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edonovan

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Everything posted by edonovan

  1. I often wonder how forgiving most bandits are in their bloodlust. For instance, I travel with a group of 5 and we frequently dance with chemlights in the rain, fling entire stashes of road flares around just to frolick through the sparks, or just roll around in flower patterns. If you come across a group that is just goofing off, do you instantly go into kill mode, let them finish with their antics, or judge your actions based on the originality of said antics?
  2. edonovan

    Walkie Talkies.

    It seems like a good item or feature to implement. Set it on scanner mode to monitor all channels, then give the option of which channel to talk on if you pick up some chatter. Range of a few km's unless amplified by a radio tower. For limitations, make it broadcast through the direct chat whenever you send/recieve transmissions. No need for batteries, since the flashlight and nvg's don't need them.
  3. 50/50 players: 13 in cherno 10 in elektro 10 in berezino 10 NW airfield 5 travelers up north 1 teleporting around 1 youI suggest finding a map.
  4. edonovan

    Consequences of player killing - a new direction!

    You are assuming a sense of morality that not everyone may share. IMO, if you are okay with killing an infected human, there is no reason you shouldn't be okay killing a non-infected armed human. They both have the same potential to kill you. That being said, why wouldn't killing zeds have the same adverse effect on someone?
  5. edonovan

    A serious question for the PvP-phobes

    Should I be worried by the fact that if I was actually in a zombie apocalypse, I wouldn't have any qualms about killing other non-zeds for no reason whatsoever? I mean, really, what else have I been stockpiling 30-06 rounds for?
  6. edonovan

    Punishing bandits? Shut up, seriously.

    should just change the stat tracking. Killing an armed player = bandit kill Killing an unarmed player = murder
  7. edonovan

    The Unarmed Social Experiment.

    I think I'll do this... and then practice swapping the rifle out of my pack to catch them off guard. Actually, this seems like it could work to not get shot on sight EVERY time; my prediction is one in three. It would work best away from the coastline, though.
  8. edonovan

    The current state of this game.

    But there is such a thing as researching known hacks and resolving them. The trick is actually resolving the issues and not just slapping bandaids on them. I'm against banning hackers, as it is a temporary solution and does nothing to thwart the hacks themselves. What I support, however, is a game that detects hacks and instead of kicking causes bugs and glitches which lead to crashes. This also makes it tougher to develop hacks, as there is no definitive breakpoint for testing if they are detected or not.
  9. edonovan

    What was your last legit kill

    Sometimes when I see someone, I get a vision of them becoming infected. I think it's perfectly justifiable to save them from such a fate. (read: every kill is justified)
  10. We just got done having fun on 467. A massive battle at the NW airfield. Everyone played honorably, too, which surprised us. A long story, epic battle, and a few of us respawned and returned to the fight before it finally ended. Then an hour later, I kill this guy, Tom, who instantly respawns and kills me. Not sure if hack or exploit. It was fun while it lasted, though.
  11. edonovan

    War on banditry!!! Join the fight!!!

    I already do this. Except I just take what I need, flatten the tents, and blow up the vehicles. I don't want to risk leaving anything on the coast for a bandit to easily find. I have also adopted a shoot-on-sight policy for armed individuals. If you have a hatchet armed, I may make an exception and let you go.
  12. This is why the American pronounciation is right... because it rhymes when you sing the alphabet song! DayZ (Daisy), and Zed for Zombie - I thought everyone knew this already
  13. Why take the chance? The person who takes the first shot is most likely the one to win the battle. My guess is most people would just shoot at you if given a chance in the hopes that they can take out at least one bandit before they die. This is why non-lethal weapons need to exist. It would be much more rewarding to knock someone out, rob them of everything but a makarov mag, and leave them for dead. But then they're just going to respawn anyway, so might as well just kill them.
  14. I tend to stay alive for a long time and travel with a group, so a lot of these "rare" weapons don't seem that rare to me. I use them when I find them, then discard them when I stop finding ammo.
  15. edonovan

    Making looting more realistic!

    Or well-decorated storage boxes - make one look like a fridge or a wardrobe. Throw some beans on the kitchen table. Still need the loot spread on the floor, but I agree that having cabinets to go through would make it more interesting. Being a mod doesn't matter. We've already got tents and vehicles that are interactive storage boxes. Just add a few more similar objects in the buildings.
  16. I'm sure this will be flamed and forgotten, as it is similar to class suggestions, but I figure I'll post it anyhow. In real life, everyone is not an expert marksman, hunter, gatherer, mechanic, etc. How about letting players choose specializations when they spawn? If you are good at fixing cars, maybe that bandit won't kill you right away; at least not until you fix his ride, anyway. This doesn't mean a player is totally inept at all tasks, but just better at some. Maybe normal players could fix vehicles to 75% health, or have 25% worse accuracy with an assault rifle. Maybe a specialized hunter can carve more steaks out of a sheep. A few suggestions: * Gatherer: more loot spawns for you. * Mechanic: Able to repair vehicles to 100% health * Marksman: more accurate with weapons * Health Nut: Thirst/Hunger meter depletes slower (give your beans to friends) * Medic: Ability to splint broken legs and give more effective blood transfusions * Hunter: harvest more meat from animals. I don't think this would give anyone an unfair advantage over others, and it could be enough to keep people from shooting on sight. From a coding standpoint, I don't see how it would be terribly difficult to implement. As an added bonus, players could learn specializations as well. Killing things improves marksmanship, gutting animals improves hunting, waiting the right amount of time before eating improves metabolism, etc.
  17. strange that I missed this in my search. Just posted almost the exact same suggestion
  18. I'd rather kill you and make sure you are on your way than have you find a weapon and come back for me. I have enough concerns without having to look over my shoulder at my companions wondering if they are going to eventually kill me.
  19. PvP isn't the problem, it's the lack of balance between PvP and PvE.
  20. edonovan

    Mandatory 3rd person disabled

    Because everyone knows in real life one cannot hide behind objects and peek unnoticed; they must give away their position completely in order to see over that log or railing.
  21. The only challenge to this game is when you first spawn. Take that away and there is nothing left besides hunting other players.
  22. You were saying something about an extra 15 seconds?
  23. edonovan

    Forum: Do Not Suggest List

    Add links to the posts that best address these issues and I'll support a sticky for this thread. Maybe create polls for each idea.
  24. edonovan

    10 Forgotten good ideas + some new ones

    I've never gotten crowbar to work, is it low strength? Weapons eventually break, like in Fallout. It's really annoying. da fuq, indeed.
  25. Too bad the forum doesn't have a "steal beans" button next to the "give beans" button. At least post a solution that is original and doesn't punish legitimate players. Something like "disconnecting within X seconds of gunfire locks you out of a server for Y minutes" or "switching from X server to Y server locks you out of X server for Z minutes". My algebra's a bit rusty, though, so those equations may need some work.
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