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ebrim

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Everything posted by ebrim

  1. ebrim

    Temperature effects are broken since hotfix

    There's not no layering, vests for instance go over clothing underneath. Now what pieces of clothing fill this role may need to change. From the description it seems like the down jacket should actually function in place of a vest, going over clothing underneath and working so that you could put it on over your t-shirt or whatever. There are I imagine inherent limits to this approach from the engine and from a gameplay perspective. It's probably not ideal to have people wearing a wool coat over a wool coat. A wool coat over a t-shirt maybe but can they then where a vest article or a down jacket? You would then have to rework how all clothing is handled as these things are taking up different slots and space on your avatar's visual person. Wear a backpack with just an undershirt and you'll see the space left to avoid too much clipping. I imagine much more work will be done here but probably within the context of the system they currently have. Also, congrats on surviving for a week on an island in Maine, I survived the first 18 years of my life in Maine. :D
  2. ebrim

    How are we supposed to play the game right now?

    Certainly it does, this is a pristine jacket and the most roughed up thing I'm wearing in the screenshot is "worn". As I said, prior to using a fire to reset my temperature I had had no issues with getting cold except for a few "I'm slightly cooling down" messages that never led to anything and I was wearing much less warm gear than I am in the screenshot. I think the messages were accurate, that is to say I was only slightly getting colder (though 35 seems to be the basement) because I wasn't naked or wet, problem was 35 wasn't killing me like it should have been. The post I made regarding exactly what led to me experiencing the ugly side of this mechanic. As for the state of the game itself even if you're suffering from the cold bug I'm talking about above (or benefiting form it), saying the game is unplayable is very hyperbolic. Freezing to death still takes quite a while, it's not unreasonable that you'd be able to mitigate this factor as I plan to try when this current guy dies from hypothermia.
  3. ebrim

    How are we supposed to play the game right now?

    Actually you should already have the cold status at around 35.8, if you're down to 35 you're freezing and actively losing health. What I'm now wondering is if there is a difference here between persistence-enabled servers and not. What was bizarre is that before using a fire my guy could be at 35 without freezing or cold status, after resetting his temp with a fire is when it started to be that even with very warm clothing I was constantly losing temperature.
  4. ebrim

    How are we supposed to play the game right now?

    Actually, he's right. I had a character that was apparently invincible somehow to cold. His body temperature was 35 which seems to be low bound and a point at which he should have been hypothermic, he was not. After warming myself by a fire back to 36.6 to do some testing, he's constantly losing temperature and now it actually matters. Currently playing with the same guy sitting in a house with a green down jacket, cargo pants, hiking boots, ushanka, balaclava, gloves and watching his temperature slowly drop. Down to 36 now in 5 or 10 minutes he'll be cold and I'll have to start another fire. If cold doesn't seem to be affecting you much, I'd recommend trying to find a thermometer and measuring yourself, you may surprised to find it at 35 like I was. Before I could run around in a tracksuit no problem. Something somewhere is bugged. The game definitely isn't "unplayable" but this mechanic isn't WAD at the moment. For a number of people the bug is making you immune to cold and for others they are stuck in a cold cycle. EDIT: When I had finished this post I alt-tabbed and was at 35.8, time for that fire. ;) Outfit with temp reading
  5. ebrim

    Dying of hunger wayyyyy too often

    Yeah, some amount of that is different ambient weather effects on different servers. Or it could be that now you're a frozen zombie like I was. It's too bad we don't all spawn with thermometers to make testing this easier.
  6. ebrim

