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ebrim

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Everything posted by ebrim

  1. It doesn't really matter where you want to hit, unless you plan on poking them roughly with the head of the axe, you're going to need room to swing it for it to be anything like effective. Just use appropriate tools for appropriate spaces and be aware of your surroundings.
  2. I saw a guy get BattleEye banned yesterday for known hack #xx, I did a little cheer.
  3. Sounds like you shouldn't use large weapons in confined spaces. Carry a screwdriver, ultimate weapon. :) I'm excited for weather effects and loot system changes.
  4. ebrim

    Whats your player type?

    I'm a spade. Most of the time I'm just wandering the map from place to place, seeing what I can see. I prefer the splitting axe over the fireman's so it saves room in my backpack and saving my shoulder for my fishing rod. That last fact probably identifies me more than anything.
  5. ebrim

    Dayz Debacle

    So here's the thing: this method of funding game projects is what is making this such a dynamic and interesting industry. The traditional model of publishing just about anything, including games, leaves very little room for being adventurous. Especially not for being adventurous on any very large project. This is why Hollywood creates horrible shitty movies that are all basically about the same thing or within the same genre, because it's safe and because they know there will be an idiot audience waiting to throw money at it after development. Simply, you find the biggest possible audience group and only market products toward them. The current tech environment doesn't need to rely on this model anymore, we can essentially throw out the middle-men publishers by someone coming up with an idea and then we fund it directly. Yes, there is some intrinsic risk in this model for the consumer, however you should note that when Dragon Age: Inquisition comes out in a couple months it's going to cost ~$70. That's more than double the current asking price for DayZ. Some amount of that difference is risk. You are paying less because you are purchasing a riskier product, indeed, one that isn't finished and there's a non-zero probability that it'll never be finished. When DA:I comes out, there will be a zero risk of it never being finished, because it's done. You're not paying for risk. Always keep in mind that the cost of things is not measured only by its price. Your old man's conception of the universe was formed before these economic models became very common due to the enabling power of current technology, it's not his fault. If you are uncomfortable participating in this sort of transaction, which is pretty much an analog to traditional capital investment, then I'd recommend you not engage in it in the future. Just be happy knowing that those of us who are can fund a greater array of interesting projects, some will fail, but the market as a whole is better for it and you'll have more choice in finished products to purchase in the future.
  6. ebrim

    Walking makes you healthy?

    I feel like that it should be the case that walking is the most calorie efficient means of getting around it but I'm not sure it's true yet. Somewhat related to this, I feel like having an elevated heart-rate (from running, climbing, whatever) should immediately stop any healing/blood regen until you can rest again. Honestly, strenuous activity should aggravate wounds worse (bandaged bleeders start bleeding again, etc.) but I won't hold my breath on that happening anytime soon. :(
  7. ebrim

    Status Report - Week of 25 August 14

    So it hasn't come up for me yet but does a hit to the head from a hammer actually do less than a punch to the head against players? The hammer is one of my favorite anti-zed quick draw weapons.
  8. ebrim

    Uhm, what happened?

    Yeah, I know what you mean. If you notice deer stands and such on the periphery of towns, they usually have berries near them and are often far enough from zombie patrol to give you the peace needed to take care of that stomach grumbling. I think Zeds detect you more easily when moving fast but that could just be my expecting it to be so and confirmation bias, I can't confirm one way or the other.
  9. ebrim

    Is it to easy to gear up?

    The persistence enabled official servers are slightly more difficult as things stand but in general things are still very easy. I don't imagine it will remain this way but as things are it's trivially easy to reach a point of self-sustainability. This being said, one thing that keeps the game interesting is setting very specific gear desires or just that it's usually possible even after many hours with the same avatar to continually find an item that makes life that much easier for you. This part of the gear system is actually working well. For example, sometimes it just takes a long time to find a can-opener, you don't need one, but it's nice to find when you do. For the record though, definitions of "geared-up" vary wildly. I consider myself "geared up" when I have a wool coat/rain coat, cargo pants and the ability to make fires and fish or hunt. That is to say, I can live off the land without looting and have at least a reasonable expectation to survive an encounter with any one other player.
  10. ebrim

    Uhm, what happened?

    So don't go running after a can of beans right off. Don't put yourself in a situation where you might have to fight more than one zed (one is easily dealt with by punching). If you do alert zeds, run away and keep running and try to put obstacles between you. Use the AI's weakness to your advantage, path-finding and agility. Try and find apples and berry bushes to eliminate your hunger if the civilized areas near you have zeds, don't try to get energized or full, just not hungry while you search for a melee weapon. After this, just don't take stupid risks and soon (when you have more than two rags is a good rule of thumb) you'll be able to risk a bleeding injury to loot more developed areas with more zombies. Alternately you could try to go to Novo right off in the north, there are no zombies there, forage along the way.
  11. ebrim

    POLL: What if DayZ was made by a different company?

