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killerpixel

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About killerpixel

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    Helicopter Hunter
  1. killerpixel

    Sniping should be a soft skill

    Bad choice. Whenever you attach combat mechanics to some arbitrary value, you take the skill out of the game.
  2. This isn't supposed to be a plain first person shooter. You don't need an RPG to disable a vehicle. As soon as a proper damage system is included, you'll be able to do what with a rifle. You're also not gonna hit an airborne helicopter with an RPG7, before anyone brings that argument...oh wait..maybe we're gonna add a Strela-3, as well? And suppressive fire, really? Ignoring the fact that the garbage gunplay mechanics (especially recoil and sway) make that impossible. you'd have to find at least a hundred rounds to have enough for even the slightest "suppressive fire". The devs once said ammo is gonna be very rare, especially military grade (which is the way it should be, if we ever wanna get DayZ away from being a very slow deathmatch game with military weapons). This weapon goes entirely against that...what, they're gonna spawn 200 round belt boxes, too, ammo for everyone? And yes, you can feed an M249 with M16 STANAG magazines, but that is not the purpose of the weapon and would turn it into nothing but a heavy, clunky, inaccurate rifle. Now don't get me wrong, the 249 I can get behind of having in the game (the RPG is and will remain useless gimmick, tho), but only if they make feeding it a challenge, for example by having us need to find ammo and links seperately and craft the belts ourselves if we don't wanna use the 30 round STANAG mags in it, but I doubt that's how it's gonna be. And at any rate, that shouldn't be priority, we don't need more military weapons. More customization options, on the other hand, would actually benefit the game. A leg holster would, for example, enable us to carry a pistol without sacrifizing the vest slot for the holster or find the rare carrier/holster combo, and also fulfill a "just for looks" role, which is important in a game so heavily focused on character customizazion, development and roleplay. And I'm not against putting a pistol in the pockets or bags of the character, if it's done authentic (like, having the pistol stuck in the waistband of the pants instead of shoving it into the arbitrary "pockets", but it isn't, especially because the draw time is not affected. Why use a holster if drawing it from the depths of your filled mountain bag is just as quick? Also, with all the current storage options for pistols, combined with how damage is taken is applied to all items you carry, as soon as you get shot at, your pistol is gonna toast, so why carry the damn thing at all? If its hanging at your waist and not stored inside your bag/shirt/pants, or in front of your chest, that's gonna be solved. Much like the armbands are a failsafe bandage that can't be destroyed so easily if you take a hit. No, I still, honestly believe, that RPG and LMG are a, at the current time, nothing but a way to attract the "OMG they have machine guns and rocket launchers, too!!" crowd.
  3. And how does a machine gun or a damn RPG actually do anything worthwhile for DayZ gameplay? Shouldn't the focus be more like character building (which customization of gear is a part of) instead of stupid, gimmicky weapons that are just there to appeal to the CoD crowd ands squeeze the last sales out?
  4. According to the devs....there would be "clipping issues" with clothing (you know...like the clipping issues you get when you wear a Smersh vest with....anything, or the clipping issues we get when using the Red9 with the buttstock attached), let's rather focus on machine guns and rocket launchers.
  5. killerpixel

    Where to find...

    Check hunting stands and guard towers (in the military tent camps at Stary, Myshkino and NWAF), that's where I found all mine.
  6. Why? 4GB is, still, more than enough for any of today's games. Unless of course you're completely trashing your OS and have 5 dozen programs running in the background at all times, hogging the RAM. As for the question at hand: Intel, hands down. AMD cannot, with any of their current CPUs, even come close. Especially in DayZ, or any game based on Bohemia's Real Virtuality Engine, even "slower" Intels are running circles around the AMDs. And by the way: the "bang for the buck" of AMDs hasn't been better than Intels since the times of the Athlon64. They're cheaper, yes (also they are hotter and consume more power...), but the Intels are generally so much faster, that the price/performance is near identical. Intel has overtaken them with the Core2Duo and now, with every new i-Generation, is just extending the lead. I've been an AMD fan for a long time, I still wish they would bring out something that's at least competetive, because Intel can just do whatever they want, but it's gotten so ridiculous that I switched to Intel a year ago, and haven't regretted it. It's easier to cool, way easier to clock if you're into that and just FASTER.
  7. killerpixel

    Akm/ak101 not spawning

    It can be assumed that it has something to do with the old "spinal damage" system. It might be completely unintended on the Devs part, but it is what it is. It's somewhat erratic. While before, most of the rifles were one shot kills to the chest against a player, now I've seen people survive 2 AKM rounds to the chest and only going down on a third. And personally, I needed two Winchester shots to the chest of a guy before he died.
  8. killerpixel

    On servers...