    Temperature effects are broken since hotfix

    So I found a thermometer in-game and decided to get all science-ish. The short result: there's a bug, but it's not necessarily a bug that makes you die of hypothermia, in fact it may be saving you from hypothermia. So what I did was test myself as I was wondering around Chernarus for a while and kept getting the result 35 degrees. This sounded a little low to me but I don't know human body temperature in Cesius off-hand and it sounded pretty close to what it should be (I was wrong). In fact, I should have been dead, I think I was actually a lumbering frozen zombie. However I wasn't quite sure of this yet so I decided I'd try and make myself cold. I found an axe, made a fire and settled down to get what my temperature should be (I figured I was a little cold because most of the time I had been wearing a tracksuit jacket/pants as well as gloves/balaclava/hiking boots, not exactly warm-weather clothing in total). So I get the result of 36.6 by the fire. Immediately I realize that I owe an apology to those poor icicles on the forums who were saying there was a bug. Anyway, so that's interesting and heart-warming and all but how fast do you cool off? So I leave my fire going, strip naked and trot a few meters away until I start getting "I'm rapidly cooling" messages. This takes a long time, even naked on a cold (see your breath), overcast day in Chernarus with very occasional rain. All in all it was about 20 minutes for me to go from 36.6 naked to 35ish naked even with the help of getting soaked a couple times (I was naked so dried quickly). So here is the bizarre thing, I had been running around at 35 with absolutely no trouble before and it was only after my temperature "reset" by lighting a fire that I suddenly became prone to becoming cold. Anyway I since went back to the fire and took one of my logs from it, it appears I'll be needing it now. As I write this the same character is sitting under a tree and last time I checked he had dropped down to 36. This time he's wearing a green down jacket which I assume should have the highest heat ratings. He's also still so I'll have to play with it a bit more. To sum it all up. As should be expected from an alpha and a new feature, it's not working exactly as intended right now. Best advice for now is to carry some firewood with you (it seems to last forever) and you won't have to worry about breaking an axe and can just use it whenever you need a fire to get back to 36.6. I'm going to keep playing around with clothes but this will probably all change with the next patch anyway. :)
  7. ebrim

    Dying of hunger wayyyyy too often

    That's fair, I was actually doing some tests just now and I'm going to post about them in the weather thread. It's definitely bugged, but bugged in a weird weird way.
  8. ebrim

    Dying of hunger wayyyyy too often

    Stuffed/hungry/hydrated/cold sounds like you were suffering from cold for a long time. Cold only seems to affect your energy level and not hydration which could lead to exactly that outcome. It sounds like instead of lighting fires every 20 minutes you should probably have lit one fire, sat by it for a while and slowly taken in calories until you got energized again or else you were just perpetuating the cycle by constantly being cold. You said you tried every coat, what other clothing options did you change to get warmer? If you lacked gloves or a warm hat, perhaps you could have tried letting your fire burn somewhere in or around a town and make small forays into it to get appropriate gear and warm up in between. Either way it seems like you got stuck in a nasty cycle by trying to treat the fire like you would a bandage to a bleeding wound. Ultimately that strategy is only going to result in a broken axe and dying either of hypothermia or starvation.
  9. ebrim

    AXE Durability and Sharpening

    Actually I wasn't debating anything, my first post was just to list a number of things I think are important regarding the subject and make some suggestions. Then you decided you disagreed with me and posted about how you disagreed and then when you read my second post which was basically what I had written in the first place in a much more simplified form you decided you actually agreed with it (I guess). Far from trolling, I was just trying to contribute. I will say that one thing my posts did disagree with which seems to be a general theme in the thread is the idea that the current system of axe wear is unfathomably crazy. It's a placeholder system and imperfect sure but it's a useful abstraction for now considering how wood is harvested.
  10. ebrim

    AXE Durability and Sharpening

    You basically made no useful arguments in this post except to say that stones seem large and you don't really want to carry them to sharpen things and that you think that the capability to chop down, segment and split within a couple of game minutes should in no way be balanced by your axe suffering wear and tear. I'll just ignore the ad hominem nonsense. So in response to the charitable interpretation of this post: 1. Perhaps most importantly, I in no way expect the system to remain as it is for release-state DayZ. 2. I suggested purpose-made sharpening implements that are more space-efficient than the stone if you can find them. 3. Diversifying axe wear sources and reducing rate may be the most interesting compromise from a gameplay perspective. Since you can kill a zombie with a ruined axe, I interpret it to mean an axe that is no longer useful for its intended purpose, likely due to a mangled and dulled head. Absolutely axes don't need to be razor sharp, people in the Americas used to spend ridiculous man hours hacking at trees with sharpened stones and in the game you can chop down a tree with a badly damaged axe however at some point from a gameplay perspective your axe has basically become useless for cutting down a tree.
  11. ebrim

