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Everything posted by ebrim
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What Was Your Favorite Part About The New Dev Blog?
ebrim replied to Deathlove's topic in General Discussion
It doesn't really matter where you want to hit, unless you plan on poking them roughly with the head of the axe, you're going to need room to swing it for it to be anything like effective. Just use appropriate tools for appropriate spaces and be aware of your surroundings. -
What's the current hacking status like in DayZ:SA?
ebrim replied to RadikulRAM's topic in General Discussion
I saw a guy get BattleEye banned yesterday for known hack #xx, I did a little cheer. -
What Was Your Favorite Part About The New Dev Blog?
ebrim replied to Deathlove's topic in General Discussion
Sounds like you shouldn't use large weapons in confined spaces. Carry a screwdriver, ultimate weapon. :) I'm excited for weather effects and loot system changes. -
I'm a spade. Most of the time I'm just wandering the map from place to place, seeing what I can see. I prefer the splitting axe over the fireman's so it saves room in my backpack and saving my shoulder for my fishing rod. That last fact probably identifies me more than anything.
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So here's the thing: this method of funding game projects is what is making this such a dynamic and interesting industry. The traditional model of publishing just about anything, including games, leaves very little room for being adventurous. Especially not for being adventurous on any very large project. This is why Hollywood creates horrible shitty movies that are all basically about the same thing or within the same genre, because it's safe and because they know there will be an idiot audience waiting to throw money at it after development. Simply, you find the biggest possible audience group and only market products toward them. The current tech environment doesn't need to rely on this model anymore, we can essentially throw out the middle-men publishers by someone coming up with an idea and then we fund it directly. Yes, there is some intrinsic risk in this model for the consumer, however you should note that when Dragon Age: Inquisition comes out in a couple months it's going to cost ~$70. That's more than double the current asking price for DayZ. Some amount of that difference is risk. You are paying less because you are purchasing a riskier product, indeed, one that isn't finished and there's a non-zero probability that it'll never be finished. When DA:I comes out, there will be a zero risk of it never being finished, because it's done. You're not paying for risk. Always keep in mind that the cost of things is not measured only by its price. Your old man's conception of the universe was formed before these economic models became very common due to the enabling power of current technology, it's not his fault. If you are uncomfortable participating in this sort of transaction, which is pretty much an analog to traditional capital investment, then I'd recommend you not engage in it in the future. Just be happy knowing that those of us who are can fund a greater array of interesting projects, some will fail, but the market as a whole is better for it and you'll have more choice in finished products to purchase in the future.
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I feel like that it should be the case that walking is the most calorie efficient means of getting around it but I'm not sure it's true yet. Somewhat related to this, I feel like having an elevated heart-rate (from running, climbing, whatever) should immediately stop any healing/blood regen until you can rest again. Honestly, strenuous activity should aggravate wounds worse (bandaged bleeders start bleeding again, etc.) but I won't hold my breath on that happening anytime soon. :(
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So it hasn't come up for me yet but does a hit to the head from a hammer actually do less than a punch to the head against players? The hammer is one of my favorite anti-zed quick draw weapons.
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Yeah, I know what you mean. If you notice deer stands and such on the periphery of towns, they usually have berries near them and are often far enough from zombie patrol to give you the peace needed to take care of that stomach grumbling. I think Zeds detect you more easily when moving fast but that could just be my expecting it to be so and confirmation bias, I can't confirm one way or the other.
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The persistence enabled official servers are slightly more difficult as things stand but in general things are still very easy. I don't imagine it will remain this way but as things are it's trivially easy to reach a point of self-sustainability. This being said, one thing that keeps the game interesting is setting very specific gear desires or just that it's usually possible even after many hours with the same avatar to continually find an item that makes life that much easier for you. This part of the gear system is actually working well. For example, sometimes it just takes a long time to find a can-opener, you don't need one, but it's nice to find when you do. For the record though, definitions of "geared-up" vary wildly. I consider myself "geared up" when I have a wool coat/rain coat, cargo pants and the ability to make fires and fish or hunt. That is to say, I can live off the land without looting and have at least a reasonable expectation to survive an encounter with any one other player.
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So don't go running after a can of beans right off. Don't put yourself in a situation where you might have to fight more than one zed (one is easily dealt with by punching). If you do alert zeds, run away and keep running and try to put obstacles between you. Use the AI's weakness to your advantage, path-finding and agility. Try and find apples and berry bushes to eliminate your hunger if the civilized areas near you have zeds, don't try to get energized or full, just not hungry while you search for a melee weapon. After this, just don't take stupid risks and soon (when you have more than two rags is a good rule of thumb) you'll be able to risk a bleeding injury to loot more developed areas with more zombies. Alternately you could try to go to Novo right off in the north, there are no zombies there, forage along the way.