    Okay, thank you very much for that. That at least, somewhat, eases the reporting with the currently available methods.
  9. killerpixel

    I have got to be the unluckiest player in DayZ

    For you guys just starting and trying to make contact with people: Don't wait too long. What I mean is, open the conversation, if they don't respond quite quickly, just move along (or shoot them, whatever you prefer ;) ). Sure you might have met someone who has no mic or needs a few seconds to put the headset on. But in my experience, people that don't respond quickly are usually busy trying to figure out the best way to kill you. Keep your gun (even an empty one works, as long as it's not one with an obvious missing magazine like an AK) pointed at them until you have a basic idea of how they're gonna act. (see above) Try not staying directly in front of them, always be a little off the side, in case the guy "dsyncs" a gun from his pocket, he still has to aim at you and you can start evading. If they draw ANY weapon after you made contact, shoot them. They're not drawing that pistol or axe to pick daisies, they want a fight, give it to them. Offer some sort of incentive. Nobody's gonna play along for very long if they gain nothing from it, especially relatively new chars that have little to lose. Personally, whenever I can fit it, I carry an extra bag of rice and a full waterbottle, that will hold over even the most badly starved fresh spawn. Hell, sometimes I even carry a spare sidearm that I then put down for them a little distance away. Don't "fool around". Nothing is more annoying than people who play some kind of act (wannabe horror-movie shit, etc....) Just act normal. Either friendly if you just want contact and help out, or forceful if you wanna rob their asses. Try making contact from cover. Through a door, a window, around a corner, behind a box. Ideally, so they cannot see you right away. Say hello, announce that you're friendly, see how they react, proceed from there. Even when doing everything right, it's still hit or miss, don't get discouraged. Having a positive encounter with some total stranger in DayZ is, in my opinion, still one of the greatest experiences in gaming.
  10. killerpixel

    On servers...

    So, the Servers. I still see a big issue with the "private public" servers, there are hundreds of them and it's a pain in the ass. The reporting process, while there, is tedious and bothersome, also the UI doesn't help in actually finding the information you need, unless you wanna write down everything BEFORE you join a server... This needs to be an automated mechanism. These autokick and whitelist features, they need to be enabled in a config-file somewhere, I'm guessing. So I'd say it's very simple: if a server is connected to the public hive, let the master server check over the appropriate config files on the gameserver, forbidden argument detected: f* off, server won't launch until you fix it. If the above is not feasible (maybe because it's not a config file afterall? I dunno, DayZ servers are too much of a ripoff for me to get one and experiment) then we at least need an ingame report function, that hands the reports to Bohemia, who should then handle it (because let's be honest, in most cases you don't know what provider is hosting a particular server and it's too damn tedious, heck by the time you get kicked, you have no way to even see IP and port, unless you noted them beforehand) On a kick, just give a REPORT button, next to the CONTINUE button. Sure there will be reports for legit kicks. But most often the average player will get kicked because the server is either not working properly (at which point it could be removed from the list) or autokicks. No matter how, this needs to be adressed. Also on servers: we need more filter options in the browser. 1st/3rd, private/public, time, also...while the above is still going on: an option to hide servers that contain given phrases in the hostname (like Join=kick, private, whitelist...etc.)
  11. I never quite understood why all the massive QQing about combat logging is still going on. It's fine as it is now, a 30 second log-out timer. If a dude manages to avoid his would-be killer for that long, chances are he would've gotten away anyway, without logging. 30 seconds is a long-ass time in a combat situation. In DayZ, you can haul it clear through an entire town in 30 seconds. So provided you are not seen running, your hunter has NO idea where you could've have gone. You could be in any house, you could've left the town and hit the woods, or you could've logged. Tough luck. You evaded long enough to be able to safely log out, which means you successfully escaped that combat situation. Frankly, I think the logging IN is a bigger issue than the logging OUT. There's nothing as annoying as having a guy spawn in behind you in a building you cleared already. There needs to be some sort of mechanic against this, imo.
  12. They're working on fixing the dynamic event mechanic. But they also don't want to deny people the chance at some of the epic loot. I assume it's easier to just leave the helis in fixed places and spawn the loot until it's fixed, than moving the spawn points for the loot itself.
  13. killerpixel

    Meaningful Customization: Complete Edition

    Yeah...in basic function, maybe. Problem is, they make it all in scripts, so it runs like ass and is not reliable. The DayZ Devs are making it all from scratch, in engine. Once it's done (and yes, it does take a while to completely tear up and rewrite/modify an engine, espcially one that is as purpose-built as the Real Virtuality is) it's not only gonna have expended functionality, but also run smoother.
  14. killerpixel

    Main menu bug - no character/character creation

    Get rid of any launch parameters you set for DayZ in Steam and it should work. Had the same issue after coming back to DayZ after a long break with the release of 0.57.
  15. killerpixel

    smersh backpack

    Most luck I personally had on that front, was the big (two entrances) military tent in Stary. That one tends to loot-splode a lot, usually it's just High-Caps and UK Assaults, but quite a few times I've found a Smersh there, as well, at one time I even found Vest and BP right next to each other in there.
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