    Dying of hunger wayyyyy too often

    You can see that they do if as a fresh spawn the first thing you do is harvest some berries or an apple or two you'll lose the original hunger status.
  12. ebrim

    AXE Durability and Sharpening

    To more or less reiterate what I was saying in the weather thread... I think it's pretty crucial for the conversation in general to realize that we're not talking about the axe falling apart in your hands, rather its edge is being dulled to the point that it is no longer effective for its intended purpose. Note that you can fully well smack the shit out of zombies with a ruined axe but you cannot fell a tree. Having established that, there's the rate of wear and tear. I agree that it seems like an accelerated rate when compared to real-world use but very few elements of the game are different. That is to say you heal remarkably fast, you stitch clothes in an instant, broken bones can be immediately fixed and you even suffer weather effects arguably faster than normal. I imagine when we get horticulture plants will grow faster than they do in real life as well. In this sense it's not all that remarkable that axes dull faster than they may in real life. Now you're probably thinking, "But not that fast!!!". Keep in mind that when you fell a tree in DayZ you are able to instantly harvest usable firewood from the tree, which means you didn't just chop it down but you went through several blade intensive processes from chopping to splitting in the abstract. I don't think with this in mind the rate of wear is all too unreasonable. However I think it could be interesting from a gameplay perspective to change the wear system so that combat with the axe affects wear as well and then reduce the overall rate of wear for both activities. This could provide an incentive for people to save their axe for trees if they like or just ignore trees altogether and focus on zombie chopping or even (shock-horror) use a different weapon for melee. The final component is options for sharpening. Overall the current system with the stone is pretty good. I think it would be nice to find purpose-made tools for sharpening that are more space-efficient in your backpack (like the can-opener of sharpening). I disagree that anything should bring a blade back past damaged status unless the game introduces industrial-level machines for that purpose.
  13. ebrim

    Temperature effects are broken since hotfix

    The portable stove? That's interesting because you don't get warming messages, as you say, I assumed it had no effect. At least that would mean it has some purpose right now. With every patch I try to cook on it, just in case, always insta-burn. :(
  14. ebrim

    Cherno - Land of traitors and liars! ( Betrayed )

    The best part of this video is that last guy doesn't take a shot at you too.
  15. ebrim

    Goodbye Balota barracks

    The United States isn't a very useful comparison, a few decades of fueling the military-industrial complex and high political pressure to keep bases open for local spending mean that US-level military infrastructure is uniquely extensive. I went to Balota earlier, it still feels rather "well-endowed" with the ATC and two "jail" buildings which people value pretty highly. I kinda wish it had been smacked with the nerf bat a couple more times actually.
  16. ebrim

    How to Approach other players?

    Yell into your mic: "Hi fellow survivor!" Alternately: "Cheeki breeki!" and open fire.
  17. ebrim

    Temperature effects are broken since hotfix

    One thing that this thread has made me curious about is the big fluffy down parka. I imagine it has the best warmth values of any article of clothing and it wouldn't be crazy to imagine there are environmental times in the game when that amount of warmth may be what is required. Of course it may just be the case that it'll never get that cold in DayZ and the parka just lets you run around with your balls hanging out without getting cold, I haven't tested it enough to know.
  18. ebrim

    Greatcoat

    Hey guys, nothing crazy in this suggestion except that I'd really like to see a Soviet Officers' Greatcoat added to the clothing lists. We already have the fancy hat and now that we have cold weather this little piece would both be stylish and warm.
  19. ebrim

