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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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ebrim

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Everything posted by ebrim

  1. ebrim

    Is item damage OP?

    Do items right now have an individual durability? I once had a compass ruined in a zombie fight and ever since then I'm sure to close the compass lid because I figured that'd make it more resistant to getting smashed. I like items getting trashed as a result of damage but I do agree that it's a system that could probably use more tweaking. Bullet damage is probably the most interesting because I feel it should only hit a few things but what it does hit it should destroy. Maybe your backpack gets shot and it ruins your tuna or maybe it ruins your gas stove (oh my) but it shouldn't necessarily ruin both.
  2. ebrim

    The DayZ endgame

    This seems a little wrong-headed as though there must be one element that all else needs to be geared to. If that element exists at all, it should be survival in itself, calories should be rare and precious, the environment should be a danger, being soaking wet and getting hypothermia should be a problem. To claim that staying alive right now is trivial is fair but it seems short-sighted to think that everything will always be as easy as it is now when many things like infections aren't even implemented. That said, the OP is right in that people's behavior will shape the game as well and there are more than enough people who just want to get into a dense urban environment and snipe at each other. That shouldn't be actively discouraged, let them murder each other at will within the confines of hardcore survival that affect all. To everyone else it gives dangerous areas of the map to adventure into not just from zombies or the odd roaming player but a heavily-trafficked killzone of people with short-attention spans, living out some sort of bizarre military fan-boy fantasy. They're just as important to creating the overall environment as your Les Stroud wannabe wilderness survivor in the northwest who must make the occasional trek into town for ammunition.
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