of the game.
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Leg holster for handgun usable with any form of full length pants
killerpixel replied to Chris Kyle's topic in Suggestions
This isn't supposed to be a plain first person shooter. You don't need an RPG to disable a vehicle. As soon as a proper damage system is included, you'll be able to do what with a rifle. You're also not gonna hit an airborne helicopter with an RPG7, before anyone brings that argument...oh wait..maybe we're gonna add a Strela-3, as well? And suppressive fire, really? Ignoring the fact that the garbage gunplay mechanics (especially recoil and sway) make that impossible. you'd have to find at least a hundred rounds to have enough for even the slightest "suppressive fire". The devs once said ammo is gonna be very rare, especially military grade (which is the way it should be, if we ever wanna get DayZ away from being a very slow deathmatch game with military weapons). This weapon goes entirely against that...what, they're gonna spawn 200 round belt boxes, too, ammo for everyone? And yes, you can feed an M249 with M16 STANAG magazines, but that is not the purpose of the weapon and would turn it into nothing but a heavy, clunky, inaccurate rifle. Now don't get me wrong, the 249 I can get behind of having in the game (the RPG is and will remain useless gimmick, tho), but only if they make feeding it a challenge, for example by having us need to find ammo and links seperately and craft the belts ourselves if we don't wanna use the 30 round STANAG mags in it, but I doubt that's how it's gonna be. And at any rate, that shouldn't be priority, we don't need more military weapons. More customization options, on the other hand, would actually benefit the game. A leg holster would, for example, enable us to carry a pistol without sacrifizing the vest slot for the holster or find the rare carrier/holster combo, and also fulfill a "just for looks" role, which is important in a game so heavily focused on character customizazion, development and roleplay. And I'm not against putting a pistol in the pockets or bags of the character, if it's done authentic (like, having the pistol stuck in the waistband of the pants instead of shoving it into the arbitrary "pockets", but it isn't, especially because the draw time is not affected. Why use a holster if drawing it from the depths of your filled mountain bag is just as quick? Also, with all the current storage options for pistols, combined with how damage is taken is applied to all items you carry, as soon as you get shot at, your pistol is gonna toast, so why carry the damn thing at all? If its hanging at your waist and not stored inside your bag/shirt/pants, or in front of your chest, that's gonna be solved. Much like the armbands are a failsafe bandage that can't be destroyed so easily if you take a hit. No, I still, honestly believe, that RPG and LMG are a, at the current time, nothing but a way to attract the "OMG they have machine guns and rocket launchers, too!!" crowd. -
Leg holster for handgun usable with any form of full length pants
killerpixel replied to Chris Kyle's topic in Suggestions
And how does a machine gun or a damn RPG actually do anything worthwhile for DayZ gameplay? Shouldn't the focus be more like character building (which customization of gear is a part of) instead of stupid, gimmicky weapons that are just there to appeal to the CoD crowd ands squeeze the last sales out? -
Leg holster for handgun usable with any form of full length pants
killerpixel replied to Chris Kyle's topic in Suggestions
According to the devs....there would be "clipping issues" with clothing (you know...like the clipping issues you get when you wear a Smersh vest with....anything, or the clipping issues we get when using the Red9 with the buttstock attached), let's rather focus on machine guns and rocket launchers. -
Check hunting stands and guard towers (in the military tent camps at Stary, Myshkino and NWAF), that's where I found all mine.
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Upgrading my rig with DayZ in mind - AMD or Intel?