    Temperature effects are broken since hotfix

    Growing up we used axes mostly for splitting, not for cutting down trees. The latter is going to be much more intense on the integrity of the blade. The assumption is that when you've chopped down the tree you've also started splitting it into logs. None of this happens in anything like the amount of time it would take in reality but the amount of work on the blade in the abstract would be massive. Think of it this way, you're getting a huge discount on time investment but the cost on your axe in some ways balances that. So far in-game I'm not sure I've ever had to light a fire to keep warm. A couple times I have just out of a sense precaution but I've yet to die of hypothermia. While your experience makes you expect a functionality in one direction, for game purposes some things have to be abstracted in unrealistic ways. Again, actually getting useful wood from a tree for a fire is going to take ages in real life, in the game it takes about a minute. Similarly I'm not sure what the average duration of game sessions are in DayZ but if you require extreme stretches of time (a few to several hours) for weather effects to be significant you're effectively making it insignificant by default. Just remember all the things you can do far faster in the game than you can in real life, hell you even currently run at about 30km/h, similarly you freeze faster. I do, thanks. I actually mention it in a post in this topic. :)
  20. ebrim

    Temperature effects are broken since hotfix

    I certainly agree with you that finding wood or having a way to source it in the wilderness aside from cutting down a tree is something we should eventually have, as it is though carrying firewood is a pretty effective strategy if you find you need it (the same way it's smart to carry a splint).
  21. ebrim

    Temperature effects are broken since hotfix

    As for axes, the ruined state isn't that you're actually breaking the axe but that the edge wears down. Hence why using a stone to "sharpen" it some can keep it damaged status. This is actually a significant issue in survival where you don't have the machined ability to maintain an edge, you should use any bladed instrument sparingly and try to find alternate methods to avoid dulling your blade. As for weather in general, the ambient temperature in any server or at any given time of the day is not the same. Sometimes you just get really shitty cold weather. That's worth keeping in mind for your experiments as it's a variable you can't really control for yet. Finally, I just swam out to Skalisty Island and even being sumberged for all that time I wasn't cold when I got to the opposite side. By normal atmosphere exposure, that's fair enough but honestly I feel like it should have been a much riskier endeavor than it turned out to be. It was a sunny day, so that I had going for me but just wringing out my clothes (same tracksuit outfit as above) was enough to never get "cold". The devs may want to look at lowering ambient temperature in water.
  22. ebrim

    Temperature effects are broken since hotfix

    So it may very well be bugged right now though I've not yet frozen to death or actually been "cold" status for long, playing early in the day yesterday. Typically I've been wearing tracksuit pants, tracksuit jacket, low hiking boots, balaclava, gloves and as assault vest. I also keep a wool coat in my backpack for "warm up". I've avoided getting wet generally as I'm not carrying anything waterproof, I had a gorka jacket for a while for this purpose but it felt too gamey and tacticool for me so I dropped it. Now while like I said I haven't really dealt with cold, why I think there may be a legitimate bug is that I'm constantly getting "I'm cooling off" "I'm cold" messages. However when I check my temperature by thermometer I'm always at 35C. Now this may just be a warning that the ambient temperature is cold enough to get me hypothermic and not a representation of changes in my actual temperature. So it's not impossible that people are experiencing some sort of bugged behavior but it's certainly not universal as there are many of us as well who are having no real problems to speak of. Some amount of that is undoubtedly play-style. Whatever amount is malfunction, I'm sure the devs are aware of. EDIT: I also wanted to comment on the axes. I think they do wear down too fast from chopping trees but honestly I feel they should get a tiny bit of wear and tear from hitting anything, including zeds. If you just keep your axe for chopping trees it should last much longer.
  23. ebrim

    How to "Play in a lit up city at night"

    This sounds fun, beans.
  24. ebrim

    Spawn near your Friends (realistic)

    Yeah, the idea that you're not "playing the game" when crossing Chernarus seems to imply that maybe you're not sure what the game is. You finding your friends again is just as much a sandbox objective as finding ammunition for a specific weapon or a specific article of clothing.
  25. ebrim

    Server hoppers hogging loot

    Luckily, weight is coming, they talk about it in the latest dev stream.
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