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ebrim

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Everything posted by ebrim

  1. ebrim

    New Military Base (Tisy)

    I remember when I first noticed buildings there on the in-game map and went to check it out. It was in my first couple days of playing. I think the fact that I found nothing there made it even more interesting to me. I kinda hope it stays like it is, a fun little enigma in a relatively peaceful part of the map.
  2. ebrim

    Popular spots in game?

    Is this true post-Balota nerf?
  3. Currently, the best use for the stone is to sharpen badly damaged blades back to damaged status. You'll generally have to do this after every use but in this way you can maintain a blade indefinitely. With gear being somewhat more precious in experimental 0.50 I find myself carrying a stone all the time.
  4. ebrim

    Forum names = no kos

    And that's certainly true. There are always trade-offs, we know that the DayZ dev teams wants to give more incentive for more varied interactions. It'll be interesting to see what they come up with.
  5. ebrim

    Forum names = no kos

    It would make a lot of sense that any sort of identification (by forum name in this case) would reduce overall kos. Anonymity is the biggest single contributor to a kos mentality because there are no repeat games. There's no possibility of having a reputation (a real one, not a reputation system) or even knowing you're meeting the same guy twice so there's very little incentive not to shoot them in the face and they're unlikely to know it was you who shot them in the face. If people even had unique looks you'd see a reduction in kos behavior. One idea that the Garry of Rust was throwing around, which makes a lot of sense is for you to apply your own names to people you see. Even if it's just "ugly pimple face", you'd recognize "ugly pimple face" the next time you saw him. In this way you can incentivize more normal human behavior without having anything silly and gamey like an actual reputation system.
  6. One thing that I couldn't help thinking while watching this is that I hope melee is slightly more effective in the future. Watching a guy get smacked with an axe while laying down, then get up and casually run off just isn't very satisfying. I hope in the future these attempts are even more fruitful for you.
  7. ebrim

    Sandbox, "innovative" or "Undeveloped"

    Damn kids these days want someone to hold their hand and tell them what to do all the time. :p Seriously though, I'm not sure it has to be innovative or "lazy" because I don't think it's either. There are people out there who like open-world games, DayZ is just a slightly more exaggerated form of an open-world game. It doesn't really have to be any more than that.
  8. ebrim

    What is wrong with you people?

    The troll thread continues. Ultimately, people do go inland, there's data out there to back it up and I'm sure we all have our anecdotes about meeting people not on the coast. The densities may not be as high on the coast but that's okay. As if this weren't a non-issue enough for all the trolling here, the game isn't finished either, there's very little certainty behind a claim that things are like x now and will be like x in six months. Everyone just relax a little and don't feel so threatened because someone plays differently than you do, there's no "right way" so you don't have to feel concerned that you're doing it wrong.
  9. ebrim

    Anyone on the 75 player servers?

    The Swedish servers are great. Just one more thing Scandinavia has going for it that we don't. :(
  10. ebrim

    Anyone on the 75 player servers?

    Yeah, the invisible zombies while at first being a crazy and ridiculous challenge start to wear on you after a while.
  11. ebrim

    Loot in 49. - What am I missing?

    Also try checking places you normally pass. The other day I was near one of the flimsy grey sheds that have an adjoining open "room" and found two splitting axes, whereas previously I'd usually skip over these for the more sturdy grey sheds with the door and central pillar. I'd also recommend keeping mind that both starvation and cold are in fact slowly killing you in the beginning. Starvation will kill you first but food tends to be more reliably sourced (there are apples and berries in emergencies). I'd actually focus first on getting something warm on (most servers right now are dreadfully cold all the time) as this way you can begin losing body heat at a more reasonable rate. I'd suggest only spending time to forage in the beginning if you are reaching a critical hunger level, otherwise you are spending more time losing more body heat. Moving too far inland, as this is usually accompanied by significant elevation increases, before you have warmer clothing may actually be counter-productive, though a necessary gamble if you're finding no clothing at all.
  12. This is my understanding as well. I wouldn't expect beta status as likely until at least Q2 next year.
  13. ebrim

    Melee aiming - post your info

    So I've never had the same problems that many seem to have regarding melee. It struck me the other day that this may simply be an artifact of my only ever playing on 1st person servers. That said, I'm going to give the same piece of melee advice I normally do. Screwdriver and bayonet are your friend, a simple thrusting motion is very easy to aim and with a hit to the head you'll down the zombie quick. Even if you don't take a moment to pause and aim you'll rack up enough hits in a short enough time that they'll die without the headshot. The only current downside to this tactic is that due to the quick nature of the attack you are more prone to the bug that causes you to switch hotbar item. Hammers are actually very effective for somewhat similar reasons, the attack animation is pretty linear in front of you and a bit of blunt trauma to the head is not appreciated by zeds.
  14. ebrim

    Well done devs. No, really, I mean it...

    I'll give a zombie death story from yesterday. I rarely get hit by zombies unless there's some glitchiness going on, which happens frequently enough. I'm always the one giving people a hard time for complaining that melee is hard and how I'm killing zeds with screwdrivers and hammers. Not very long after spawning yesterday, on a persistence-enabled server that was pretty cleanly picked on the coast I was making my way inland. Managing my two timers of death off of each other, finding clothing to stop my heat bleed and trying to find food to keep going while cold and freezing status sapped at my calories. I can't recall what I had for a weapon but I ducked into one of those little grey-brown sheds in the hope that I'd find some rope or something. I turn around from looking at the grass floor and there's a zed, like he appeared out of nowhere. I was hit and started bleeding. Killed the zed but it was too late, there's nowhere to maneuver in the shed and killing the zed meant I had multiple bleeders with nothing to bandage. Sometimes you just don't find something to tear for rags and bleed out, that was one of those times.
  15. ebrim

    Why not have traditional MMO style servers?