killerpixel replied to ZomboWTF's topic in New Player Discussion
Why? 4GB is, still, more than enough for any of today's games. Unless of course you're completely trashing your OS and have 5 dozen programs running in the background at all times, hogging the RAM. As for the question at hand: Intel, hands down. AMD cannot, with any of their current CPUs, even come close. Especially in DayZ, or any game based on Bohemia's Real Virtuality Engine, even "slower" Intels are running circles around the AMDs. And by the way: the "bang for the buck" of AMDs hasn't been better than Intels since the times of the Athlon64. They're cheaper, yes (also they are hotter and consume more power...), but the Intels are generally so much faster, that the price/performance is near identical. Intel has overtaken them with the Core2Duo and now, with every new i-Generation, is just extending the lead. I've been an AMD fan for a long time, I still wish they would bring out something that's at least competetive, because Intel can just do whatever they want, but it's gotten so ridiculous that I switched to Intel a year ago, and haven't regretted it. It's easier to cool, way easier to clock if you're into that and just FASTER. -
It can be assumed that it has something to do with the old "spinal damage" system. It might be completely unintended on the Devs part, but it is what it is. It's somewhat erratic. While before, most of the rifles were one shot kills to the chest against a player, now I've seen people survive 2 AKM rounds to the chest and only going down on a third. And personally, I needed two Winchester shots to the chest of a guy before he died.
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So, the Servers. I still see a big issue with the "private public" servers, there are hundreds of them and it's a pain in the ass. The reporting process, while there, is tedious and bothersome, also the UI doesn't help in actually finding the information you need, unless you wanna write down everything BEFORE you join a server... This needs to be an automated mechanism. These autokick and whitelist features, they need to be enabled in a config-file somewhere, I'm guessing. So I'd say it's very simple: if a server is connected to the public hive, let the master server check over the appropriate config files on the gameserver, forbidden argument detected: f* off, server won't launch until you fix it. If the above is not feasible (maybe because it's not a config file afterall? I dunno, DayZ servers are too much of a ripoff for me to get one and experiment) then we at least need an ingame report function, that hands the reports to Bohemia, who should then handle it (because let's be honest, in most cases you don't know what provider is hosting a particular server and it's too damn tedious, heck by the time you get kicked, you have no way to even see IP and port, unless you noted them beforehand) On a kick, just give a REPORT button, next to the CONTINUE button. Sure there will be reports for legit kicks. But most often the average player will get kicked because the server is either not working properly (at which point it could be removed from the list) or autokicks. No matter how, this needs to be adressed. Also on servers: we need more filter options in the browser. 1st/3rd, private/public, time, also...while the above is still going on: an option to hide servers that contain given phrases in the hostname (like Join=kick, private, whitelist...etc.)
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Okay, thank you very much for that. That at least, somewhat, eases the reporting with the currently available methods.
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I have got to be the unluckiest player in DayZ
killerpixel replied to WilliamTheConqueror's topic in General Discussion
For you guys just starting and trying to make contact with people: Don't wait too long. What I mean is, open the conversation, if they don't respond quite quickly, just move along (or shoot them, whatever you prefer ;) ). Sure you might have met someone who has no mic or needs a few seconds to put the headset on. But in my experience, people that don't respond quickly are usually busy trying to figure out the best way to kill you. Keep your gun (even an empty one works, as long as it's not one with an obvious missing magazine like an AK) pointed at them until you have a basic idea of how they're gonna act. (see above) Try not staying directly in front of them, always be a little off the side, in case the guy "dsyncs" a gun from his pocket, he still has to aim at you and you can start evading. If they draw ANY weapon after you made contact, shoot them. They're not drawing that pistol or axe to pick daisies, they want a fight, give it to them. Offer some sort of incentive. Nobody's gonna play along for very long if they gain nothing from it, especially relatively new chars that have little to lose. Personally, whenever I can fit it, I carry an extra bag of rice and a full waterbottle, that will hold over even the most badly starved fresh spawn. Hell, sometimes I even carry a spare sidearm that I then put down for them a little distance away. Don't "fool around". Nothing is more annoying than people who play some kind of act (wannabe horror-movie shit, etc....) Just act normal. Either friendly if you just want contact and help out, or forceful if you wanna rob their asses. Try making contact from cover. Through a door, a window, around a corner, behind a box. Ideally, so they cannot see you right away. Say hello, announce that you're friendly, see how they react, proceed from there. Even when doing everything right, it's still hit or miss, don't get discouraged. Having a positive encounter with some total stranger in DayZ is, in my opinion, still one of the greatest experiences in gaming. -
Everyone plays the game the way they want, so...
