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RomanZ (DayZ)

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About RomanZ (DayZ)

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    Helicopter Hunter
  1. RomanZ (DayZ)

    Journal: Character age instead of zed count

    I think you got me wrong. What's currently shown in the journal appears to be the real time difference between now and the time of the last spawn (after dying, not relogging). This does not account for (possibly long) breaks in your play. To make it a bit clearer, here's a simple example: Assume you play for an hour on March 1st. Then you log off and resume play on the 11th. The journal will say: "Survived: 10 Day(s)", even though your character has been alive for one hour only.
  2. RomanZ (DayZ)

    Journal: Character age instead of zed count

    It would be nice to have a comment from the devs on this.
  3. RomanZ (DayZ)

    Being able to view journals of dead players

    This has been suggested already: I agree, it would be awesome! But unfortunately r4z0r49 said it would be very difficult to implement.
  4. RomanZ (DayZ)

    Help I cant Play Dayz Mods On Dayz Launcher

    Hitman Turkey, don't use Dayz Launcher, just go to Steam, right click DayZ Mod, go to Properties, Betas, and select 1.8.7.
  5. RomanZ (DayZ)

    Cant find new servers

    Source: http://dayzeuropa.com/community/#/discussion/913/read-this-if-you-have-trouble-joining-our-servers
  6. I've always wondered why the journal would show the total number of zombies on the server. That seems really irrelevant. At best, it's a slight indication for whether other players are in towns (high zed count per player) or not (low zed count per player), which is something the player really shouldn't know. Instead, I'd love to see the age of my character in the journal. The current info ("Survived: 20 Day(s)") is just fine, but it doesn't tell you how long you actually survived for, because you might have just taken a break from playing. My suggestion is thus to replace the zed count by the character age in hours and minutes (hh:mm). That would give people another incentive to survive for as long as possible, e.g., to break their personal record.
  7. RomanZ (DayZ)

    DayZ LV 3 Riga Vanilla DayZMod by riexc.lv

    Every new vanilla DayZ server is good news. Let's hope there will be enough players to populate them!
  8. RomanZ (DayZ)

    DayZ Mod 1.8.6.1

    I've noticed an unexpected behavior with self blood transfusions, which I believe is a bug. If you have in your main inventory a transfusion kit, a bag with whole blood you previously filled, and a regular blood bag (say, O-), and then select "Use Blood Bag" on the whole blood bag, the regular blood bag is used instead, restoring much less than 4k blood. You're left with the whole blood bag in your inventory. If, on the other hand, you have only a regular blood bag and a transfusion kit (no whole blood bag), there is no option to give yourself a transfusion (which I believe is the intended behavior).
  9. RomanZ (DayZ)

    Updated map?

    Well, like I said, unfortunately that one is outdated.
  10. RomanZ (DayZ)

    Updated map?

    Is there an up-to-date version of the Chernarus map with loot spawn info, including the new POIs and loot spawns that have been added in later versions of the mod? The only ones I know are http://dayzdb.com/map/chernarus http://dayzmap.com/ but they are outdated.
  11. RomanZ (DayZ)

    DayZ Mod 1.8.6.1

    Has anyone else noticed excessive weapon/head sway when using binoculars or when zoomed in with a scope? It seems to have come with the latest Arma 2 patch and I find it utterly annoying. My dude can't seem to be able to hold still for more than a few seconds...
  12. RomanZ (DayZ)

    DayZ Mod 1.8.6.1

    I can confirm this. Happened to me three times since the update.
  13. RomanZ (DayZ)

    Anyone missing vanilla DayZ? US 436

    I'm with you my friend! Only very few vanilla servers get a decent amount of players on a regular basis. Check out the vanilla server list at https://forums.dayzgame.com/index.php?/topic/223589-dayzmod-vanilla-servers/ ! DAYZ EUROPA and A Dead Man Walking are probably the most frequently played servers at the moment. EUROPA gets full almost every day.
  14. RomanZ (DayZ)