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POLL: What if DayZ was made by a different company?
ebrim replied to The Aquatic Land Walrus's topic in General Discussion
There's too much hype surrounding it for it not to be disappointing. Some people will prefer it, eventually, which will be good because they'll be playing that instead of whining here. -
Sylvester Stallone restores Facebook in the Zombie Apocalypse
ebrim replied to goonweegee's topic in Gallery
We want more, also there's some really good improv happening here. "This penthouse looks like it was under attack by some UV rays." - Awesome. -
It's not so hard. Experimental patch will occur sometime this week. Stable 0.49 is getting pushed back a week and seeing as they said they had planned for August release, that says to me first week of September. Also, it looks like as we expected there will be server resets with 0.49 and that'll be broadcast every hour by BattlEye until the release to warn people.
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0.49 stable is getting pushed back a week, new experimental update sometime this week according to latest status report. Never fear. :)
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Not true, I've found loot on Skalisty. One time I went there while starving and well, starved to death because I found nothing like you. Recently I took a trip though and found some stuff. There's a house a little to the south(?) of the radio tower that can spawn some clothing/food, I've seen canvas pants there. The radio tower when I went up had a crossbow, I moved it and logged off. Several hours later when I logged back in, I went back up and found some .357 ammo. The island isn't where you should go if you're desperate for equipment but it's not entirely barren. Once we have salt water fishing, the island will actually be a viable survival spot due to its water pump. As a general note, not all loot spawns spawn loot all the time, so it's entirely possible to be in an area with loot spawns and see nothing without someone having come through.
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I like to keep my fishing pole on my shoulder and my axe in the backpack so I have to go improvised. Honestly though I'd prefer if I could just keep it an improv courier. If the damn portable stoves didn't burn everything I wouldn't need an axe. :(
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Considering it's nowhere near completion I really have nothing negative to say about the game. I'm really excited to see what is in tomorrow's status report. Very much hoping for enhanced climate effects with 0.49.
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Because you live in a magical world where guns are prevalent and you essentially always have a choice between a high-powered rifle and a bow. Do not assume you will always have that choice and that this world will always exist how it is presently. I just feel like all these people saying bows/xbows/anything that isn't AKM is pointless should make it very clear that they are talking about a very specific point in time or risk looking foolish (not you MrMutant). When and if melee becomes a far more common way of resolving combat (as some Devs have hinted may be desired) the guy with the AKM may be god but just like god he's nowhere to be seen and hardly to be taken seriously most of the time, the guy with the crossbow though may be slightly more menacing than the guy with the wrench. Let's not draw too many conclusions about the game in 3 months based upon the game as it exists now.
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There should be no end game. Just the game. You should never be entirely safe and comfortable in what you have without some sort of price (such as a time-investment in distance traveled to acquire supplies/danger in acquisition areas like towns). And you should always be only a couple mistakes away from death. Getting caught without proper clothing in a storm, not being aware in a town and getting shot by another survivor, not knowing where your next meal is coming from or how to pay for the calories you're using for whatever you're doing currently. People seem to have this bizarre notion that the game is x or it's y. Grabbing all the guns and having a shoot-out in Berezino or growing potatoes in the middle of the forest. Both of those things are the game, the game is everything that happens when people are online and there is no point beyond whatever a player finds entertaining and engaging at any given moment.
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I like the idea of crossbow and bow wounds causing a higher risk of infection in the future. Bigger, nastier wounds all the more welcoming to your new bacterial house guests. Balancing all in good time.
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You should see my order of the red star commando who dual wields a hammer and a sickle.
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Except that at any given moment you may not have a Long Horn but a small, high-powered weapon that does not require a magazine could be something you want. Dismissing a weapon based upon what theoretically is the most optimal isn't a very useful attitude and will likely become simply detrimental if guns become harder to acquire or maintain.
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The other day I found a 1911 and an engraved 1911 lying next to each other in a construction site. I had actually found a mag earlier that day but had dropped it somewhere.
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Yeah, this is bizarre to me. it seems there is functionality for having faster day/night but I never see it. I seems like it would be such an improvement, especially when we have working climate effects such as cold and hot.
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What's happening is your brain is messing with you. When you're looking for something, you're making a check against every single item you find. "Is this x?" "No, It's not x." So you have far more hits of "not x" then you would if you were just wandering around without wanting any particular item. Unless something has changed in the economy (changes to loot table, an item becoming more or less valuable) things are just as common as they ever were. I've found both hacksaws and mosins since the change, they're out there, don't worry.