killerpixel replied to NomadZ's topic in General Discussion
I never quite understood why all the massive QQing about combat logging is still going on. It's fine as it is now, a 30 second log-out timer. If a dude manages to avoid his would-be killer for that long, chances are he would've gotten away anyway, without logging. 30 seconds is a long-ass time in a combat situation. In DayZ, you can haul it clear through an entire town in 30 seconds. So provided you are not seen running, your hunter has NO idea where you could've have gone. You could be in any house, you could've left the town and hit the woods, or you could've logged. Tough luck. You evaded long enough to be able to safely log out, which means you successfully escaped that combat situation. Frankly, I think the logging IN is a bigger issue than the logging OUT. There's nothing as annoying as having a guy spawn in behind you in a building you cleared already. There needs to be some sort of mechanic against this, imo. -
Heli crash sites spawn in same place on all servers
killerpixel replied to frosti's topic in General Discussion
They're working on fixing the dynamic event mechanic. But they also don't want to deny people the chance at some of the epic loot. I assume it's easier to just leave the helis in fixed places and spawn the loot until it's fixed, than moving the spawn points for the loot itself. -
Meaningful Customization: Complete Edition
killerpixel replied to Evil Minion's topic in Suggestions
Yeah...in basic function, maybe. Problem is, they make it all in scripts, so it runs like ass and is not reliable. The DayZ Devs are making it all from scratch, in engine. Once it's done (and yes, it does take a while to completely tear up and rewrite/modify an engine, espcially one that is as purpose-built as the Real Virtuality is) it's not only gonna have expended functionality, but also run smoother. -
Main menu bug - no character/character creation
killerpixel replied to cptavpr0metheus's topic in Troubleshooting
Get rid of any launch parameters you set for DayZ in Steam and it should work. Had the same issue after coming back to DayZ after a long break with the release of 0.57. -
Most luck I personally had on that front, was the big (two entrances) military tent in Stary. That one tends to loot-splode a lot, usually it's just High-Caps and UK Assaults, but quite a few times I've found a Smersh there, as well, at one time I even found Vest and BP right next to each other in there.
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I'm loving it. The newly balanced damage system and the vastly reduced amount of "heavy hitters" like the AKM made close quarters combat so much more exciting, because you don't die from one lucky stray bullet (not counting headshots, of course). Even with the Winchester you have to hit someone in the chest twice if they're wearing a good vest, which is so cool, because it gives a chance of survival. No more constant death without anything you can do about it. (unless you encounter an amazing shot who goes for headshots every time)
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Fatigue CAN work. But to be honest, I do not trust Bohemia with it. It's been a complaint on ArmA 3 for ages and it's still beyond ridiculously stupid. There just is TOO much walking involved for it to make sense. While the mechanic might work pretty well. The end result is always gonna be that the majority of people will simply camp one specific area. You can't apply your own playstyle and/or wishes to the whole game. Yes the mechanic might be great, but it may also terrible backfire in terms of outcome. Personally, I think a middle ground would be appropritate. Just more water and energy consumption for running and dependant on weight.
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A hidden status meter that doesn't regenerate? Can't help getting hit by zombies because of lag
killerpixel replied to ChiefSK's topic in New Player Discussion
I don't think that's an intended mechanic tho. I think it's just zombies with weird spikes in damage output. I'm sure you all know that moment when a single zombie hit drops your jacket or vest from pristine to badly damaged. -
Hi folks! So I'm at a bit of a loss...my character is in a somewhat weird state. I had him for a few days, i was always energized, hydrated and healthy, no problem. Then I started a bit of a trip around the map and ran into some trouble with eating/drinking. At some point, the char was Stuffed, but not energized or hydrated at all. So to reset THAT, I forced him to vomit with loads of water and then got him right back up to bright green energized and hydrated. Problem: At that point, the Healthy status went away, I didn't take ANY damage. And I haven't been able to get it back. I thought the char was cold and the UI didn't show it, but I sat next to a fire to dry and warm and burned through 15 logs of firewood with no change (altho he also never got hot) I've been keeping energized and hydrated bright green, but nothing... Can anyone help me here? I'm at a loss....
