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Everything posted by ebrim
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How do you reconcile this position with the number of people who do progress successfully? If it was as you describe it, nobody should be able to survive the coast and move on.
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This would be a fantastic mod for standalone when that starts to get supported.
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Yeah, standard SVT-40 should take the PU and should require modification to do any different optics. We know that modification is something that is in the development pipes so if we did get the SVT-40 I'm sure eventually we'd get the option to fool around with it until it accepts different optics.
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So it's true that the first 0.56 experimental made this much more difficult/tedious due to instability but experimental is not meant to be particularly stable. I'd expect that by the time 0.56 hits stable the frequent restarts and action delay (except on very high pop servers perhaps) will not be confounding factors. In other words experimental branch should never be used for justifying a statement like "the game is unplayable". The same is true to a lesser extent for most pre-release builds but at least the stable builds are meant to be "playable" to the most extent possible at any given time. I'd also argue that in the first 0.56 experimental it was perfectly possible to live off the land, as I did it, but I realize not everyone is as patient, finds the challenge fun or finds gardening as fun as I do and that I play under stricter self-imposed limits than most.
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The problem with saying DayZ is unplayable is that a lot of people play it and enjoy it which undermines the validity of your statement from the get-go. Then you have to rely on ad-hominem attacks against people who enjoy it in a desperate attempt to maintain any credibility to your statement by trying to undermine their personal credibility. Unfortunately, that rarely succeeds except in the eyes of a few people who basically hold your exact same view and have since the beginning. No, it's not intended that you search for apples for 15 minutes when you spawn. But, that's a perfectly legitimate strategy to choose and it's relatively risk-free, especially in our current warmish/no-rain situations. There are many other ways that you can try to survive the opening part of the game, some of which have been brought up here, even crazy ones like eating suiciders*. The point of DayZ is nothing more than survival however you choose to accomplish it and then however you choose to use your life afterward. Part of the survival element is managing of resources, including time, and responding to situations in creative ways to try and stay alive. Food, or rather energy, is just one of the many resources you must manage. Putting lazy-person friendly canned food everywhere just means that managing that energy resource becomes meaningless and degrades the survival element of the game. People suggest foraging to stay alive not because that's what you're meant to do but because that's the easiest way that everyone can do. The beauty of DayZ though is that there is no one way or right way to do anything. If you don't like foraging then figure something else out but crying to the devs "unplayable" which is demonstrably false so they give you free beans at every other spawn point is not the way to do it. *And that idea by the way is awesome. I wouldn't do it, I just don't like cannibalism but I love that someone does that. It's inventive and more importantly at least for him, it works. It's also a huge slap in the face to all the whiners because it demonstrates how thinking out of the canned food box works.
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I can assure you that in the experimental version of 0.56 released recently the improvised bow and fishing rod were working fine. Can't speak for xbow but then I don't remember there being a problem with xbow in 0.55. While this doesn't mean that stable 0.56 will absolutely have fixed bow/fishing, it seems very likely if they are working in the early unstable version of the build.
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Yes, yes, yes. Plus we need another weapon that uses the Mosin's 7.62'54 now that the Blaze has been altered.
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Books and its future uses by Jorn von Veen
ebrim replied to thefriendlydutchman's topic in Suggestions
Books are quite useful as kindling... Save your rags and don't degrade your knife by cutting bark. I'm not a big fan of these magic effects, plus it would require different books than the ones we have now. -
The mosin in the picture looks like a carbine version too.
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A base (unmodified) Mosin should not accept a base (unmodified) bipod. I'd fully expect as weapons modifications become more of a thing in the future for you to be able to put a bipod on a mosin but not without some work.
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I think the only way it's related to population is that high pop servers have more chance of you hearing phantom sounds as there is a greater quantity of sounds happening overall.