    For my part, there's no hate. Just explaining why server hopping is an issue that ultimately needs some sort of resolution. This can be done in any number of ways from changing incentives to changing how the game's economy works, etc. I think people who server hop are simply responding the current incentive system with a particular set of goals in mind. I don't server hop because for me the game is about overcoming (or dying from) the obstacles I mention, not simply bypassing them. Or more simply, the practice I don't like, the practitioners I think are just responding to incentives and I don't feel about them one way or the other.
  16. ebrim

    Anyone using the Blaze 95?

    I'd use the blaze more if I didn't have an emotional attachment to the Mosin from Red Orchestra.
  17. ebrim

    Why not have traditional MMO style servers?

    So, from a game design perspective, server hoping is problematic because it introduces an artificial (not dependent upon gameplay mechanics) method to trivialize what should be significant game challenges. Don't have wet weather gear and it's raining? Just server hop to the sun and the weather becomes inconsequential. Starving to death and the food shack you were depending upon is empty? Server hop in the same shack till you find food. Hunger has now become meaningless. Similarly, why use a gun you think is sub-optimal if you can just server-hop in a barracks till you find what you want? If you give players the ability to make most game mechanics inconsequential, then they are actually inconsequential.
  18. ebrim

    Temperature effects are broken since hotfix

    The only bug I'm aware of allows you to run around perfectly fine with a body temperature of 35. This actually prevents you from freezing to death, not causes it. It's possible clothes aren't protecting people as much as they should or they are WAD and it's just really really cold out on many servers. At the moment we have no way of testing the ambient temperature so it's impossible to know. It's easy to test the system by using a thermometer and watching how clothing affects the rate at which you lose heat. While naked you'll always be rapidly cooling off while if you're very early dressed you will only be cooling off or slightly cooling off. The base mechanics all seem to be working fine. What we need now is more varied weather so that people can see the difference between a really cold day and a hot one and so on.
  19. ebrim

    Flashlight pool

    Night exists, you just don't see it on many servers.
  20. ebrim

    Flashlight pool

    I keep both, battery in flashlight, I just figure it's a good battery storage device. Later I'll usually put the battery in a cattleprod or stun baton if I find them but I'll tend to hang on to the flashlight in a shirt pocket (items go here I don't mind losing) unless in the beginning I find something amazing like a can opener where I absolutely must get rid of the flashlight. Usually I get more slots fast enough that it's never that much of a problem.
  21. ebrim

    I am shaking...but!

    So the clothes you're wearing do matter, you'll notice that you drop heat a lot more rapidly if you go naked, it just seems most servers are horridly frigid right now. Unless you've become cold immune which I talk about here, it seems on most servers you'll be losing body heat almost no matter what you're wearing.
  22. ebrim

    Temperature effects are broken since hotfix

    So I did a lot of experimenting with the temperature system as it is today. Most importantly I confirmed and reproduced the effect I had noted yesterday, it's possible to become cold immune and that being near a fire "resets" your temperature to 36.6 but also removes your cold immunity. Cold immunity seems to result from hovering for a time at the cusp of the "cold" status in which you'll become cold, lose the status, gain it again, etc. You'll see lots of messages about "I'm slowly warming up" followed by "I'm slowly cooling down" or "I'm getting cold". At a certain point you just won't see the cold status come back anymore. At this point you can go all the way to 35 body heat (which should be killing you) and you'll not even have the cold status. You will still get occasional messages saying you are cooling but it won't matter. At this point you could be naked and never die of hypothermia. Generally most servers seem to be in a state of extreme cold, I've been on multiplays a lot. What this means is that even if you're dressed about as warmly as possible it's likely on most of the map (perhaps not on the coast due to elevation) you'll always be slowly losing body heat. Which means eventually you'll probably need a fire. The good news is that clothing does help which significantly extends the period in which you can go without access to fire. I tested this by simply removing clothes and watching the "I'm cooling slightly" messages turn to "I'm rapidly cooling". I haven't played on the Vilayer servers yet but I'd guess that maybe they have a higher ambient temperature allowing you to not freeze so easily. The end conclusion to all this is that except for cold immunity bug things seem to be working fine. I doubt very much that in future patches we'll be stuck in this era of perma-freeze and eventually we'll start to see greater varieties of days. From hot to warm to cold to freezing (like now). Many people ultimately won't suffer too much after getting established though as the chances are they've become cold immune, most of them are probably running around happy at 35C and don't even know it.
  23. ebrim

    Anyone using the Blaze 95?

    Isn't it generally the case in DayZ that damage is based on the ammunition used? In such a case there's no reason the CZ527 would have less power than the SKS. I can still see someone (myself) using the CZ527 if that's the weapon I found and had a mag for. I'd be tempted to switch to a Blaze or Mosin though for ammunition security.
  24. ebrim

    Anyone using the Blaze 95?

    The Blaze is perfectly fine, you get two shots without the need of a mag with plenty of stopping power without the need to bolt. Also it uses a very common ammunition. For those of us who don't like getting into firefights in Milzones, weapons like the Blaze, Mosin, etc. are great because they are plenty capable of killing assault rifle wielding players but don't require us to confront them to obtain. Ammunition and rifles from this class can be sourced without ever stepping foot in a barracks or jail. While it may blow some people's mind to pass on "best gun in the game!" this is a rational trade-off that some players can make between maximum efficiency in PVP situations to something that is perfectly functional and less risky to obtain/maintain. The biggest problem with the SKS/CZ rifles is that their ammunition is less common in non-military settings while it's very easy to keep a blaze/mosin/shotgun fueled from civilian/industrial areas.
  25. ebrim

    0.49 crashsites (& a few observations)

    Even the ones that say persistence enabled?
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