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Everything posted by ebrim
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Head: Black Zmijovka Cap Torso: Brown Check Wool Coat (I like the Black one too) Legs: Brown or black cargo pants Feet: Brown hiking boots Hands: Beige Working Gloves Back: Improv leather backpack If I can find one I like to pick up a chest holster. I'm not a fan of the vests, they look more bulky than I want my guy to be. In my mind, he's just a poor bastard Chernarussian trying to get by. Maybe worked for the parks department. I also keep my weapons wood and will take a splitting axe over a fireman's.
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Yeah, there are legitimate times when you log where you wouldn't have chosen so I'm not entirely against this. I guess I see both sides.
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After a couple days of not seeing one, I saw two within a half-hour of each other today. One near a caravan and another in an industrial shed. Just to play around with it (my favorite Red Orchestra weapon) I shed a tear, tossed my CZ527 into the sea and went looking for ammo.
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Yeah, as far as fruit and veg go we've gone from famine to feast. One day we'll find a happy medium, I'm sure. Or rather, I suspect that when fruit/veg spawn they'll slowly degrade to its rotten variety before simply despawning.
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Has dayZ succeeded in being a different type of game?
ebrim replied to stielhandgranate's topic in General Discussion
Yes and no. I think there will eventually be necessary trade-offs and room in the game for different playstyles. Someone kitted out for urban warfare may find that they are ill-equipped staying in the wild longer than it takes to get from town to town. There's also inherently a random element to well, the elements. Which is to say staying alive on a beautiful sunny day is significantly easier than staying alive on a rainy, freezing one. Gear might help with this, a raincoat and wellies may be far more important at times than a tactical shirt and camo pants. So maybe if you're more of an outdoors focused character you use inventory room to carry weather-specific kit instead of another weapon or canned food (your trusty fishing rod satisfies that need). The zombies, I think you're right, will never be the primary threat but that doesn't mean that they will be no threat at all. The same goes for the environment. I feel sometimes this conversation gets distracted by the idea that the game must be all of one and not a little bit of everything, which really, is what a sandbox should be. You enable all sorts of play and let people go at it. -
Ha, you're right. Never underestimate the capacity for min/max behavior.
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Wheres the best place to run without getting killed?
ebrim replied to aj1's topic in New Player Discussion
I suppose you could go to a larger city and try to be real sneaky and not go after any high-value targets... you might live. But yeah, as has been said, you'll live longer inland. -
So lets talk can openers and improvised can openers. What got me thinking about this was how we can use an axe to open cans... This doesn't really feel right to me, I mean, I'm sure it's possible but if we're losing a lot of food with a machete you'd probably lose far more with an axe. That we can't use a crowbar at all is just bizarre as one would think that would be far more useful for the task than an axe (all those round bendy sharp bits). I also worry that too many people get away with just running around with an axe as an all-purpose super omni-tool. I'm thinking the crowbar should open cans and the axe not so much (if we get a hatchet later, might be a different story). So what tools do you guys think should or should not have this ever so critical can opening capability?
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I do hope infection statuses eventually apply to weapons. This would also be a fun way to screw over another player by stabbing him with your zombie screwdriver.
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I currently close doors behind me partly for the reason to be in the habit of it so that when doors make noise I can hear someone come into the building.
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So I suppose that yeah, a down swing with an axe could open a can just as well as a mining pick (which can't) or shovel or whatever. I was imagining trying to be a bit more careful which is why I was thinking the crowbar may be slightly better suited to careful work just due to it having a more interesting design (using the head like you'd use notch in a doorframe to open a bottle). No idea though, I've never had to try it. :D I do like the idea of combining tools, that at least sounds interesting.
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It'll kill it for some, sure and it'll make it more attractive for others. There may be a net loss but I'm more of a quality over quantity guy anyway. Also, absolutely make it so animals are more alert. Domestic animals should be an exception, we've basically bred them to be stupid and comfortable around people. And yes, more chickens!
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They spawn, I found a protector case in an inn in some little seaside village yesterday.
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I suspect, but have no proof that "worn" food (or worse) only has the negative that it gives you less calories/hydration.
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Hard to say, the game is so far from completion. I imagine it's best to spawn wherever it's most useful to the devs.
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If at first it doesn't succeed, sometimes it's worth it to try pulling a 1-hand weapon (I love hammers) or just use your fists. Knock the zombie down and then worry about your axe or whatever. If you're dealing with a human though... well that just sucks. :(
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This is the one downside of playing on Experimental branch, all the servers seem stuck on this 14:00 - 16:00 loop, I never see day-night cycles. :(
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I'd really love to see this. I imagine there's a reason sometimes on the menu screen I can see my dude's breath. At the very least we'll have more variety in weather and temperature.
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Yeah you can combine all three components (gas, stove and pot/frying pan) in one 2x1 so it's very space efficient. Unfortunately and I confirmed this today, anything you cook on it is immediately burnt... So that sucks. I even tried heating a bit, turning off the gas and letting it slow cook but that doesn't seem to work.
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Katana is right, it's far more fun if you just use in-game maps you find.
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I always melee first person and I don't seem to be having the problems others are.
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Yeah, I watched a zombie chase a cow around for a while, still no chickens though. :(
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I've been on a chicken hunt too. No luck yet, it's now going to be prime "quest".
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So, we're nearing a point where we need to put a lid on the inventory slot inflation. That said, this is a really cool idea, so if they were mutually exclusive with some other inventory slot (in place of a vest, for example), if really like to see it.
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How many ammo do you carry?
ebrim replied to HeroAtDay BanditAtNight's topic in New Player Discussion
Whatever I find, usually a handful of bullets for guns I don't even have.