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The most perfect summary of DayZ in less than 2 minutes!
ebrim replied to therunningmanz's topic in Gallery
I'm not sure what's more disappointing, the douche that attacks you in the end or the flare gun not burning a hole into that other guy's chest cavity. I tried to shoot a cow with a flare the other day, same damn thing. :( -
So somebody fill me in on the significance of Stary Sobor tents, this seems a reference to something that was, is no longer but shall be again soon.
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One thing I love from Survarium is that with the Mosin carbine, you don't have manual bolting per se but you can always interrupt the bolting animation and even after you've exhausted the 5-round internal magazine your can continue to bolt-in additional rounds one by one, it just takes slightly more time.
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Oh man, that would be ridiculously fun.
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Why do you think that crossing the map is something that you should expect to be able to do in a short time? (though vehicles will make this possible for some) As persistence improves, stashes and bases become more of a thing and different areas begin to be differentiated in terms of the loot economy in addition to player speed reduction and stamina my anticipation is that many people will become significantly less transient than they are now. Generally, I imagine people will have a "camp" area around which they spend most of their time and will only venture to the further flung parts of the map for specific goods or perhaps to migrate and avoid aggressive players that are moving into their area.
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Just to clarify - making a bow right now is actually very easy and it's plenty effective against animals. You don't need an axe to take down a tree, you just need a knife or the similar to "cut a branch" from an ashwood. Rope is actually pretty common but it's not impossible to take down an animal without a ranged weapon for intestines. Not long ago I chased a cow into a town until it got stuck on a wall and then killed it with a mining pick. Once you get bones you can make great bone arrows. I really can't wait for 0.56 and bows working again. :( Sure, you'll probably eventually trade it for a firearm but maybe then you run out of bullets and its time to make a bow again.
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This is just going to happen sometimes. Keep what you need: what is critical for you and to survive on your person. Anything put in a camp is by definition at more risk when you're not around. That you put it on a low-pop server is a bizarre abstraction that is more gamey than a legitimate way to approach the game in the spirit of things. You can do it, fair enough, but what happened to you is simply part of the risk of stashes - which needn't just be other players finding them.
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It's funny, I can imagine people complaining about not being able to put landmines without setting them if this weren't an option. The thing that really bugs me is when you're on a super populated server and can't perform actions like skinning an animal or getting a stone knife.
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Is it actually hard to survive in 7 Days to Die now other than being attacked by zombie hordes? I haven't played in quite a while. The big problem 7 Days to Die faces is that it's also mincrafty which means you have to have the ability to carry around things which make no sense to be able to carry. It can be fun but it doesn't give me the legitimate hike through the woods feel that DayZ gives. DayZ really for me is the game closest to and approaching the ideal I have for the survival genre. I'm excited to see what Freeplay mode becomes in Survarium but most of my hopes rest in DayZ.
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Yes but that comes with the downside of being a cannibal and thus being a legitimate KOS target for anyone with a shred of moral decency as well as those with none.
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I totally forgot to suggest this but it's a great tip. It just sucks when you accidentally "drink all" and then promptly vomit. You can take singular drinks from it fine but the animations are a bit funny and you drop it.
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I use purification tablets and apples for hydration so I've not had cholera yet. It's possible I'm just getting lucky but it seems likely that they are working.
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I feel your pain about losing space to a baby. I'm pretty happy with night as it is now. I also don't touch the gamma, you're just ruining the game for yourself that way and as such the only change I'd make to the night is to make it so that gamma cheating isn't effective. Sometimes as it is, I still want a light or a light is simply useful but it's not absolutely necessary. Now, if it could happen that interiors become darker at night, that would be awesome.
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It would be difficult to take offence as I didn't make a policy statement one way or the other. Rather, I think a world where mags aren't everywhere is more likely than one in which they are based upon my interpretation of the "vision" of the game. What I would prefer, never came up, so none taken. :D As you suggest, perhaps more meaningfully it's worth considering: what use are mags if you don't have the bullets to fill them? Either way, I still think the OP suspects a level of material affluence in the game that I feel is very optimistic.