gator (DayZ)
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Everything posted by gator (DayZ)
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Herpes
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Movies last 1.5 hours. You are supposed to live for long periods of time in the game. This requires doing the things people in the movies do in those periods of time between scenes. That's not particularly fun. When I play video games' date=' i play them to do things. Not to avoid doing anything at all. [/quote'] Did you ever play arma 2?
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The New Zombie Count is AWESOME
gator (DayZ) replied to WildGunsTomcat's topic in DayZ Mod General Discussion
I say a quantity between 1.5.6 and 1.5.7 for the next update would be perfect, with a longer spawn time. 1.5.6 = 0 1.5.7 = what you call "too many" Between 0 and too many is perfect. :p -
Some minor questions about loot drops.
gator (DayZ) replied to cat (DayZ)'s topic in DayZ Mod General Discussion
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Suggestions to solve the biggest issues
gator (DayZ) replied to super pretendo's topic in DayZ Mod Suggestions
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Movies last 1.5 hours. You are supposed to live for long periods of time in the game. This requires doing the things people in the movies do in those periods of time between scenes.
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http://ttp2.dslyecxi.com/images/chernarus_big_hq.jpg HERE IS SOMEONE ELSES MAP NOT MINE <-- Thanks whoever this was (NOT MINE) Also, THIS IS NOT MY MAP BELOW, NOT MINE. Using the spawn loot tables, I threw together a quick script and highlighted the base map spawn locations. Enjoy. http://www.legionofspartans.com/forums/u..._53913.gif Brown = Buildings that provide no loot, but still spawn Zeds. Black = Residences & Churches Green = Barns Blue = Industrial Orange= Military (including all deer stands) Red = Hospitals Yellow = Spawn Points (Ignore the dot in center)
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There are numerous maps linked in the guides.
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The New Zombie Count is AWESOME
gator (DayZ) replied to WildGunsTomcat's topic in DayZ Mod General Discussion
If you run down a steep hill zombies glitch forward, fall, and die. -
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The New Zombie Count is AWESOME
gator (DayZ) replied to WildGunsTomcat's topic in DayZ Mod General Discussion
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Some minor questions about loot drops.
gator (DayZ) replied to cat (DayZ)'s topic in DayZ Mod General Discussion
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^^^^^^ This is what zombies are about, they dont shoot at you, they are not smart, but their are LOTS of them. That's the point. I disagree. Zombies in this mod are too smart. You can't hide from them. You can't outsmart them. They can climb ladders. They can hit you through walls. They will chase you forever and ever. If one zombie is alerted, many are, and each of them know where you are. Well zombies wall glitch hopefully will be fixed one day. You can hide from them, if you lay down and dont move, they will walk right past you. You can throw bottles n smoke grenades and they go to them. They are idiots. They chase you because you are dinner, my dog chases squirrels, he is not the smartest.
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Suggestions to solve the biggest issues
gator (DayZ) replied to super pretendo's topic in DayZ Mod Suggestions
Well, on the main point, the problem is that there were no zombies before so people had nothing to do but pvp, which isn't exactly a zombie mod's draw. Now there are zombies, so the world will go back to peace. -
^^^^^^ This is what zombies are about, they dont shoot at you, they are not smart, but their are LOTS of them. That's the point.
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The New Zombie Count is AWESOME
gator (DayZ) replied to WildGunsTomcat's topic in DayZ Mod General Discussion
I <3 Rocket! More Zeds is awesome! -
Low zombie count/low loot across servers
gator (DayZ) replied to Mezzanine's topic in DayZ Mod General Discussion
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Suggested tweaks to balance game play
gator (DayZ) replied to Leechman's topic in DayZ Mod Suggestions
There seems to be a consensus on moar zombies though. Maybe this can be a how to make zombies a bigger part of the game mechanics thread? -
Infection could promote searching the wilderness and dissuade camping in cities. If you have to look through houses often to get medicine you will have to go out and scavage in the wilderness. This could be realistic, as all drugstores were looted for medicine during the outbreak. Those isolated villages weren't so some houses still have medicine in them.
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Suggested tweaks to balance game play
gator (DayZ) replied to Leechman's topic in DayZ Mod Suggestions
Preach on, brutha. -
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You are in the wrong towns. If you want to see other players, they are all in cherno, electro, or NW airfield. If they fix the problem of player bunching around certain spawns, you will see more people roaming hte country for supplies. As it is now, people just camp the high player areas to deathmatch.