    There's too much hype surrounding it for it not to be disappointing. Some people will prefer it, eventually, which will be good because they'll be playing that instead of whining here.
  12. We want more, also there's some really good improv happening here. "This penthouse looks like it was under attack by some UV rays." - Awesome.
  13. ebrim

    Status Report - Week of 25 August 14

    It's not so hard. Experimental patch will occur sometime this week. Stable 0.49 is getting pushed back a week and seeing as they said they had planned for August release, that says to me first week of September. Also, it looks like as we expected there will be server resets with 0.49 and that'll be broadcast every hour by BattlEye until the release to warn people.
  14. ebrim

    Servers back up, no update?

    0.49 stable is getting pushed back a week, new experimental update sometime this week according to latest status report. Never fear. :)
  15. ebrim

    No Loot on Skalisty Island

    Not true, I've found loot on Skalisty. One time I went there while starving and well, starved to death because I found nothing like you. Recently I took a trip though and found some stuff. There's a house a little to the south(?) of the radio tower that can spawn some clothing/food, I've seen canvas pants there. The radio tower when I went up had a crossbow, I moved it and logged off. Several hours later when I logged back in, I went back up and found some .357 ammo. The island isn't where you should go if you're desperate for equipment but it's not entirely barren. Once we have salt water fishing, the island will actually be a viable survival spot due to its water pump. As a general note, not all loot spawns spawn loot all the time, so it's entirely possible to be in an area with loot spawns and see nothing without someone having come through.
  16. ebrim

    what's your favorite backpack to use?

    I like to keep my fishing pole on my shoulder and my axe in the backpack so I have to go improvised. Honestly though I'd prefer if I could just keep it an improv courier. If the damn portable stoves didn't burn everything I wouldn't need an axe. :(
  17. Considering it's nowhere near completion I really have nothing negative to say about the game. I'm really excited to see what is in tomorrow's status report. Very much hoping for enhanced climate effects with 0.49.
  18. ebrim

    Crossbows being ignored?

    Because you live in a magical world where guns are prevalent and you essentially always have a choice between a high-powered rifle and a bow. Do not assume you will always have that choice and that this world will always exist how it is presently. I just feel like all these people saying bows/xbows/anything that isn't AKM is pointless should make it very clear that they are talking about a very specific point in time or risk looking foolish (not you MrMutant). When and if melee becomes a far more common way of resolving combat (as some Devs have hinted may be desired) the guy with the AKM may be god but just like god he's nowhere to be seen and hardly to be taken seriously most of the time, the guy with the crossbow though may be slightly more menacing than the guy with the wrench. Let's not draw too many conclusions about the game in 3 months based upon the game as it exists now.
  19. ebrim

    How the end game should look.

    There should be no end game. Just the game. You should never be entirely safe and comfortable in what you have without some sort of price (such as a time-investment in distance traveled to acquire supplies/danger in acquisition areas like towns). And you should always be only a couple mistakes away from death. Getting caught without proper clothing in a storm, not being aware in a town and getting shot by another survivor, not knowing where your next meal is coming from or how to pay for the calories you're using for whatever you're doing currently. People seem to have this bizarre notion that the game is x or it's y. Grabbing all the guns and having a shoot-out in Berezino or growing potatoes in the middle of the forest. Both of those things are the game, the game is everything that happens when people are online and there is no point beyond whatever a player finds entertaining and engaging at any given moment.
  20. ebrim

    Crossbows being ignored?

    I like the idea of crossbow and bow wounds causing a higher risk of infection in the future. Bigger, nastier wounds all the more welcoming to your new bacterial house guests. Balancing all in good time.
  21. ebrim

    Somone already got 0.49 version ?

    You should see my order of the red star commando who dual wields a hammer and a sickle.
  22. ebrim

    Cruel Joke or What?

    Except that at any given moment you may not have a Long Horn but a small, high-powered weapon that does not require a magazine could be something you want. Dismissing a weapon based upon what theoretically is the most optimal isn't a very useful attitude and will likely become simply detrimental if guns become harder to acquire or maintain.
  23. ebrim

    1911

    The other day I found a 1911 and an engraved 1911 lying next to each other in a construction site. I had actually found a mag earlier that day but had dropped it somewhere.
  24. ebrim

    Shorter Day and Night Cycle

    Yeah, this is bizarre to me. it seems there is functionality for having faster day/night but I never see it. I seems like it would be such an improvement, especially when we have working climate effects such as cold and hot.
  25. ebrim

    Cruel Joke or What?

    What's happening is your brain is messing with you. When you're looking for something, you're making a check against every single item you find. "Is this x?" "No, It's not x." So you have far more hits of "not x" then you would if you were just wandering around without wanting any particular item. Unless something has changed in the economy (changes to loot table, an item becoming more or less valuable) things are just as common as they ever were. I've found both hacksaws and mosins since the change, they're out there, don't worry.
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