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Everything posted by ebrim
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Funny mentioning the blood system as I noticed the other day that a string of my most recent characters in 0.53 had all had O+ blood type. I figured this might be intentional to get more people to use transfusions. Also every time I see disease related work being done in the design column, I get really excited. Oh and the day when I can cook on a portable stove will be a very fine day indeed.
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I'm not even sure what "is worth finding" even means. If you find one, awesome, use it or don't. If you're trophy hunting then it's definitely worth it because that's your chosen trophy. If you had fun trying to find the Aug, then why stop?
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To spare you another bump, I would love to have the 1895 in game. Suppressed 1895 in Red Orchestra is silly fun.
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Does anyone dislike the "no military stuff" agrument?
ebrim replied to stielhandgranate's topic in General Discussion
I'm okay with military gear, weapons are deadly enough in DayZ that you don't have to be a GI Joe to kill one. If I want to walk around feeling all outdoors and fancy in my hunter pants and wool coat with a Mosin, I'm perfectly capable of downing a GI Joe with an M4. As such, choice and diversity are maintained and made viable and advanced loot economy that considers rarity will keep this so. -
I like it, I want to see it, beans.
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A couple patches ago I was putting together a good Stalker bandit. I went full black tracksuit, double barrel shotgun, balaclava and head torch with talon backpack.
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Well, it depends on the time of year settings of the server. In the summer it should be perfectly possible to get hyperthermic, particularly if you're wearing a lot of heavy equipment and are very active. Going forward we'll probably see much more variability with weather conditions in servers, from warm days to hot ones, to freezing ones.
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The only motivation I have for 3pp is higher average server populations.
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Search hospitals for a thermometer if you want to know your exact temperature.
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All the beans.
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I've read that vitamins can be used to reduce the duration of "sickness" effects but I haven't tested it and don't know if it's just speculation.
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This information here. So, various servers will have different base ambient temperatures based upon what time of year the server thinks or is told it is. This base temperature is then modified by things like elevation, wind and presence of rain. Just it being rainy makes it colder, whether you're wet or not, however if you are wet the degree of warmth your clothing gives you is drastically reduced (if not eliminated entirely). Each piece of clothing has a "warmth" value associated with it, wool coats are warmer than t-shirts, down jackets seem warmer than basically anything (as they should be). Some servers in stable seem to be set to much colder parts of the year than others. In experimental right now all servers are set to "September", so staying warm isn't very difficult though a couple weeks ago it was set to December which lead to mass death and pitiful screams of unplayability. :D
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Not everyone, I avoid police stations and military sites because I know I can find the things I want elsewhere with a much lower risk of death.
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Don't stand still and try to hit them. Best strategy is to draw the axe swing animation across the zombie.
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100 might be pushing it a little for me. The 50/60 people servers I'm getting more comfortable with and definitely see the appeal but at a certain point it will become difficult, especially after we start having more capabilities for camps and barricading, to ever be in an area that actually feels remote. Not that we will ever have (I think) a Rust-level capacity for building but one of the biggest detractors from that game is that the map gets polluted with player crap very fast.
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I just use the in-game map. When I first started playing just using the in-game map added a level of fun and difficulty in which I'd try to be in areas for which I had a map for until I got the complete map. As a result I rarely need the map anymore for navigation as I've pretty well learned Chernarus. I still use it though after patches to look for new areas to explore and to plan "my next step" in my wanderings.
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It's my favorite melee weapon. Takes up no space (attached to mosin), no draw animation and very easy aiming for zombie-face stabbing headshots.
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A night with Morgan Freeman - VectorBunny! A rare return for the Freeman...
ebrim replied to therunningmanz's topic in Gallery
After watching this, I watched all the rest of VectorBunny's Freeman videos, fantastic. Thanks for making me aware. -
why are bags so rare compared to other items ?
ebrim replied to dgeesio's topic in General Discussion
By bags, do you mean backpacks? If so, think about it this way: aside from cosmetic purposes what use is having children's briefcases and craftable backpacks in the game if the talon backpack (or even hunting) is super common? In my mind, the best thing from a loot value perspective is to have many burlap sacks in the game, quite a few children's briefcases and larger backpacks be increasingly rare. In this way a 12 - 20 slot bag would be the standard whereas anything larger becomes something more likely to be treasured and valued. -
One time some guys shot me up as a new spawn. I dropped unconscious and a few minutes later I woke up and there were two guys there, one of them with a defib. So just based on that one experience I assume they at least can work.
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It's only a matter of time before you randomly die.
ebrim replied to treetop82's topic in General Discussion
Only if your idea of a firefight is you taking turns shooting each other once with the exact same weapon. Most people in DayZ who die by gun, I'm guessing partly based on my own experience, are the victims of someone getting the drop on them. The few times I've killed people, they were dead either before or only very shortly after being aware that I was there - my "bone condition" was irrelevant. -
Is This A Mechanic Or A Bug? Bone Condition Death...
ebrim replied to jacobahalls's topic in General Discussion
It's so very unlikely that this is meant as a punishment. I marvel sometimes at people's willingness to put on the mantle of a victim. As Hicks pointed out (and what was always more likely) it's just an unfinished mechanic in process. -
It's only a matter of time before you randomly die.
ebrim replied to treetop82's topic in General Discussion
Only if they aren't very good testers in the first place. If someone is easily discouraged by bugs they aren't a very useful tester. -
Etiquette around people sitting by a fire?
ebrim replied to Death By Crowbar's topic in General Discussion
I'd probably ask to get warm by the fire. Sure there's a significant risk but I think the chance that it works out it worth it. -
Is DayZ really set in fictional Ukraine?
ebrim replied to Mr Sunshine Kid's topic in General Discussion
What's interesting about this topic is that in many ways Ukraine has become more like Chernarus since Arma 2 was released than the other way around. That Chernarus then may remind you of Ukraine is more an accident of recent politics than design. But as people are saying above, it's an entirely fictional setting that only borrows from real-life settings (and a number of them, not just one) for a feeling authenticity.