    Can u like.. make 1.8.7 be like 1.7.6.1 :D

    It's interesting to see how different people's opinions about certain features/changes are. I guess this is rooted in the large number of ways DayZ can be played. From my outside perspective, the way the developments proceeds now appears to be that somebody proposes feature A, something in that direction gets implemented, and then somebody else comes along saying that he misses the times before A got implemented, or would like B instead of A, causing the development to turn again. It appears as though getting statistically meaningful feedback is the bottleneck. Maybe we need some kind of public poll/voting system that allows a larger number of people to answer specific questions about the direction they'd like the mod to go? Things like: What is the most urgent problem to address? Dou you like the base building system? Should feature A be implemented? etc. We need more opinions, from more people, and then from there see what the consensus actually is. @Rubberman "without something long term to strive for it's tough to want to engage in anything but banditry/quick deathmatch" In my opinion, that's because it's by far the easiest way to play the game. Which brings me back to the balance problem I've mentioned earlier. It's just too much hard work to do good to others in the game (or too easy to just shoot everyone).
  15. RomanZ (DayZ)

    Can u like.. make 1.8.7 be like 1.7.6.1 :D

    Thanks for listening and caring, R4Z0R49. Modding Arma II to the degree DayZ does it must be hard work, and it's much appreciated in principle. Many small changes made since 1.7 are great! Just a few big ones changed the game to the worse for me and perhaps for others, too. (The problem is that we might not find out about all those many people who have long quit playing the mod...) Many of the things I'm going to write below I've mentioned earlier elsewhere (here on the forums mostly), so forgive me if I repeat myself. Allow me to explain a little more: 1. The humanity balance problem. This is directly coupled to the blood type system. It has always been easier to become a bandit than a hero. That's good. But it has always been too easy to go down the negative humanity spiral. The vast majority of players will kill a few others before realizing that this might have a permanent impact on how others perceive them. By then, it's already too late. Humanity is so low they'll never get out of it any more. So what do they do then, if not quit playing? Continue killing on sight. Since blood types have been introduced, this has become much worse. It's impossible to gain enough humanity for a medic/hero within an amount of time a normal player can invest in a computer game. It takes a tremendous effort to find the equipment needed (blood test kits, blood bags with correct type, transfusion kits) even for me, and I know very well where to look. It also takes much more inventory space, which is nowadays needed for many other items (more food items needed, many new objects introduced). 2. Auto health regeneration. I've liked it better when you couldn't just run and wait. That feels so "casual". Many players I've met wouldn't even accept a blood transfusion any more. They'll just say they'll go hide until their blood has restored automatically. You say that healing yourself instantly by eating two cows is too easy? I agree! Let's make health regen work slowly after you've eaten something! One of my best memories of old DayZ is when I had do crawl through forests to the next village up north, with broken legs and very bad vision from low hp, hoping to find something to eat to restore my health. 3. Weapons. Hell, I'm glad the AS50 and similar OP weapons are gone! DayZ is not about long-range killing for me. In this regard, I strongly disagree with silverblade1233. But weapon attachments/mods aren't for me either. I don't know, perhaps weapons aren't enough of a fetish for me to like the new system. :) I just think it's unnecessary and makes things more complicated than needed. There are enough weapons to find in the game. In fact, I'd reduce the amount of high-end weaponry quite a bit. They just make the strong ones stronger, and make the weak ones weaker and suffer more. And then never play the game again. :( Aside from that, finding individual weapon attachments but not any weapon nearby feels very unrealistic. 4. Base building. I don't care much about that, I don't use it. It's just that again it makes the pros even stronger. They've now got a "save zone" where they can store and pile their stuff. And when they die, they'll just go to their base to reequip and enter the fight again. Plus, I don't like barricaded hot spots on the map, which are then reserved to the regulars. Some servers have whole buildings or blocks barricaded. That's lame. Ideally, nothing in the game should be safe from being accessed by others, in my opinion. This is how I feel. I know, many of the users here are very active and highly experienced players. I'm worried that the current development is tailored only to them, and most occasional players, which are so crucial for the game, are left out. To those suggesting to host or play on a 1.7 server, I would like to say that they've probably misunderstood me when I wrote that DayZ is the opposite of a singleplayer game. For me, the whole point in playing DayZ, aside from the awesome survival part, is interacting with strangers (just observing them from a distance counts as interaction, too!). So playing with the ever same like 30 pros or so who are knowing about an old version and are willing to play it instead of the much more visible current version, is not an option. The truth is that many servers run the latest version, because it's the latest, and most people just upgrade to the latest version, because it's the latest and because most servers run on the latest. EDIT: typos.
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