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Buggy character? Healthy status...
killerpixel replied to killerpixel's topic in New Player Discussion
Solved it by getting shot. :rolleyes: Apparently that shocked my char enough to get his act together. -
As a matter of fact, it will greatly IMPROVE player interactions. Because at the moment, I call bullshit on the term "interaction", it's just everybody running around blindly shooting each other. But if people actually have to take dangerous zombie hordes into consideration when chasing after someone or firing a shot..well it may not force "interaction" but it will make people think twice about shooting someone without any gain.
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List of small things which should make DayZ even more realistic and fun
killerpixel replied to vapiscz (DayZ)'s topic in Suggestions
1. Barricading is work in progess. Locking doors is just the initial implementation. 2. With the clunky mechanics as they are, I don't think that's a good idea. If we are able, at some point, to do basic stuff (drinking, eating something, holding binoculars) one handed, so we don't have to drop the gun to the ground every time we do the smallest thing, it might be an option. As it is now, it'd just be incredibly annoying. 3. Gotta think a little bit about balance, even in an "anti-game" like DayZ. Carrying a second long gun in a backpack was overpowered as fuck in DayZ mod, this would be even worse. So no, I hope this doesn't come in. 4. Again: Balance. Weapons will take slots in in your inventory. So you have to consider if you want to stuff that SMG into your backpack, or rather carry more food and medical supplies. If you have dedicated slots of those weapons, it would again become overpowered. 5. YES. A thousand times yes. I have begged for more holster options a bunch of times, as the chest holster is completely useless once you find a vest. A belt holster would be awesome. The devs said it's not coming because a belt holster would clip with clothing...which I think is a bunch of bullshit, as literally every item of clothing or gear is glitching somewhere....try wearing a Smersh vest with a Gorka jacket, you can't even see the harness anymore cause it completely glitches into the jacket. 6. If they're reasonably rare, I assume it might work. A belt line would be a nice addition at any rate. Could have different belts with different storage options. 7. I don't think the engine offers that possibly, because items basically get attached to you. 8. Bullet penetration was always a bit iffy in RV engine games. ArmA 3 has got some of it, but really only with the .50. 9. I believe this should come at some point. Makes sense. Was also in the mod, so yeah, I'd assume that'll come back. 10. Crafting arrows for an xbow isn't that easy, as they have to be a least reasonably straight and solid, not something you'd achive out of twigs and branches that often. 11. Even the handcuffs are barely used anymore..people just shoot each other. Don't think we need rope and wire, as well. 12. A redundant mechanic. You can easily break out of handcuffs without ANY item. 13+14. Again a pointless mechanic, I think, that would take work and time. 15. I haven't ever seen anybody fish, to be honest...I tried it once when the feature came out. Just way too much of a hassle. Not to mention that you need even more stuff than you need for hunting. 16. The engine doesn't support that. Fences are static objects on the map, you can't really modify them live, they'd have to be completely destroyed. -
Found out why suppressors might not work perfectly.
killerpixel replied to rybec's topic in General Discussion
Why not hotpatch it? Maybe because deploying a patch has a lot of shit attached to it? Like..make sure the little hotfix doesn't cause other issues, then send it to Valve, take down aaaall the servers (which will lead to a bunch of whiny forum users to complain about the servers being down and how shitty the game is..), deploy it, restart the servers..and so on, so forth. A lot of hassle, simply not worth it for a graphical goof that isn't in the slightest way gamebreaking, it can easily wait for the next major patch. -
Make a fire and sit next to it for 5-10 minutes.
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The SVD is confirmed, it's just waiting for the central loot economy to be put in place, so that there won't be too many of them floating about at any given time. I don't necessarily think, when it comes to civilian guns, that we need to limit it to russian weaponry. In today's market, "western style" weapons are everywhere.