I'll tell you why. Reason #1. Continuance. You probably haven't played to become a high-humanity hero, otherwise you'd know what I mean. The satisfaction of saving a bambi from a pack of bandits, counter-sniping Elektro hill to keep the city safe, or rescuing a lone survivor calling out for help in the middle of Stary, used to be just priceless. For me DayZ is a lot about the humanity system, which only works if your long-term progress in the game is stored. That's what the hive did. Reason #2. Reliability. Your favorite server is currently offline? Not a problem, just connect to another one from the hive and continue playing. That's not possible with private servers, because, well, you'd have to start afresh, losing all your progress (see 1). I can't invest hours and hours of play into a server that is suddenly shut down, taking my humanity to its grave. Or one that is not up exactly when I have time to play. Reason #3. Diversification. From time to time I like to play first person only, or without side chat. Sometimes, I prefer to play with people with whom I can comfortably speak in my native language over voice chat, while other times I feel like hitting the international road on English servers. All that used to be easy to do with the hive: just change servers. Reason #4. New people. Randomly running into strangers is one of the best features in DayZ, IMHO. Not knowing what they'll do or how they'll react. Showing fresh players around, teaming up with random dudes who might back stab you the moment you look the other way. This used to work great on the public hive, and I'm afraid it won't on private servers where most of the players are regulars organized in groups/clans etc. Referring to your points: "No more ghosting, farming on empty servers, probably less hackers": Ghosting hasn't been a big problem lately, I believe. In fact, I don't think anyone has ever ghosted on me. If they did, they did a horrible job at it (or I just changed my position too quickly ;-) ). Farming wasn't a problem for me either. If anything, it just meant more loot after you took a farmer down. ;-) As regards hackers: This is even an argument in favor of the public hive over private servers, IMO. Found a hacker? Just switch servers. On private servers, you're bound to hoping that an admin is around when you're playing (e.g., at 3 am). "Easier to find friends": That's probably true, but finding friendship that lasts longer than a few hours is not what I'm looking for in DayZ. "Good admins/servers will stand and shitty ones fall": I strongly doubt that. If it worked like that, it would have happened a long time ago already. It's not like the private servers came online only recently. There are too many kids out there who like to cause a mess just for the sake of what seemed like fun at a certain age.