striker75
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3 NeutralAbout striker75
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Helicopter Hunter
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Event: Freeside Trading Co. Open Trading - 8/3 - 8/5
striker75 replied to Publik's topic in DayZ Mod General Discussion
Also, it says from 23:00 - 24:00 UTC. I believe this was a typo, the run is supposed to be from 20:30 - 24:00 UTC. -
Could you tell me your In-game name? aside from ghosters, today there we're only 2 other people that were killed. 1st was named Knight, who attacked the front gate. 2nd was someone named pyisilix (or something I don't remember how it was spelled) He was killed because he didn't follow our rules. He was trying to sprint into the castle from the North side. We try to say it every time. You must approch from the road, Walking, with your weapon lowered. Otherwise you will be treated as a hostile. If this was you I appologise (as I was the one who shot you), but you need to follow the rules. As for your problem. I'm not sure, it sounds like a battleye problem. Perhaps a reinstall of battleye?
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Event: Freeside Trading Co. Open Trading - 7/27 - 7/29
striker75 replied to Publik's topic in DayZ Mod General Discussion
Fri - Sun UTC 20:00 - 23:00 at Devils Castle. We also do Guarded Trades during the week. http://freesidetrading.co you'll find all the information you need on our forums. -
Event: Freeside Trading Co. Open Trading - 7/27 - 7/29
striker75 replied to Publik's topic in DayZ Mod General Discussion
You did manage to sneak up on the castle so, I applaud you for that. However, the two people you shot were Vulwulf and Turbo, neither of them died or Combat logged. You were shot and killed shortly after. I have a fraps recording of it aswell, sadly there is no sound as TS3 hates Fraps for some reason. I'll post it if you like, but since you're only posting to try and sully our name I'm not sure if I should waste my time. The rest of the run today was tons of fun though, got attacked a lot. Again, ending with more gear than we started with. Traders were safe all went pretty well, IMO. Tomorrow looks to be good aswell. -Edit- They didn't even log Cori, he shot them both but didn't finish them. Vulwulf even sat where he was another 2 - 3 minutes after he got shot. lol it was kinda funny actually. "uh guys, i've just been shot, I'm near the traders" I moved around to look and he was still sitting right where he had been the whole time. -
http://freesidetrading.co/index.php Works ;)
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Can we have a good, clean, and honest battle? No cheating/ghosting please. I'll be sure to be frapsing all weekend to make sure and catch it. Win or lose. :)
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Create a possible trade company... thoughts
striker75 replied to Colinz's topic in DayZ Mod General Discussion
http://freesidetrading.co/index.php Exactly what you are talking about. Already established and reputable. -
The reason why we need Hackers
striker75 replied to Audio Rejectz's topic in DayZ Mod General Discussion
You don't seem to understand how hacks actually work. Rocket is building a mod inside an existing game. He is essentially hacking and changing the game. Only, he's doing it in a much grander scale and for everyone to enjoy. Mods are accepted, hacks are not. Since Rocket is building a mod, he has almost no ability at all to stop hackers. This is Battleye and BI's job to do. Hacks take advantage of holes and other vulnerablilities in a game to insert (or inject) it's own code and overwrite the game's code. I'll say this once so be sure to make a mental note of it. Stopping hacks completley, in anything, Game or other, is IMPOSSIBLE. it's sad, but true. The hackers will be here in Alpha, Beta, and release. They will continue to be here until the game's dying breath, as with every other popular game ever made. What can be stopped, much easier than the real hackers are the script kiddies. Scripts can be dealt with and we can see all the script kiddies (which is most of the so called "hackers") go bye bye. Bottom line, Alpha or not. Hackers will always be with us. Just hopefully not as many. -
lol, yea I was looking at my map when you guys came. Oh well, I sure found you quick. I'll be back soon don't worry :)
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That's impossible The server is open, sorry to burst your bubble.
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Gives me something to do, Guess I'll go URAL hunting... :D BTW, you died from a hacker sending everyone on the server into the air, and killing everyone. Not really something we can defend against...
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think arma 2 CO will be on sale for steam soon?
striker75 replied to lolwatpear's topic in DayZ Mod General Discussion
But, you're in the minority. If you're looking to make money, and every company is. You're not going to lower prices on anything that is selling as well as Arma is atm. once sales start to drop, then you put it on sale to get the 'cheap' people that wanted it, but didn't want to pay $5 - $10 more. -
We don't need patches, Rocket.
striker75 replied to triplesek's topic in DayZ Mod General Discussion
Bolded for you... Um.... what!? lol OP doens't understand what Alpha and Beta testing is, let alone what it's for. It doesn't matter if it's a AAA title or a mod. These stages are crucial. infact, since rocket has to cater to everyone now playing his mod he can't update the mod as much as he'd probably like. Though, I'm sure he has private testing to circumvent that problem. Alpha Stage = Barely playable. Constant additions to the game. Hackers usualy aren't a concern because the Alpha stage is usually closed off and only for the Developers/Paid in-house Testers. Read this and learn http://dayzmod.com/forum/showthread.php?tid=16570